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Dan

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Everything posted by Dan

  1. Keep in mind about Cheat Engine, if you're making the fruit as an ItemEffect, cheat engine can speed up the process of forging/combining if the fruit uses time.
  2. Pm me your team view info?
  3. Change Chaos Argent to Ca v2 name in mapinfo compile and put in client side.
  4. I think he wants the cut out of the map so people can't go outside of it with connections to Abandon mine etc. @Brothers If you want Chaos Argent map to be your main town try copying the map file client side and server side and change the name to something else. Then copy texture map for mini map Then change the new map in server side canPK = 0 and maptype 1 Then follow this guide
  5. Dan

    Help me plz

    Try turning on the map map = teampk
  6. Discord: ᴰᵃⁿⁿʸ#2861 Prices: $150 - Server Files (Dreamville) $50 - Server Files (APO) $50 - Website (PKO or ROSO) Server files: Dreamville Files: Adjustable files for Vanila/Medium/PK Notes: Server files have been ran for a month, with minor issues, most lua_err's have been cleaned up, only known lua_err to show is Lonetower However, lonetower works fine as it should be. Cloak Hooking Pot Hooking Pet Skill Hooking Ticket Hooking Files will be SOLD AS IS Gems (Adjustable Gem Level Cap): Broken/Crack/Chip Locks/Bings/Chaitan/Jades Great Gems Azrael Gems (+ 1 new Azrael Gem (+7) movement) BD Gems (+1 PR in Eye) Edited: Uns 55/65/75/95/110 Equipments Custom BD Altar BD/Kylin Sets + Stone to keep effect if fused Rear Pets via Icon above head instead of model Icons for certain Vouchers/Tickets Pet Lvling from Mobs Displaying Pet Lvl/Gem Lvls/Gem Colors/(What item is fused) Pirates Online Client Skin (Gray Edition) With new Inventory In-game Shop (With Adding/Removing Tool) Admiral Cloaks (Can forge with Gems/Upgrade to level 7) New Glow Color (Purple) --------------------------------------------------------------------------------------------------- 2 Variants: and APO Files (Contains Mythic BP for Uns 55/65 Weapon Stat Upgrades/Black Dragon Altar/Name Colors/Edited BD Equips) Website (PKO) Includes: Item Mall Award Center Double authentication login (Must be logged in from certain I.P, and also using admin panel credentials instead of Game account) Slide show of images GM Online (Auto detected via game) Facebook/Discord/Donation status (Manual switch) ROSO Template Edition: Website includes Item Mall Award Center Double authentication login (Must be logged in from certain I.P, and also using admin panel credentials instead of Game account)
  7. Change Energy Level. Example: DoE is 7000,7000 = Red Change 7000,7000 to 5000,5000 = Purple (Sealed Color) You can use CSved and then open your ItemInfo for reading Columns easier //ID Item Name ICON Item Model Lance Texture Carsise Texture Phyllis Texture Ami Texture Ship Symbol ship siz number Type obtain prefix rate set ID Forging Level Stable value only ID Tradeable Or Not picked Discard Confirm to delete stackable is it instantiation SELLING PRICE Lance=1,Carise=2,Phyliss=3,Ami=4 Character Level Class Character Nick Character Reputation item can equip location item switch location item obtain into location determine Str modulus bonus Agi modulus bonus Dex modulus bonus Con modulus bonus Spr modulus bonus Luk modulus bonus ASPD Bonus ???????? ????????? ????????? Percent Def Bonus Percent HP Bonus Percent SP Bonus flee modulus bonus Hit modulus bonus crt modulus bonus mf modulus bonus hrec modulus bonus srec modulus bonus mspd modulus bonus col modulus bonus STR (STAT) AGI (STAT) ACC (STAT) CON (STAT) SPR (STAT) Lukconstant bonus ???????? ???????? Min Attack Power Max Attack Power + Defense + Max HP Bonus + Max SP Bonus + Dodge Rate Bonus hitconstant bonus crtconstant bonus mfconstant bonus HP Recovery Speed Bonus SP Recovery Speed Bonus + MSPD Bonus colconstant bonus Physical Resist item left hand exert identifier Item Energy Durability Max instantiation hole value Ship durability recovered can contain cannon quantity ship member count member label Cargo Capacity Fuel consumption Cannonball Path of Flight speed ship movement speed usage effect display effect item bind effect item bind effect dummy Display item effect (item put at object slot 1 to show effect) item drop model effect item usage effect Description (Item level) Remark 0775 Dance of Evanescence w0204 10100001 01010021 02010006 01010021 0 0 00 1 10 0 0 4 1 1 1 1 1 1 1 0 1,3 55 9,10 0 0 9,6 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 90,90 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 4,4 4,4 0,0 0,0 0,0 0,0 0,0 0,0 128,134 156,166 0,0 60,60 0,0 8,8 0,0 0,0 0,0 0,0 4,4 0,0 0,0 0,0 1 7000,7000 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  8. ----Modified Forge Rate---- --1 = 100% 0.X or .X = that % I.E: .2 or 0.20 = 20% local Check_A local CheckFaild if Baoshi_NeedLv < 4 then --Gem Below Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 4 then -- Gem Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 5 then -- Gem Lv5 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 6 then -- Gem Lv6 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 7 then -- Gem Lv7 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 8 then -- Gem Lv8 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 9 then -- Gem Lv9 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) end -- Combine Rate function Check_CG_HechengBS ( Item_Lv , Item_Type , Sklv ) Item_Lv = Item_Lv - 1 if Item_Type == 49 then local a local b if Item_Lv < 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 4 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 5 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 6 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 7 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 8 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 9 then a = 1 b = Percentage_Random ( a ) end
  9. Try removing music folder out of client or renaming to music-
  10. Hello everyone, Does anyone know the address color of Color Title Necklace? ItemID: 0822 (Color Red) 0823 (Color Purple)
  11. Dan

    Team Error

    You have so many errors, what files are you using?
  12. Dan

    Creating weapon glow

    Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago. Some reference that I can give you: Notice in the still picture, I have multiple things within the weapon. I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video) and a blue spinning circle 360 around the bow that goes blue/purple I also have a feather like effect around my bow I also have 2 ball effects on bow ends of the bow that go blue/purple I also have another effect that when I run with the character, a trail of lights follow. My gems also are Eye/Aggr/Great Strike Means: Red/Blue/Red Now compare to my Sword Model Weapon Colors -> Can determine what glow color it can have StoneInfo -> Determines what gem the color glow should be ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size This is all trial and error, and you will need to compile until you get a desired glow. --- in StoneInfo.txt Example: 12 Gem of Rage 0863 1,2 4 ItemHint_NRage ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail Gem Color Glow -> 1 = Red 2 = Blue 3 = Green? 4 = Yellow (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.) This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo. ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Full Line 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
  13. Dan

    edit effect

    Then I don't know your issue because it should update accordingly if you don't change name.
  14. Dan

    edit effect

    You need Hex edit the effect/par files if you want to read a new effect file, the name length should be the same as it would in the hex row. Example of a pet, copy any pet effect/par file -> edit in HEX change name to different with same length, in sceneffect must add new line with new effect name
  15. I think you need the character to wearing an item first, but yes I believe there is I've seen it in other servers, but don't remember what files the script was in. not sure if it uses store data.
  16. Dan

    Amplifiers

    Use the one by @Satan I think he released one, with modifications extending with this.
  17. Try to not add Hook:AddPostHook("cha_timer", Addons_gold)
  18. I tested this along time ago, and it works fine :) I think you are doing it wrong.
  19. I don't think it would work, noting from Auto Rations not being able to feed a stallers pet no?
  20. This is for people who want to make a new class maybe Spartan or Sailor the files that have those type of classes. Also like my server, Magic classes shield have more con so better to not let champ or crusaders get those stats.
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