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Everything posted by Dan
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It is just the entryName, you can check maps like Thundoria Mirage and see it's .clu
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You can check this, it is a nice addition to if you desire, to "add how many players inside" https://pkodev.net/topic/1886-portal-maps/
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You probably did something wrong, or your server reads an extra 0.
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You can decompile a clean iteminfo.bin and open the .txt and copy it to yours, otherwise you can copy Rebirth Stone 1 line and change name to Revive Stone and Item ID to 5765, and change icon id line.
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Wrong section. Moved to correct section.
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Yes but you need to modify the code, and do something else if you are not checking for character to have certain ItemID in inventory.
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No, you can change the 7008 to an itemID you want.
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It's checking if your character has the itemID 7008 in bag.
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@Brothers You need to see if you have the item local item = CheckBagItem(role,7008) -- Item required to be in your inventory if fused.
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Please show your .cfg for GameServer
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GameServer.cfg = GameServer You need to make another GameServer executeable for GameServer1,2,3,4,5,6.cfg, but mainly only should need 3 for the Regions of Ascaron, Deep Blue, Magical Ocean. Unless you have the GameServer.exe that opens all regions in 1 GameServer.exe
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Is it the glow, or is it a effect such as stunning or gain X stats?
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I actually made it like you would with clothing apparels, and made the item type acceptable to fuse in CAN_FUSE/FORGE in one of the .lua files I don't recall.
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These seem to be my old files, if it is you need to fuse the colored neck into a necklace, as the icon I made shows that you need to fuse.
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I honestly have been playing Lost Ark, it is basically a better updated version of TOP. The game focuses a lot on playing "alts" The game contributes to a lot of time spent on reaching your main to a certain Gear Level, and then focusing on your alts to bring it up near your main to help provide resources for your main. They have a nice gem system/skill/card set system. There isn't much PvP in Lost Ark, its more of you do dungeons together with your party, and beat bosses, and bid gold on items. The "Honing" - as we would call in TOP "Forging" with + Equipments, is only to satisfy the player wanting to seek being the "top" equipment geared, but in theory it is only to reach certain Item Level Requirements to unlock/do raids. They use auction house as well, to buy apparels, gemming enhancements, pots, pets.
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You will have to go through them all and open with a texture editor, there was a way, but I forgot how I did it in the past.
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it is in the effect or skill folder, in there it contains I think a .lgo and texture file.
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I don't work with TOP stuff anymore, so I don't recall where I placed the client. but you should be able to find the STATE_BBRING in your skilleff the line and just change the current skillID glow it shows.
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If you want to change the glow, you just change it in skilleff.txt and then compile the bin, you just change the skilleff glow ID to a different glow ID. You can see the rings I have here, I gave it different glow.
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if I recall 825 is kylin armor, so if person has it + a ring on the right side, it will activate glow? otherwise need 2 rings equipped, might also want to check skilleff.bin to see if STATE_BBRING1-6 has a .eff in the line, and then also see if STATE_BBRING skilleff is in server side STATE_BBRING = XXX
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You can use the /temp to put the item in tempbag and make a function to check if the item is in tempbag if its true then give X poss eff, I've done this similar to "Titles" in the past, also like bracelet/handguards etc. You might just need to remove poss effect glow if they're using the skill.
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I think if you are doing this method, it may require you to store it in the database, otherwise the only thing I can think of is making an item such as ItemID = XXXX, if player has ItemID then poss glow X, and when using cmd /peff# to change glow, it will GiveItem XXXX, and maybe store it in tempBag.
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How can i create a new item? How can i add new item?
Dan replied to PHFSC's topic in Questions & Help
Make sure you compile and update it in client side and also updated iteminfo in server side.