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Rinor

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Everything posted by Rinor

  1. The following crash error comes from SC_EnterMap at client source code, look for it and check whats wrong
  2. Show exception file here
  3. @Maximilian you already sharing the fix, means you should give an example how you did it so people here can test to know if this exploits works in their files and apply the fix you shared, as diff devs uses diff files/extensions/addons.
  4. @Maximilian This is an issue caused from the “exploit” or “missing code” at lua side which is related to the gem stack feature that CO has. Ex: keep like 2 or any amount of lv 1 gem (any gem) on invertory and extract a gem lv 2 or higher from equips (same gem that you have as lv 1 on invertory). Ex: if you extracted a lv 5 gem of rage and you had 20x lv 1 or more in invertory then all those 20x will turn lv 5. This fix is already shared on forum on CO community topics by Angelix or Fritt one of them. This would probably fix the issue you mentioned (Not tested). Edit: If your not able to find the fix, let me know i’ll share it here.
  5. Well, it’s better to have a public source code without backdoors rather than having mods for exes, Extra features can be added later or paid to someone/you/anyone but would be good to see a public release of sources without backdoors/exploits which could be used as a base. According to the /byebyeleecher it was there since day 1 of release, as the corsairs team added it incase someone could leak the files and use on their own without their permission, also theres one more i dont remember but everyone knows about it already “case 2” which is an exploit other than that corsairs is bugged only by their new features which some is fixed and posted/shared on forum/discord channel etc.. but people can just compare to the clean source and remove the new corsairs features if they don’t want to use them if thats the case. Some stuff that you can keep is the Anti Ddos / Anti Wpe but also anti wpe has an exploit itself which none shared this fix about len 6 if you send a lower packet size than 6 it would crash gateserver. Thats if you keep their Anti Wpe, if not you can remove it or if you do you can fix it (which i didn’t myself, as im not good on c++, still a learner beginner).
  6. Well i guess most uses CO source code as they find them more secured talking about some known issues/exploits that still exist on public exe before, the main problem of CO might be some issues that are known to CO source only which most of them are fixed already, other than that its fine, thats why i asked if possible to share source codes instead of mods.
  7. Is there any chance you could include changes to source code aswell, instead of mods only so we can add on source code, for us who use source codes?
  8. Found out that there is something wrong with WPE. The wpe itself has kind of exploit can be used of byte using, trying to send packet with 6 bytes or lower GateServer will overflow and crash. Someone told me it needs to validate packet sizes (which can be done in multiple places). Anyone managed to fix this issue, could help? (CO Source).
  9. Found out that there is something wrong with WPE. The wpe itself has kind of exploit can be used of byte using, trying to send packet with 6 bytes or lower GateServer will overflow and crash. Someone told me it needs to validate packet sizes (which can be done in multiple places). Anyone managed to fix this issue, could help? (CO Source).
  10. Rinor

    Creating weapon glow

    Who said im buying? It’s up there already i just asked Dan how he made it and thats it. Why would you re-sell his work anyway? @Dan
  11. Rinor

    Creating weapon glow

    My bad, I meant about the white glow experiment that you shared above, not from the pictures that you posted. For example i never seen a white glow in any server, i guess it requires some different editing or? Still same as you said now
  12. Check lua_err? If theres any errors as there might be different errors, ex: a conflict while you edited lua files, or added some new features to your server lua-side.
  13. Rinor

    Creating weapon glow

    @Dan Can we get an answer to this? I’m interested to know aswell.
  14. I tried this both ways: --[[ -- Required functions. function GetChaRespawnPoint(Player) local ret = "" if GetChaMapName(Player) == "CTF" then local SideID = GetChaSideID(Player) if (SideID == 1) then ret = CTF.Spawns[2].Spawn -- I'd assume that those are defined in your current lua file which lead to similiar declarations in your birth_conf.lua else ret = CTF.Spawns[1].Spawn end return ret end end ]]-- -- Required functions. function GetChaRespawnPoint(role) local map_name = GetChaMapName(role) if (map_name == "ctf") then local side_id = GetChaSideID(role) if (side_id == 1) then return "CTF Green Team" elseif (side_id == 2) then return "CTF Red Team" end end return "" end this is on functions file (is a file inside map files): -- Call that on "birth.lua" CTF.CreateSpawn = function() for a = 1, (table.getn(CTF.Spawns)), 1 do AddBirthPoint(CTF.Spawns[a].Name, CTF.Spawns[a].Map, CTF.Spawns[a].X, CTF.Spawns[a].Y) AddBirthPoint(CTF.Spawns[a].Spawn, CTF.Spawns[a].Map, CTF.Spawns[a].X, CTF.Spawns[a].Y) end end this is birth_config: CTF.CreateSpawn() and this is configuration.lua (is a file inside map files): -- You can edit this if you are using a different map than the one that came with the files and modify the coordinates if you want different spawns. -- This also affects in the code if you aren't using the random spawn function. CTF.Spawns[1] = {Name = CTF.Conf.MapName, Map = "ctf", Spawn = "CTF Red Team", X = 43, Y = 243} CTF.Spawns[2] = {Name = CTF.Conf.MapName, Map = "ctf", Spawn = "CTF Green Team", X = 241, Y = 44}
  15. Hello everyone hope you doing just fine. I have a question about CO source codes but this is related to clean sources aswell but since im playing around with CO the question will be about CO. So like everyone who tried the CO source codes you already know that you can Build the sources on Release mode without any issue (Server & Client side both), so what im interested is that could anyone give me a hand on making it work by building it on Debug mode, the reason is that theres a bunch of errors while trying to run it on Debug mode through VS. (both Server-side which uses vs-2013 and client-side which uses vs-2003). Thanks to anyone who helps and contribute to this topic. (P.s for anyone who wish to help, reply on this topic, so everyone could manage to fix their Debug mode).
  16. Just checked and tested its same issue, it results on disconnect when clicking revive button, maybe something wrong in the src code? @J0k3r
  17. Yes thats a reason aswell, thought he is comparing 2 same builds of clients.
  18. Hello, based on difference that i see for the two pictures, i saw that both clients uses different ground textures, different grass for example and others aswell, bcz trees looks same and objects. Just switch texture or recolor them.
  19. Hello @V3ct0r, i’ve got two questions kinda off-topic from the post above but related to your mods. (I’m not able to test the mods in pc nor install them to check, as im away from home busy with Uni stuff). First Question: Does the mod include the “source” codes which can be transfered to source code instead of using the dll. Second Question: Aint it better to use Source Code instead of Dll? And wouldn’t it be better if you could share source code instead of mod/dll? Note: It’s more that i wanna know the difference/quality/possible issues of dll and source code itself.
  20. Is any fixed version available?
  21. If this would been source code of vector i guess once its leaked he would have shared it by his self, just to make sure that none uses some random source that been edited. Edit: or it could also be some old code.
  22. I’ve done it already after the last reply by @V3ct0r but i was having problems inside the CTF map, after dying it was Disconnecting the character instead of respawning inside the map, DC happened after clicking Revive button.
  23. Hello @V3ct0r! I tried what you said but is still showing the last 2-3 errors: https://imgur.com/a/YFZN60o
  24. Hey @J0k3r thanks for the reply and sorry for my late reply, i did tried what you sent and is missing something as the code is different. https://imgur.com/a/vLhOqJk
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