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Everything posted by Rinor
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@Mesut is not same, your npc function is different, the one you posted is “Zodiac_Teleporter” while your npc using “Npc_Zodiac” You also could replace this “function Npc_Zodiac()” to “function Zodiac_Teleporter()” and it would work same instead of replacing all those lines. Anyway im just telling you what was wrong, you already have the fix above.
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Try it as pkoDev.net or PKOdev.net as most of archives there has such password
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Pkodev.net probably
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The map where character is created is not opened or wrong birth maps
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Its part of the archives where websites there are full backdoors but can be used as a designs on a different website that you have, otherwise aint worth using them.
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Mod Displaying coordinates under NPC
Rinor replied to V3ct0r's topic in Mods for client and server (PKOdev.NET mod loader)
@V3ct0r Hi, i like this mods you released really good job, i have a question related to these mods but off-topic from this current mod above. So just wondering is it possible to make mounts this way using mods? Or have you ever tried to make it work? Thanks- 3 replies
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- 1
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- pkodev.mod.loader
- NPC
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(and 4 more)
Tagged with:
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This are co source for sure lol not even close to top2 based on features and gameplay
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It says line 98, show us that line
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Hi folks, I’m making this thread to get to know how to add different regions (different countries that has lower ms for players who lives far away from host provider), ex: France/US/Asia etc.. How is it possible make it work, anyone who has knowledge on this could share it? how it works or how to make it work, any ideas? thanks
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Still same problem, it didn’t affect the fonts
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What does pgs mean? The full name of that company
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Has anyone got this problem with font? simsun font (the default font) is showing weird on game, i opened font folder at client, clicked simsun font and installed but still same issue. https://imgur.com/s0qM26n
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Use clean sceneeffect file and edit it
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Hi, have you fixed it for other classes? And you managed to disable mount name when hovering the mouse into it?
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Look into this thread, you might find something similar or use it (it defines mobs by ID)
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@cachaFloja Any idea why im having issue when trying to start the game through launcher? It wont open the game it keeps showing a window “trying to get updates” or something, everytime i click start game button
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Hello everyone, im having an issue with the auto respawn in the same map, example “Capture the Flag” I’m using the function at functions.lua: CUSTOM_RETURN_POINTS = { ['puzzleworld'] = 'Sacred Snow Mountain', ['puzzleworld2'] = 'Sacred Snow Mountain', ['garner2'] = 'Chaos Portal', } function GetChaRespawnPoint(Player, mapname) local ret = "" for i,v in pairs(CUSTOM_RETURN_POINTS) do if(i == mapname) then if mapname == "puzzleworld" or mapname == "puzzleworld2" then ReAll(Player) end ret = v end end local SideID = GetChaSideID(Player) if (mapname == "ctf") then if (SideID == 1) then return CTF.Spawns[2].Spawn elseif (SideID == 2) then return CTF.Spawns[1].Spawn end end return ret end And this is the code at sources inside void CCharacter::BackToCity if (g_CParser.DoString("GetChaRespawnPoint", enumSCRIPT_RETURN_STRING, 1, enumSCRIPT_PARAM_LIGHTUSERDATA, 1, pCMainCha, DOSTRING_PARAM_END)) szCityName = g_CParser.GetReturnString(0); if (!szCityName || !strcmp(szCityName, "")) pCMainCha->ResetBirthInfo(); else { SBirthPoint *pSBirthP; pSBirthP = GetRandBirthPoint(GetLogName(), szCityName); SetBirthMap(pSBirthP->szMapName); SetPos(pSBirthP->x * 100, pSBirthP->y * 100); } pCMainCha->SwitchMap(pCMap, pCMainCha->GetBirthMap(), pCMainCha->GetPos().x, pCMainCha->GetPos().y, false, chSwitchType, lMapCpyNO); } im still being respawned to argent city when i’m dying instead of being Respawned into CTF
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Thanks but im interested on knowing which file on source has that effect (not asking for the fix on source).
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Mind telling which file / function has the problem that aint loading the effects? or having wrong params?
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@mkhzaleh in which file i can find it?
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@patrick13 oh thats weird, thought its client side issue, weird how it works at 1.35 client and not in 1.36+
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UP, anyone managed to make it work?