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  1. [Mod] Displaying additional parameters on the form with character characteristics (frmState) Each character has about 74 characteristics, but only some of them are displayed on the "Character" form. This mod allows you to add additional parameters to the form with the character's characteristics (frmState), for example, "luck", "movement speed", "critical hit chance" and others. Requirements Installed mod loading system for server and client (PKOdev.NET mod loader). Modification information Name: pkodev.mod.extendedstats; Version: 1.0; Author: V3ct0r; Type: for client (Game.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4, GAME_13X_5. Installation 1) In the "mods" directory of your client, create a "pkodev.mod.extendedstats" folder; 2) Place into it the mod DLL file "pkodev.mod.extendedstats.client.13x_<ID>.dll" for your version of Game.exe; 3) Place into it the mod settings file "pkodev.mod.extendedstats.cfg"; 4) Edit the "pkodev.mod.extendedstats.cfg" file at your own discretion: add a list of new text labels with additional character stats in the following format: <label_name> = <characteristic_ID_from_file_AttrType.lua> Example: labLukShow = 30 labMfShow = 38 labCriticalShow = 39 Thus, the "labLukShow" label will display the amount of luck (ATTR_LUK), the "labMfShow" label will display the drop chance (ATTR_MF), and the "labCriticalShow" label will display the critical hit chance (ATTR_CRT). The "AttrType.lua" file is located in the "GameServer\resource\script\calculate" folder on the server side; 5) Add GUI scripts for new text labels to the "preperty.clu" file: -- Lucky labLukShow = UI_CreateCompent( frmState, LABELEX_TYPE, "labLukShow", 26, 8, 16, 370 ) UI_SetCaption( labLukShow, "L" ) UI_SetTextColor( labLukShow, COLOR_PURPLE ) UI_SetLabelExFont( labLukShow, DEFAULT_FONT, TRUE, COLOR_WHITE ) -- Critical chance labCriticalShow = UI_CreateCompent( frmState, LABELEX_TYPE, "labCriticalShow", 26, 8, 80, 370 ) UI_SetCaption( labCriticalShow, "C" ) UI_SetTextColor( labCriticalShow, COLOR_PURPLE ) UI_SetLabelExFont( labCriticalShow, DEFAULT_FONT, TRUE, COLOR_WHITE ) -- MF chance labMfShow = UI_CreateCompent( frmState, LABELEX_TYPE, "labMfShow", 26, 8, 144, 370 ) UI_SetCaption( labMfShow, "M" ) UI_SetTextColor( labMfShow, COLOR_PURPLE ) UI_SetLabelExFont( labMfShow, DEFAULT_FONT, TRUE, COLOR_WHITE ) Download 1) Binary release (.dll); 2) The source code of the mod for Visual Studio 2019 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
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