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dragontechi

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dragontechi last won the day on January 23

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About dragontechi

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  1. dragontechi

    New SERVER

    If I remember correctly, that website they used has a backdoor, I used it once and I hacked the server the first day
  2. this is the texture you want to decrypt https://ufile.io/197sbsqv encryption is from pirate.online
  3. // Map List //ID 地图文件名 中文名 是否显示切换区域 初始画面坐标 摆放角色 平行光颜色 平行光方向 1 garner Ascaron 1 2202,2782 3,2202,2782 255,255,255 2 magicsea Magical Ocean 1 1350,550 3,1350,550 255,255,255 3 darkblue Deep Blue Islands 1 70,70 3,70,70 255,255,255 4 lonetower Lone Tower 0 50,50 3,50,50 255,255,255 5 eastgoaf Eastern Goaf 1 50,50 3,50,50 255,255,255 6 secretgarden Garden of Edel 0 50,50 3,50,50 255,255,255 7 darkswamp Dark Swamp 0 50,50 3,50,50 255,255,255 8 abandonedcity Forsaken City 0 50,50 3,50,50 255,255,255 9 abandonedcity2 Forsaken City 2 0 150,150 3,50,50 255,255,255 10 abandonedcity3 Forsaken City 3 0 150,150 3,50,50 255,255,255 11 puzzleworld Demonic World 0 1, 1 3,50,50 0,0,0 12 puzzleworld2 Demonic World 2 0 1, 1 3,50,50 0,0,0 13 teampk Arena 0 1, 1 3,50,50 0,0,0 14 jialebi 海盗基地 0 150,150 3,50,50 255,255,255 15 garner2 Chaos Argent 0 150,150 3,150,150 255,255,255 // pkodev.mod.enemy settings file // (c) V3ct0r from PKOdev.NET // 02/16/2022 [show] main_cha = true // Should the player character be displayed as a teammate? colored_name = true // Colorize character names? colored_circle = true // Show circles under characters? [color] enemy_color = FFFF0000 // Enemy character name color (in the hexadecimal form: FFRRGGBB) friend_color = FF00FF00 // Teammate character name color (in the hexadecimal form: FFRRGGBB) [icon] warning_show = true // Should the 'warning' icon be shown when enemies are near? warning_x = 208 // 'x' position of the icon on the screen warning_y = 56 // 'y' position of the icon on the screen [map] maps = pkmap,garner2 // Maps on which the mod is enabled I removed the Tweak thinking that it could cause some problem but it still allows ataka friends and if I am using the most recent bin
  4. 4. 60 frames per second (60 FPS) I was able to perform this installation in part, it has a problem with some mods depending on the client path, so I do not recommend using the following address without assigning the required read and write permissions to the installation path C:\Program Files (x86)
  5. I can confirm that there is not much socialization on the server, it lasted a month or 2 played and I could not notice many active players for the number of players that are there online, which is why the service is a wish as regards activity
  6. 1 yes 2 function is_friend(cha1, cha2) -- SystemNotice ( cha1, "transferis_friend" ) local friend_target = 1 local Map_type = GetChaMapType( cha1 ) if CheckChaRole( cha1 ) == 0 and Map_type ~= 2 then --如果cha1为怪物且不在工会地图中,则cha2为怪物为友方,cha2为人为敌方 if CheckChaRole( cha2 ) == 0 then return 1 else return 0 end end -- SystemNotice ( cha1 , "1" ) -- SystemNotice ( cha1 , "Map_type ="..Map_type ) -- if Map_type == 4 then --迷宫PK地图友方判断 -- local team = is_teammate(cha1, cha2) -- if team == 1 then -- return 1 -- end -- else -- return 0 -- end if Map_type == 1 then if CheckChaRole ( cha1 ) == 1 then if CheckChaRole( cha2 ) == 0 then return 0 else return 1 end end end if Map_type == 4 then --迷宫PK地图友方判断 if Is_NormalMonster (cha1) == 1 then --如果是普通怪物则与怪物是友方 if Is_NormalMonster (cha2) == 1 then return 1 end end local team = is_teammate(cha1,cha2) if team == 1 then return 1 else local guild_id1, guild_id2 guild_id1 = get_cha_guild_id(cha1) guild_id2 = get_cha_guild_id(cha2) if guild_id1 ~= 0 and guild_id2 ~= 0 and guild_id1 == guild_id2 then return 1 else return 0 end end --local team = is_teammate(cha1,cha2) -- if team == 1 then -- return 1 -- else -- return 0 -- end end -- SystemNotice ( cha1 , "2" ) if Map_type ==3 then --是队伍战地图则队友为友方 -- SystemNotice ( cha1 , "1" ) local team = is_teammate(cha1, cha2) -- SystemNotice ( cha1 , "2" ) if team == 1 then -- SystemNotice ( cha1 , "3" ) return 1 else return 0 end end if cha1 == 0 or cha2 == 0 then --指针为空 return 0 end -- SystemNotice ( cha1 , "3" ) if Map_type == 2 then --工会PK地图判断 if Is_NormalMonster (cha1) == 1 then --如果是普通怪物则与怪物是友方 if Is_NormalMonster (cha2) == 1then return 1 end end local guild_id1, guild_id2 guild_id1 = get_cha_guild_id(cha1) guild_id2 = get_cha_guild_id(cha2) if guild_id1 ~= 0 and guild_id2 ~= 0 and guild_id1 == guild_id2 then return 1 else return 0 end end if Map_type == 5 then --工会PK地图判断 -- if Is_NormalMonster (cha1) == 1 then --如果是普通怪物则与怪物是友方 -- if Is_NormalMonster (cha2) == 1then -- return 1 -- end -- end local guild_side_1, guild_side_2 guild_side_1 = GetChaSideID(cha1) guild_side_2 = GetChaSideID(cha2) --if guild_side_1 <= 100 and guild_side_1 > 0 and guild_side_2 <= 100 and guild_side_2 > 0 then if guild_side_1 == guild_side_2 then return 1 --elseif --guild_side_1 > 100 and guild_side_1 <= 200 and guild_side_2 > 100 and guild_side_2 <= 200 then --return 1 else return 0 end end -- SystemNotice ( cha1 , "4" ) return friend_target end -- local is_plycha1 = CheckChaRole(cha1) -- local is_plycha2 = CheckChaRole(cha2) -- local can_PK1 = CheckChaPKState(cha1) -- if can_PK1 == 0 then -- if is_plycha1 ~= 0 and is_plycha2 ~= 0 then -- return 1 -- end -- if is_plycha1 == 0 and is_plycha2 == 0 then -- return 1 -- end -- end -- end -- return 0 -- end
  7. I also confirm that my client has the same problem. I will try to see if I can do something to speed up the process.
  8. remove the previous mod from your igss one click client that it had and try having 2 it may have a crash
  9. 1 mod drop info like in corsair for 1.36 and 1.38 2 move an autoguided npc 3 botom map opening time
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