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Posts posted by V3ct0r
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Hello @Lord_HiccupSS,
What server files and client are you using (name, version)? What item (ID) are you creating?
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Hello @Myruni,
The name of the menu item in \scripts\lua\forms\player.clu have to be the same as the value of line 481 in \scripts\table\StringSet.txt file.
Something like this:
UI_MenuAddText( mainMouseRight, "PM" )
and:
[481] "PM"
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On 5/3/2023 at 2:06 AM, Lord_HiccupSS said:That's a drag, well can't be helped i just need to find files that already has 60 fps implemented then.
I didn't see any solutions for official 1.3x client binaries to make client work in 60 FPS in the public share. There are something in the Corsairs Online source files, but I think it requires rework too.
Anyway, good luck with your search.
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Hello @wolfenx,
Thanks a lot for your tip. I have an idea how to fix it, but don't know when I will be able to check it.
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Hello @Lord_HiccupSS,
Looks like you are using a modified AccountServer database. Open table dbo.account_login in MSSQL Management Studio and check the name of the 4th column. It should be called originalPassword.
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Hello @Rendezvous,
Can you show us the line which you added in CharacterInfo.txt file or the whole file?
Usually it is hard to say what is the problem without any code.
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On 5/1/2023 at 6:28 PM, Ximboliex said:Ok,
Every time the player disconnects and connects or makes a switch character and re-enters the game, he receives the login prize regardless of 24 hours.
Did you build the modification's .dll from source codes or take the existing one from GitHub?
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Hello @Lord_HiccupSS and welcome to the forum!
Unfortunately, I don't recommend use the modification because it is very buggy.
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On 4/12/2023 at 3:28 AM, DangThao said:Hey man, think you can create a video for us dummy on how to do it proper. It would helps many of us. Thanks.
Hello @DangThao,
This tool is intended for experienced users who know how to edit and compile C++ sources. Maybe I will make a version with a GUI for all users in the future.
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14 hours ago, DangThao said:Thanks man. Very much appreciated. Your da best!
You are welcome!
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On 4/1/2023 at 12:41 AM, Loopar said:where do you put that? Which file is it?
#define SHOWRSIZE 40
Taken from file .\CLIENT SOURCE\Client\src\GameApp.h
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On 3/27/2023 at 5:20 PM, Loopar said:Is it possible to decrypt the texture from pirates online?
Hello @Loopar,
I think there are not any tool in public to deal with it. And why do you need to decode textures from PO?
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Hello @Tyranitar***,
It is hard to do it with this modification. Look at Displaying the player's character level next to its name and Displaying additional parameters on the form with character characteristics (frmState). You need unite these mods somehow.
P.S. I am sorry for the late reply.
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On 4/23/2023 at 11:48 PM, Andy said:the pkodev.mod.loader_d.dll what for ?
Hello @Andy,
pkodev.mod.loader.dll is the Release configuration build and pkodev.mod.loader_d.dll is the Debug one.
You should use pkodev.mod.loader.dll.
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Hello @Ximboliex,
I don't understand the question. You can receive a reward for a specific character once every 24 hours. This is a character-specific limit, not an account-wide limit. So you can receive 3 rewards once every 24 hours.
System of daily rewards for entering the game
in Mods for client and server (PKOdev.NET mod loader)
Posted · Report reply
You are welcome!
Updated the release on GitHub.