Jump to content

Myruni

Advanced members
  • Content Count

    28
  • Joined

  • Last visited

Community Reputation

5 Neutral

1 Follower

About Myruni

  • Rank
    Cabin Boy

Recent Profile Visitors

497 profile views
  1. Hi, I have the following issue if anyone would be able to assist. Just couldn't figure out what I broke: So character A goes into a map (ie. Chaos Argent or any other map) and log off/switch character in the map. After this I am unable to log back into the same character A until I restart my GS. However, in the same account, I was able to log into character B. Using the goto GM function, I was able to teleport myself to character A. it appears that as and when I log off character A, a clone is being created and disabling me to log back into character A. I tried to retrace my steps and revert the edits I was doing in file (mainly on adding NPCs etc - non complex stuff), however was unable to resolve. This has never happened previously. If anyone has encountered same issue and be able to help, or give a lil pointer. Thanks Resolved
  2. Yup, that's pretty much it as the current mod shared by V3ctor only applies to skills and not items. Would be nice to see if they apply to items as well
  3. Hi everyone, I have an issue where my cloak script is conflicting with fairy possession. Basically what happens is that everytime when the fairy possession ends, it removes not only the additional stats from the poss, but also remove the stats from the cloak. I suspect the following script on fairy possession (end) is what resulted in setting all ex stats to zero, as it reads - to set to 0. function State_JLFT_Rem ( role , sklv ) SetCharaAttr(0 ,role , ATTR_STATEV_STR) SetCharaAttr(0 ,role , ATTR_STATEV_CON) SetCharaAttr(0 ,role , ATTR_STATEV_STA) SetCharaAttr(0 ,role , ATTR_STATEV_DEX) SetCharaAttr(0 ,role , ATTR_STATEV_AGI) ALLExAttrSet(role) end The following is my script for cloak where add stat if cloak x level: function State_NC_Add ( role , statelv ) local slot = GetChaItem(role, 2, (Cloak.conf['CloakSlot'] -1)) -- Get Cloak Slot --Differences local str_dif = Cloak.conf['Stats'] * statelv -- Str Difference local agi_dif = Cloak.conf['Stats'] * statelv -- Agi Difference local dex_dif = Cloak.conf['Stats'] * statelv -- Acc Difference local con_dif = Cloak.conf['Stats'] * statelv -- Con Difference local sta_dif = Cloak.conf['Stats'] * statelv -- Spr Difference --Calculation local strsb = StrSb( role ) + str_dif -- Str Calculation local agisb = AgiSb( role ) + agi_dif -- Agi Calculation local dexsb = DexSb( role ) + dex_dif -- Acc Calculation local consb = ConSb( role ) + con_dif -- Con Calculation local stasb = StaSb( role ) + sta_dif -- Spr Calculation --Stats Add SetCharaAttr( strsb , role , ATTR_STATEV_STR ) -- Str Add SetCharaAttr( agisb , role , ATTR_STATEV_AGI ) -- Agi Add SetCharaAttr( dexsb , role , ATTR_STATEV_DEX ) -- Acc Add SetCharaAttr( consb , role , ATTR_STATEV_CON ) -- Con Add SetCharaAttr( stasb , role , ATTR_STATEV_STA ) -- Spr Add RefreshCha(role) end I have a zodiac system installed in my files as well which basically uses the same logic as my cloak script to add stats to the character, and thus, also having same issue. If someone can advise and shed some light on this. Thanks
  4. if update in npcscript.lua, use "&updateall" cmd in game. If updated in txt, I think will need to restart gs.
  5. Hi @V3ct0r, Just wondering. Does this allow skilleff to go above the 249 (if I remember correctly) hard cap where skill eff only displays effect in game for skill eff id below 249 and does not show anything else with id more than 249 even though limit being raised? Thanks
  6. Omg. Works like a charm! One of the best New Year Gift! Thanks @V3ct0r!
  7. @V3ct0r Thanks for the reply! I am looking forward to when you release those mods. Absolute fan of your work! Have a good Christmas and a Happy New Year!
  8. Great mod! Thanks for share. I was wondering if using this mod, would it be possible that instead of displaying a string of number, it can display text as well, so shows as a "title" in someway. I managed to manually edit in sql "text" but it doesn't display in the game. I presume it would be more of an edit in the client dll side, if you provide some pointers to this, would be great :D. Been trying to look for a way in implementing colored necks/titles in my files. Thanks
  9. Hi, Not sure if anyone else has this same issue - My bosses stop getting status affected after some time. For example, when I use cripple on the boss monster, it slows the movement of the boss. However, after a few more times of using cripple on the boss, like around 10 times, the boss stops to be affected by the effect. I'm working on 1.36 files. The following is one the lines for one of the boss in characterinfo.txt with such issue. If anyone has encountered the same issue or know what is resulting it this, your response would be most appreciated. Thanks 979 Abyss Lord - Phantom Baron Black Dragon Lan 1 5 0 0 100 1999 255 845 846 847 114 114 0 0 0 0,0,0 1 1 100 182 -1 -1 0 0 0 1,2,3,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 1.051 1.369 2.599 40 1,5,0 0,0,0 399 398 0 0 0,0,0 1 1 1 0 28,325,123,86,-1,-1,-1,-1,-1,-1,-1 80,20,0,0,-1,-1,-1,-1,-1,-1,-1 74,73,2427,2428,85,91,-1,-1,-1,-1 100,10000,143,1000,143,500,-1,-1,-1,-1 0 0 0 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 0,-1,-1,-1,-1,-1,-1,-1,-1,-1 21 1 1500 0 0 1 0 120 4000000 0 10000 0 6500 7000 40 200 4000 500 10 64 100 1000 300 300 0 600 0 125 65 185 305 65 65 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1,1,1
  10. @Solid Strife @V3ct0r Hi, are there any updates on this as I am also having same issue with game not starting after loading, if you guys mind sharing the solution to this if resolved. Happened to me out of a sudden. Tried to retrace and undo my steps and update my PC drivers but nothing seems to work Windows 10
  11. Myruni

    Project PK II

    PROJECT PK II MEGA LAUNCH EVENT .................................................................................................................................................................................................................... Event 1: Project PK I Compensation All players who have joined us during Project PK I will be compensated with 10 IMP Crystals (worth $15) of which can be spent with the IMP Exchanger NPC for some premium goodies! In order to receive your compensation, please link in with [GM] Myruni, [GM] Uperez or [GM] Banana in game. Rules: • Compensation can only be redeemed from 23 August (9am GMT+1) to 27 August (9pm GMT+1). • Must have participated in Project PK I .................................................................................................................................................................................................................... Event 2: Starter Pack Starter Pack will be for sale for 5 credits from the award center on our website. Players will need to vote in order to receive the 5 credits. The pack will only be available until 23 August, 9pm (GMT+1). The starter packs provides the players with the following: • 10 x Supply tokens (N) • 2 x Asura’s Demonic Fruit • 20 x Auto rations • 200,000g .................................................................................................................................................................................................................... Event 3: The Dream Team PK Players in team of 3 will battle it out in arena and the players in the last winning team will fight against each other in 1v1 arena matches to decide on the final victor. Event start time: 21 August, 3pm (GMT+1) Registration: 21 August 9am to 2:30pm (GMT+1) How to register: Team leader to provide team name to any GM in game during registration period. Rewards: Final victor: 1 x 3 months Youtube Premium First placed winning team: 30 IMP Crystal (10 per player) Second placed winning team: 21 IMP Crystal (7 per player) Third placed winning team: 15 IMP Crystal (5 per player) Rules: 3v3 – Dualling prohibited 1v1 – Crusaders are not allowed to use stealth and Champions are not allowed to use 2h sword .................................................................................................................................................................................................................... Event 4: Fury of Hardin Hardin will be summoned in Canary Isle. The guild that kills Hardin (decided by the player who looted the drop) will win the event. Event start time: 22 August, 3pm (GMT+1) Rewards: Winning guild: 1 x 3 months YouTube Premium, 25 x IMP Crystal All legit participating guild: 15 x IMP Crystal How to split the YouTube premium reward: Guild members can either decide who to give the reward to or the GM team can help to pick randomly via random picker software. .................................................................................................................................................................................................................... Note: All events and rewards above are subject to changes at the discretion of Team PK management
  12. Myruni

    Project PK II

    Beta Over! Hi everyone, I am delighted to say... our beta has ended on a good note! We have found some issues/bugs but we have also subsequently fixed them! Good thing... nothing major or game breaking! Please see following for change logs since our beta: • Fixed IP restrict in maps. Now working 100% • Enabled medal of honor PK (but if enemy is in same guild, will not show sword icon but can pk with pressing ctrl - will look into but not crucial) • Fixed glows on weps • Fixed some manu items not working properly • Included kylin app for carsise that will trigger blood bull effect • Buffed healing spring skill to heal 1.3k hp instead of 200 hp at max level • Fixed and removed kylin effect from kylin set • Reduced amount of china clay available for N tokens from 8 to 3 • Fixed guild warehouse where it was not working properly • Fixed guild house relog issue • Capped crus aspd in line with PPK v1 • Removed max bow app which was bugged from app box • Removed beta npc • Removed gem of soul and azz light to be able to forged into glove (this was not intended) • Updated mall NPC exchanges As we end beta, players will now no longer be able to log into the game. Patches will be rolled out over the next few days and will be automatically patched as you launch the game through our launcher when we open for official launch this Saturday. All beta accounts will be wiped shortly and registration for official launch will be opened after. We will keep y'all updated! I would also like to thank all who had helped to test the server during our beta in the past few days. You know who you are !
  13. Myruni

    Project PK II

    Hi everyone, today is 2nd day of BETA! We have received some really good response from our beta players! All known issues and bugs have now been fixed. The team and I would like to express our utmost gratitude to our beta players! You know who you are and I'll make sure you are duly compensated! Now that we are happy with the server, I would to announce that the server will be having its official launch this coming Saturday, 21 August, at 9am (GMT+1). This time around, we will do things right! We will announce when registration for official launch will be opened in the next few days. Any accounts registered now will be wiped on launch date. In conjunction with the launch, we will be hosting a PK event on launch date and also on the following weekend after launch. We will be giving out 100 euros worth of prize! (Note: Prize are not in game items so its something you can use it RL!) Details to follow! Now, returning to what I've promised 2 weeks ago, players who joined PPKI will be compensated. And to that, all such players will be receiving 10 IMP crystals to be spent in our NPC mall. Further details on how to claim this to follow. Make sure you share this news with your friends and I hope to see you in official launch then!
×
×
  • Create New...