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Ximboliex

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Ximboliex last won the day on May 16 2017

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About Ximboliex

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    First Mate
  • Birthday 04/10/1996

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  1. As the title says, does anyone know how to put music on maps? Thanks in advance
  2. @V3ct0r Error https://gyazo.com/71e0bd6fec5b6c08bbd46b60bf4bce22
  3. Username invalid, write your name same please.
  4. Put this in client and execute https://mega.nz/file/285gBD4R#PTVm2BOTpHBRWjud6Pqz39oT4BTF19vYXG9v36ZmAbI
  5. function Skill_Lj_End(ATKER, DEFER, SkillLevel) local Damage = math.floor((80 + SkillLevel * 10 + (Sta(ATKER)) * 6) + 3 * (Lv(ATKER))) * 1.15 if (GetChaMapName(ATKER) == "garner2" or GetChaMapName(DEFER) == "garner2") and Is_NormalMonster(DEFER) == 0 then Damage = math.floor(MAGIC_Atk_Dmg(ATKER,DEFER) * math.pow(SkillLevel, 1/2)) end if BlackDragon_equipament(ATKER) == 1 and math.random(1, 100) <= 80 then Damage = Damage * 1.5 SystemNotice(ATKER, "Damage was increased due to the power of the Black Dragon equipment.") end Damage = Cuihua_Mofa(Damage, (GetChaStateLv(ATKER, STATE_MLCH))) Damage = Damage + ElfSkill_MagicAtk(Damage, ATKER) if GetChaAttr(ATKER, ATTR_CSAILEXP) > 0 and GetChaAttr(ATKER, ATTR_CSAILEXP) < 100 then Damage = Damage * 1.055 end if GetChaAttr(ATKER, ATTR_CSAILEXP) >= 100 and GetChaAttr(ATKER, ATTR_CSAILEXP) < 12100 then Damage = Damage * (1.05 + math.floor(math.pow((GetChaAttr(ATKER, ATTR_CSAILEXP) / 100), 0.5)) * 0.005) end if CheckItem_Nianshou(ATKER) == 1 then local pr = math.random(1, 100) local chance = 80 if pr <= chance then Damage = Damage*2 SystemNotice("") end end AddState(ATKER, DEFER, STATE_MB, 2, 3) Hp_Endure_Dmg(DEFER, Damage) if IsPlayer(ATKER) == 1 and IsPlayer(DEFER) == 1 then LG("Skill Log", GetChaDefaultName(ATKER), GetChaDefaultName(DEFER), GetChaMapName(ATKER), "Lightning Bolt", SkillLevel, Damage) end CheckAttackState(ATKER, DEFER) GivePetState(ATKER, DEFER) end Replace your script whit this.
  6. What you mean? You need know where is bracelets, handguard and belt on iteminfo?
  7. On some servers it was # 200 or you can find it by the name of Forbidden
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