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Ximboliex last won the day on May 16 2017

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About Ximboliex

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    First Mate
  • Birthday 04/10/1996

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  1. Put this in client and execute https://mega.nz/file/285gBD4R#PTVm2BOTpHBRWjud6Pqz39oT4BTF19vYXG9v36ZmAbI
  2. function Skill_Lj_End(ATKER, DEFER, SkillLevel) local Damage = math.floor((80 + SkillLevel * 10 + (Sta(ATKER)) * 6) + 3 * (Lv(ATKER))) * 1.15 if (GetChaMapName(ATKER) == "garner2" or GetChaMapName(DEFER) == "garner2") and Is_NormalMonster(DEFER) == 0 then Damage = math.floor(MAGIC_Atk_Dmg(ATKER,DEFER) * math.pow(SkillLevel, 1/2)) end if BlackDragon_equipament(ATKER) == 1 and math.random(1, 100) <= 80 then Damage = Damage * 1.5 SystemNotice(ATKER, "Damage was increased due to the power of the Black Dragon equipment.") end Damage = Cuihua_Mofa(Damage, (GetChaStateLv(ATKER, STATE_MLCH))) Damage = Damage + ElfSkill_MagicAtk(Damage, ATKER) if GetChaAttr(ATKER, ATTR_CSAILEXP) > 0 and GetChaAttr(ATKER, ATTR_CSAILEXP) < 100 then Damage = Damage * 1.055 end if GetChaAttr(ATKER, ATTR_CSAILEXP) >= 100 and GetChaAttr(ATKER, ATTR_CSAILEXP) < 12100 then Damage = Damage * (1.05 + math.floor(math.pow((GetChaAttr(ATKER, ATTR_CSAILEXP) / 100), 0.5)) * 0.005) end if CheckItem_Nianshou(ATKER) == 1 then local pr = math.random(1, 100) local chance = 80 if pr <= chance then Damage = Damage*2 SystemNotice("") end end AddState(ATKER, DEFER, STATE_MB, 2, 3) Hp_Endure_Dmg(DEFER, Damage) if IsPlayer(ATKER) == 1 and IsPlayer(DEFER) == 1 then LG("Skill Log", GetChaDefaultName(ATKER), GetChaDefaultName(DEFER), GetChaMapName(ATKER), "Lightning Bolt", SkillLevel, Damage) end CheckAttackState(ATKER, DEFER) GivePetState(ATKER, DEFER) end Replace your script whit this.
  3. What you mean? You need know where is bracelets, handguard and belt on iteminfo?
  4. On some servers it was # 200 or you can find it by the name of Forbidden
  5. Guild Notice like Notice()
  6. Find at Attrcalculare "Crt_luk_rad[JOB_TYPE_JUJISHOU] = 0.71"
  7. [Base Idea]: A while ago I was making a system of guild maps that consists of several islands (in this case, they are 3) it was based on conquering the islands and within them there are resources (money, items to farm, maze etc.). .) To enter a portal was necessary, the conquest is done by defeating the flag in the center of the map (monster) guarded by turrets, once the island conquered depending on the type of guild (Navy or Pirate) it will turn red or blue and Cooldown the conquest of the island so they have time to farm something (the time varies from the editor) and this is linked to the level of the guild and for each level of the guild the turrets and the flag (monster) will raise their statistics . [Alert system]: every time an enemy guild enters an alert will be displayed to all the members of the guild connected to go to defend after the alert will have a time limit for the assault if the assault results the members of the ex guild owner and other guilds will be s ... [Event in the Islands]: if the island has an owner there would be random events of mobs, for example the "Barbosa" revive from the corner of the map to the center to overthrow the owner's guild destroying its flag if the island were to complete its plan I would not have an owner but otherwise the guild would receive a reward (I was developing the "AI" needed for that) This is an idea that I was carrying out but I did not finish it, I thought about it because it was necessary to give something more importance to the guilds in this game that they have forgotten in terms of new systems for guilds. I have the file if you like I sent it to you so you can look and have a better idea of what I described. Note: I developed it at the hands of LuaSql. @Xeon
  8. Alguien que entienda español que pueda ayudarme a como activar el ítem mall por favor 

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