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champ last won the day on February 17
champ had the most liked content!
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173 ExcellentAbout champ
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Boatswain
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Hey all, sharing some of the latest progress! Feel free to join discord for more updates!
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Why encrypt them? What does it change if users can decrypt them? either way can be reverse engineered as your client gotta have to decrypt them one way or another.
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You need to compile translation files and place into system folder.
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Я сейчас пишу программу с ллмкой для обратки одежды персонажа, потом расскажу о результатах, но занеяло это дело достаточно много времени.
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Я пробовал, результаты печальные. Очень много работы делать качественный датасет, но если получится что-то умное, то расскажешь )
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Справка по CO-файлам серверного времени/Help On Server Time CO Files
champ replied to StaffEN's topic in Programming
Надо наверное прорендерить время в клиенте как 00:00, при подключение, отправить пакет с сервера с зоной времени и дальше парсить с клиента. -
What's wrong with pictures? I can see them.
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Защита от чего?
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I’m closing this topic to avoid any speculation, stop off-topic and to raise awareness about DDoS protection. I’m not here to discourage anyone from selling legitimate solutions, but it’s worth pointing out that if you’re filtering an attack at the application layer, you’re likely doing it a bit too late. By the time the traffic reaches your application, your network has already had to handle the load, which could cause performance issues and/or downtime. A better approach is to tackle these attacks further upstream, using tools like network-level filtering, distributed CDNs or dedicated anti-DDoS services that can stop the malicious traffic before it ever reaches your systems. Just something to keep in mind when discussing these kinds of solutions.
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Hey, I read .obj and .map files
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How to export character animation to fbx file
champ replied to BlackBarba's topic in Questions & Help
Hey. @Perseushas previously released a tool that you can use: I haven't tested but it looks promising. You should be able to import .dae into blender and export as .fbx -
Характеристика персонажа хранится в GameDB насколько я помню.
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Hi All! I've been quite busy with work, so haven't had a chance to do much work on the project. However, as we are approaching winter, work has been more quiet and so I started working on the project again! I added chat bubble, game chat and reworked terrain generation to be able to utilise &move command to move around the maps and dynamically generate the chunks. Loading of the chunks is somehow clunky and I need to somehow set flags to not move the character until the chunks are preloaded but so far I'm happy with the progress also, just realised the attached video is quite rough, in game it runs super smoothly on 200+ FPS at the moment (with occasional drops as I'm not fussed about FPS optimisation at this point)
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Любой .нет декомпилятор просветит . Я использовал dotPeek
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декомпилятором открывается же