Hi @xArvy i dont know how to explain properly , your problem is the flag it has limited num by default, i think 100 or 119
MisNeed(MIS_NEED_KILL, 824, 40, 10, 40), flag 10-49 is belongs to ID 824
Then
MisNeed(MIS_NEED_KILL, 825, 40, 30, 40), flag here would be 30-69 which flag 30-49 already used by ID 824
Simple solution: not too many monster needs to be killed.
This would be perfect
DefineMission(190,"RB2 - Second Quest",190)
MisBeginTalk("<t>The first quest was easy. This time it will be harder. ")
MisBeginCondition(HasRecord, 189)
MisBeginCondition(NoRecord,190)
MisBeginCondition(NoMission,190)
MisBeginAction(AddMission,190)
MisBeginAction(AddTrigger, 1901, TE_KILL, 824, 20)
MisBeginAction(AddTrigger, 1902, TE_KILL, 825, 20)
MisBeginAction(AddTrigger, 1903, TE_KILL, 826, 20)
MisBeginAction(AddTrigger, 1904, TE_KILL, 807, 5)
MisBeginAction(AddTrigger, 1905, TE_KILL, 821, 20)
MisBeginAction(AddTrigger, 1906, TE_KILL, 678, 5)
MisCancelAction(ClearMission, 190)
MisNeed(MIS_NEED_DESP, "Kill 40x Hell Mummy B, 40x Hell Corpse A, 40x Hell Corpse B, 5x Deathsoul Commander, 40x Hell Skeleton A, and 5x Snowman Warlord!")
MisNeed(MIS_NEED_KILL, 824, 20, 10, 20)
MisNeed(MIS_NEED_KILL, 825, 20, 30, 20)
MisNeed(MIS_NEED_KILL, 826, 20, 50, 20)
MisNeed(MIS_NEED_KILL, 807, 5, 70, 5)
MisNeed(MIS_NEED_KILL, 821, 20, 75, 20)
MisNeed(MIS_NEED_KILL, 678, 5, 95, 5)
MisHelpTalk("<t>Kill them.")
MisResultTalk("<t>You have good skills. Learn from me from now on. This Fragment represents Wisdom. Take it to fulfill your dream. Rumored that rebirth allows you to reselect class…")
MisResultCondition(HasMission,190 )
MisResultCondition(NoRecord,190)
MisResultCondition(HasFlag, 190, 19)
MisResultCondition(HasFlag, 190, 49)
MisResultCondition(HasFlag, 190, 69)
MisResultCondition(HasFlag, 190, 74)
MisResultCondition(HasFlag, 190, 94)
MisResultCondition(HasFlag, 190, 99)
MisResultAction(GiveItem, 8495, 1, 4 )
MisResultAction(ClearMission, 190 )
MisResultAction(SetRecord, 190)
MisResultBagNeed(1)
InitTrigger()
TriggerCondition( 1, IsMonster, 824 )
TriggerAction( 1, AddNextFlag, 190, 10, 20 )
RegCurTrigger( 1901 )
InitTrigger()
TriggerCondition( 1, IsMonster, 825)
TriggerAction( 1, AddNextFlag, 190, 30, 20 )
RegCurTrigger( 1902 )
InitTrigger()
TriggerCondition( 1, IsMonster,826 )
TriggerAction( 1, AddNextFlag, 190, 50, 20 )
RegCurTrigger( 1903 )
InitTrigger()
TriggerCondition( 1, IsMonster, 807 )
TriggerAction( 1, AddNextFlag, 190, 70, 5 )
RegCurTrigger( 1904 )
InitTrigger()
TriggerCondition( 1, IsMonster, 821 )
TriggerAction( 1, AddNextFlag, 190, 75, 20 )
RegCurTrigger( 1905 )
InitTrigger()
TriggerCondition( 1, IsMonster,678)
TriggerAction( 1, AddNextFlag, 190, 95, 5 )
RegCurTrigger( 1906 )