Jump to content

Yudha

Advanced members
  • Content Count

    23
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Yudha

  1. Any new bug in 136 ?

  2. Missing the game so much ':(

    1. xEvo7

      xEvo7

      same same. I wish everything was the same back then 10 years ago

    2. Yudha

      Yudha

      Wish I had a time machine 🤣

  3. Make sure you have 200K+ views, and be #1 on the hot topic.

  4. Like, Share, Subscribe, Follow, Traffic, Save, Listen, Tweet, View, Impression for any social media and website. contact me

  5. @AnaMutaz Ads for server is free

  6. Since early of march i put some investment to $RUB instead of $DOGE

    When your turn ?

    Uraa!

    1. DangThao

      DangThao

      6k USD into dodge and still here waiting for it to reach the moon =D

    2. Yudha

      Yudha

      To the moon, Uraa!

  7. Hi there thank you for the feedback $4 is the minimum $4 - 5.25 (Tax FREE) rates we can offers, our rates may not desirable in US, UK, SP and DE.
  8. I would like to introduce my self, you can call me Yudha, I was a TOP/PKO developer before. currently i'm working in a start-up company as a website developer and content manager. So, we are a group of advertisement company located in Singapore, Philippines, Australia, Malaysia, Vietnam, and Indonesia under NY Code Inc (NYC) and you know what..Currently we are hiring, awesome right!?? So. if you are: [1. Programmer] -Ability to working using a native PHP or PHP Framework such like CodeIgniter or Laravel (CodeIgniter is prefered, CodeIgniter 4 more desirable). -Basic knowledge using Bootstrap. -Expert on Google API. Facebook/Instagram/Twitter Graph or Any social media UI. It is time to move on and engrave your future with us in a social media advertisement contents!! Rates: $4 per hour Requires: Fixed at 8 Hours [2. Virtual Assistant] -Familiar with HubStaff, Slack, Google Meet, Google Sheets. -Flexible Time Rates: $3 per hour Requires: Anytime (Flexible) [3. Our Products] As a startup company we would like to introduce our future product: [3.1 Facebook Package] 100 Facebook Post/Video Share or Like per day for duration 7 days, $7 100 Facebook Post/Video Share or Like per day for duration 30 days, $28 100 Facebook Page Like per day for duration 7 days, $7 100 Facebook Page Follower per day for duration 30 days, $28 [3.2 Twitter Package] 100 Twitter Like per day for duration 7 days, $8 100 Twitter Like per day for duration 30 days, $32 100 Twitter Follower per day for duration 7 days, $9 100 Twitter Follower per day for duration 30 days, $36 [3.3 Instagram Package] 100 Instagram Photo Like per day for duration 7 days, $8 100 Instagram Profile Follow per day for duration 30 days, $32 [3.4 Twitch Package] 100 Twitch Photo Like per day for duration 7 days, $10 100 Twitch Profile Follow per day for duration 30 days, $40 [3.5 SEO Optimizer] -$200 per page, guarantee within 3 days appears on google search (any keyword - optimized/boosted) including backlink, force html etc. More products are coming!! So...Are you a Games developer to boost your server/games/product ?? or Open for hiring?? Contact us ASAP!! Why Us? [Advantages] -Geo Targeting (To who you want your products appears based on country/region) -Hybrid Targeting (Not only based on location, but who interested with your product, in this case your server!) -Age restirction (For a kid? or It is an adult stuff? doesnt matter you can restrict it for one of them) -Legality (Do you want a national ID or legal surename of customer for your product? doesnt matter!!)
  9. https://www.facebook.com/yudha.jehuda/posts/3996482420379005
  10. Auto Randomized Quest v.1 [Description] -This unique quest system allow you to create an automatic daily quest to kill or collect items from monster according to your current level better gaps calc than the original. [Features] -IP/Mac/Device check. -Can set which lv of monster according to player lv. -Gives fixed amount of gold or item per completed quest.
  11. hmm, i think your files is fucked up. contact me here for advise ^^ Discord: Ragnar#0919 Facebook: FB Chat Only WA: +62 821 4157 8668 Chat/Call (English Only)
  12. anywhere, would be more organized if you put into the extension. if you have already hooking library its more better, you can do something like this function CloakGlow(ignore, role) local cha_type = GetChaTypeID(role) local statelv = 1 local statetime = 3600 if (GetChaStateLv(role, Cloak.glow1[cha_type]) == 0) then AddState(role, role, Cloak.glow1[cha_type], statelv, statetime) end end Hook:AddPostHook("cha_timer", CloakGlow)
  13. you need to create a function to call skilleff of glow, what you have here is this: Cloak.glow1 = { --First Glow [1] = 224, --Lance / Skilleff ID [2] = 227, --Carsise / Skilleff ID [3] = 230, --Phyllis / Skilleff ID [4] = 233 --Ami / Skilleff ID }; Example: function CloakGlow(role,freq,time) local cha_type = GetChaTypeID(role) local statelv = 1 local statetime = 3600 if (GetChaStateLv(role, Cloak.glow1[cha_type]) == 0) then AddState(role, role, Cloak.glow1[cha_type], statelv, statetime) end end function cha_timer(role, freq, time) CloakGlow(role,freq,time) end
  14. can you show here your code to call the effect of cape?
  15. Hi @xArvy i dont know how to explain properly , your problem is the flag it has limited num by default, i think 100 or 119 MisNeed(MIS_NEED_KILL, 824, 40, 10, 40), flag 10-49 is belongs to ID 824 Then MisNeed(MIS_NEED_KILL, 825, 40, 30, 40), flag here would be 30-69 which flag 30-49 already used by ID 824 Simple solution: not too many monster needs to be killed. This would be perfect DefineMission(190,"RB2 - Second Quest",190) MisBeginTalk("<t>The first quest was easy. This time it will be harder. ") MisBeginCondition(HasRecord, 189) MisBeginCondition(NoRecord,190) MisBeginCondition(NoMission,190) MisBeginAction(AddMission,190) MisBeginAction(AddTrigger, 1901, TE_KILL, 824, 20) MisBeginAction(AddTrigger, 1902, TE_KILL, 825, 20) MisBeginAction(AddTrigger, 1903, TE_KILL, 826, 20) MisBeginAction(AddTrigger, 1904, TE_KILL, 807, 5) MisBeginAction(AddTrigger, 1905, TE_KILL, 821, 20) MisBeginAction(AddTrigger, 1906, TE_KILL, 678, 5) MisCancelAction(ClearMission, 190) MisNeed(MIS_NEED_DESP, "Kill 40x Hell Mummy B, 40x Hell Corpse A, 40x Hell Corpse B, 5x Deathsoul Commander, 40x Hell Skeleton A, and 5x Snowman Warlord!") MisNeed(MIS_NEED_KILL, 824, 20, 10, 20) MisNeed(MIS_NEED_KILL, 825, 20, 30, 20) MisNeed(MIS_NEED_KILL, 826, 20, 50, 20) MisNeed(MIS_NEED_KILL, 807, 5, 70, 5) MisNeed(MIS_NEED_KILL, 821, 20, 75, 20) MisNeed(MIS_NEED_KILL, 678, 5, 95, 5) MisHelpTalk("<t>Kill them.") MisResultTalk("<t>You have good skills. Learn from me from now on. This Fragment represents Wisdom. Take it to fulfill your dream. Rumored that rebirth allows you to reselect class…") MisResultCondition(HasMission,190 ) MisResultCondition(NoRecord,190) MisResultCondition(HasFlag, 190, 19) MisResultCondition(HasFlag, 190, 49) MisResultCondition(HasFlag, 190, 69) MisResultCondition(HasFlag, 190, 74) MisResultCondition(HasFlag, 190, 94) MisResultCondition(HasFlag, 190, 99) MisResultAction(GiveItem, 8495, 1, 4 ) MisResultAction(ClearMission, 190 ) MisResultAction(SetRecord, 190) MisResultBagNeed(1) InitTrigger() TriggerCondition( 1, IsMonster, 824 ) TriggerAction( 1, AddNextFlag, 190, 10, 20 ) RegCurTrigger( 1901 ) InitTrigger() TriggerCondition( 1, IsMonster, 825) TriggerAction( 1, AddNextFlag, 190, 30, 20 ) RegCurTrigger( 1902 ) InitTrigger() TriggerCondition( 1, IsMonster,826 ) TriggerAction( 1, AddNextFlag, 190, 50, 20 ) RegCurTrigger( 1903 ) InitTrigger() TriggerCondition( 1, IsMonster, 807 ) TriggerAction( 1, AddNextFlag, 190, 70, 5 ) RegCurTrigger( 1904 ) InitTrigger() TriggerCondition( 1, IsMonster, 821 ) TriggerAction( 1, AddNextFlag, 190, 75, 20 ) RegCurTrigger( 1905 ) InitTrigger() TriggerCondition( 1, IsMonster,678) TriggerAction( 1, AddNextFlag, 190, 95, 5 ) RegCurTrigger( 1906 )
  16. Here you go function Eclipse_FairyFood(role, Item, Item_Target) if (IsChaStall(role) == LUA_TRUE) then SystemNotice(role, "Cannot use while your stall is opened!" ) UseItemFailed(role) return end local Cha_Boat = 0 Cha_Boat = GetCtrlBoat(role) if Cha_Boat ~= nil then SystemNotice(role, "Cannot use while sailing!") UseItemFailed(role) return end local FairyFood = {} FairyFood[0222] = {AttrType = ITEMATTR_VAL_STR, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 1} --Snow Dragon Fruit FairyFood[0223] = {AttrType = ITEMATTR_VAL_AGI, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 1} --Icespire Plum FairyFood[0224] = {AttrType = ITEMATTR_VAL_DEX, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 1} --Zephyr Fish Floss FairyFood[0225] = {AttrType = ITEMATTR_VAL_CON, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 1} --Argent Mango FairyFood[0226] = {AttrType = ITEMATTR_VAL_STA, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 1} --Shaitan Biscuit FairyFood[0276] = {AttrType = ITEMATTR_VAL_STR, AttrAdd = 2, MinLv = 0, MaxLv = 41, Energy = 1} --Great Snow Dragon Fruit FairyFood[0277] = {AttrType = ITEMATTR_VAL_AGI, AttrAdd = 2, MinLv = 0, MaxLv = 41, Energy = 1} --Great Icespire Plum FairyFood[0278] = {AttrType = ITEMATTR_VAL_DEX, AttrAdd = 2, MinLv = 0, MaxLv = 41, Energy = 1} --Great Zephyr Fish Floss FairyFood[0279] = {AttrType = ITEMATTR_VAL_CON, AttrAdd = 2, MinLv = 0, MaxLv = 41, Energy = 1} --Great Argent Mango FairyFood[0280] = {AttrType = ITEMATTR_VAL_STA, AttrAdd = 2, MinLv = 0, MaxLv = 41, Energy = 1} --Great Shaitan Biscuit FairyFood[6842] = {AttrType = ITEMATTR_VAL_STR, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 0.5} --Super Snow Dragon Fruit FairyFood[6843] = {AttrType = ITEMATTR_VAL_AGI, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 0.5} --Super Icespire Plum FairyFood[6844] = {AttrType = ITEMATTR_VAL_CON, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 0.5} --Super Argent Mango FairyFood[6845] = {AttrType = ITEMATTR_VAL_DEX, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 0.5} --Super Zephyr Fish Floss FairyFood[6846] = {AttrType = ITEMATTR_VAL_STA, AttrAdd = 1, MinLv = 0, MaxLv = 41, Energy = 0.5} --Super Shaitan Biscuit FairyFood[7003] = {AttrType = ITEMATTR_VAL_STR, AttrAdd = 1, MinLv = 41, MaxLv = 60, Energy = 1} --Improved Strength Fruit FairyFood[7004] = {AttrType = ITEMATTR_VAL_AGI, AttrAdd = 1, MinLv = 41, MaxLv = 60, Energy = 1} --Improved Agility Fruit FairyFood[7005] = {AttrType = ITEMATTR_VAL_DEX, AttrAdd = 1, MinLv = 41, MaxLv = 60, Energy = 1} --Improved Accuracy Fruit FairyFood[7006] = {AttrType = ITEMATTR_VAL_CON, AttrAdd = 1, MinLv = 41, MaxLv = 60, Energy = 1} --Improved Constitution Fruit FairyFood[7007] = {AttrType = ITEMATTR_VAL_STA, AttrAdd = 1, MinLv = 41, MaxLv = 60, Energy = 1} --Improved Spirit Fruit local ItemID = GetItemID(Item) if FairyFood[ItemID] ~= nil then local Item_type = GetItemType(Item) local Item_Target_Type = GetItemType(Item_Target) local str = GetItemAttr(Item_Target, ITEMATTR_VAL_STR) local con = GetItemAttr(Item_Target, ITEMATTR_VAL_CON) local agi = GetItemAttr(Item_Target, ITEMATTR_VAL_AGI) local dex = GetItemAttr(Item_Target, ITEMATTR_VAL_DEX) local sta = GetItemAttr(Item_Target, ITEMATTR_VAL_STA) local FairyLv = str + agi + dex + con + sta local Attr_Type_Num = GetItemAttr(Item_Target, FairyFood[ItemID].AttrType) if Item_type == 58 and Item_Target_Type == 59 then local FairySlot = GetChaItem(role, 2, 1) if Item_Target ~= FairySlot then SystemNotice(role, "Please put your fairy into 2nd slot of your inventory!") UseItemFailed(role) return end if FairyLv < FairyFood[ItemID].MinLv then SystemNotice(role, "Minimum level of fairy is Lv"..FairyFood[ItemID].MinLv.." to feeds with "..GetItemName(ItemID).."!") UseItemFailed(role) return end if FairyLv >= FairyFood[ItemID].MaxLv then SystemNotice(role, "Fairy has reached it's maximum level to feeds with "..GetItemName(ItemID).."!") UseItemFailed(role) return end local Elf_EXP = GetItemAttr(Item_Target, ITEMATTR_ENERGY) local Elf_MaxEXP = GetItemAttr(Item_Target, ITEMATTR_MAXENERGY) local Elf_MaxURE = GetItemAttr(Item_Target, ITEMATTR_MAXURE) local Elf_ExpNeed = FairyFood[ItemID].Energy * Elf_MaxEXP if Elf_EXP < Elf_ExpNeed then SystemNotice(role, "Minimum fairy growth is "..Elf_ExpNeed.." to feeds with "..GetItemName(ItemID).."!") UseItemFailed(role) return end local Lv_Add = FairyFood[ItemID].AttrAdd local Final_Lv = FairyLv + Lv_Add if Final_Lv > FairyFood[ItemID].MaxLv then Lv_Add = Lv_Add - (Final_Lv - FairyFood[ItemID].MaxLv) end local Success = (100-(FairyLv*0.50))/100 --(100-(FairyLv*1.75))/100 local SuccessRate = Percentage_Random(Success) if SuccessRate == 1 then AddItemEffect(role, Item_Target , 0 ) Attr_Type_Num = Attr_Type_Num + Lv_Add SetItemAttr(Item_Target, FairyFood[ItemID].AttrType, Attr_Type_Num) local Item_MAXENERGY = 240 * (FairyLv + Lv_Add) if Item_MAXENERGY > 6480 then Item_MAXENERGY = 6480 end local Item_MAXURE_NUM = Elf_MaxURE + (1000 * Lv_Add) --Stamina/Hp max 640 if Item_MAXURE_NUM > 32000 then Item_MAXURE_NUM = 32000 end Elf_EXP = 0 SetItemAttr(Item_Target, ITEMATTR_ENERGY, Elf_EXP) SetItemAttr(Item_Target, ITEMATTR_MAXENERGY, Item_MAXENERGY) SetItemAttr(Item_Target, ITEMATTR_MAXURE, Item_MAXURE_NUM) ResetItemFinalAttr(Item_Target) AddItemEffect(role , Item_Target , 1 ) SystemNotice (role , "Pet level up successfully! Growth rate is depleted") else Elf_EXP = Elf_EXP * 0.5 SetItemAttr(Item_Target, ITEMATTR_ENERGY, Elf_EXP) SystemNotice(role, "Pet level up failed! Growth rate reduced by half") end else SystemNotice(role, "Fairy or Fruit is invalid!") UseItemFailed(role) return end else SystemNotice(role , "Internal error!") UseItemFailed(role) return end end
×
×
  • Create New...