MonkeyCode 453 Report post Posted September 4, 2019 we upgraded the serialize module, I think Billy was the creator of it. There are examples inside the serverfiles if you need reference. Quote Share this post Link to post Share on other sites
bayne94 1 Report post Posted September 5, 2019 @KONG Thank you for your reply. I realised that it didn't add the last parameter in the StoneInfo.txt, which was why it was not compiling, so I just added a parameter from a gem already there and it worked. I then proceeded to play around with the gem colors that was in the StoneInfo and was wondering where I can get more info about those gem colors. Regards. Quote Share this post Link to post Share on other sites
Angelix 374 Report post Posted September 5, 2019 1 hour ago, bayne94 said: @KONG Thank you for your reply. I realised that it didn't add the last parameter in the StoneInfo.txt, which was why it was not compiling, so I just added a parameter from a gem already there and it worked. I then proceeded to play around with the gem colors that was in the StoneInfo and was wondering where I can get more info about those gem colors. Regards. Those are hex number for colors, here's an example, if that's what you're asking. Quote Share this post Link to post Share on other sites
bayne94 1 Report post Posted September 5, 2019 @Angelix Wow thanks for the reply, I didn't even realise that it was the hex number for the colours. I would have never assumed that it was hex numbers. Thank you for your insight. Quote Share this post Link to post Share on other sites
AndrewV 1 Report post Posted September 5, 2019 On 8/14/2019 at 1:19 AM, KONG said: I am surprised not a single person opened issue listing due to wanting to get ahead and to profit. Instead, coming to me with their list of bugs. Why not come together for once and start announcing bugs so everyone can contribute, and make community grow faster than ever? Example of bug report Bug Title: Bug Description: How to replicate: Status (pending / close / open): Author (whoever that fixes it): or improving architecture designs (example): Title: Refactor to MVC design pattern Reason: scalability and maintainability Approach: blahblahblah game improvement perhaps? Title: GuildBank Reason: Improve existing guild functions Approach: SQL table, Open-closed, etc Concerns: concurrency, race, etc very simple... Now, if you are not up for this (most of you), then try to get a copy of source code from @deguix repository and use those instead. It will give you less headache. And someone is willing to write quality code for you, since you are too busy trying to strategize new ways to make your server generate more $. I do not know if his top-recode is also discontinued but you can ask. Again, do not pm/dm me your personal bug list to do for free. Respect those who have studied hard and learned their craft. Sorry for going off topic if not related to CO Source. I would be happy to help, but I can't see anything in that repository Quote Share this post Link to post Share on other sites
1g0rS1lv4 68 Report post Posted September 5, 2019 (edited) how do i add icon to a new potion or amp? or there is no way? add icon to appear in effect next to others. Edited September 5, 2019 by 1g0rS1lv4 Quote Being better than others is for those who are weak; what matters is to be true to yourself. Share this post Link to post Share on other sites
Daisuke 7 Report post Posted September 5, 2019 7 hours ago, 1g0rS1lv4 said: how do i add icon to a new potion or amp? or there is no way? add icon to appear in effect next to others. I believe it is through skilleff.txt and gameserver.cfg Quote Share this post Link to post Share on other sites
Frizikpro 2 Report post Posted September 7, 2019 Which database to use? Quote Share this post Link to post Share on other sites
Daisuke 7 Report post Posted September 7, 2019 Does anyone know the address where to change the client port? Quote Share this post Link to post Share on other sites
Frizikpro 2 Report post Posted September 7, 2019 Tell me what could be the reason? Quote Share this post Link to post Share on other sites
1g0rS1lv4 68 Report post Posted September 7, 2019 5 hours ago, Daisuke said: Does anyone know the address where to change the client port? 0x000D74E0 - Port Client. 1 Quote Being better than others is for those who are weak; what matters is to be true to yourself. Share this post Link to post Share on other sites
Daisuke 7 Report post Posted September 9, 2019 can someone explain to me how to compile skilleff.txt, when I compile what came in the server file, all the effect icons in the player disappear. os icon does not appear. @Angelix @mkhzaleh Quote Share this post Link to post Share on other sites
Daisuke 7 Report post Posted September 9, 2019 On 9/7/2019 at 7:48 PM, 1g0rS1lv4 said: 0x000D74E0 - Port Client. Ty. Quote Share this post Link to post Share on other sites
xiaoyuyu321 7 Report post Posted September 9, 2019 4 hours ago, Daisuke said: 有人可以向我解释如何编译skilleff.txt,当我编译服务器文件中的内容时,播放器中的所有效果图标都会消失。 os图标不会出现。 @Angelix @mkhzaleh Look at the position here Quote Share this post Link to post Share on other sites
Daisuke 7 Report post Posted September 9, 2019 9 hours ago, xiaoyuyu321 said: Veja a posição aqui Ty. Quote Share this post Link to post Share on other sites
deguix 64 Report post Posted September 10, 2019 (edited) Quote Now, if you are not up for this (most of you), then try to get a copy of source code from @deguix repository and use those instead. @Snre3n has done a lot of coding on his own on the top-recode to get it to work on VS2019. For anyone that tries it now, it should work. Edited September 10, 2019 by deguix Quote Share this post Link to post Share on other sites
Kovu 10 Report post Posted September 12, 2019 hey guys, i cant add more items or edit some cause i compile iteminfo but when open .exe get this error : can some1 help plis Quote FORO EN ESPAÑOL :) ---------------------------------------------------------------------------- Share this post Link to post Share on other sites
Daisuke 7 Report post Posted September 19, 2019 Hello, Does anyone know what this is for or how it works? or was it incomplete? Quote Share this post Link to post Share on other sites
bayne94 1 Report post Posted September 22, 2019 (edited) Hello all, To get the skill bonus from equipping rear fairies this is what I did. 1. I added the functions to plugin/skill.lua Spoiler function Telf_effect(role,target) -- Thunder Fairy Effect Bonus local hp = Hp(target) local pet_lv = 1 local statelv = 3 * pet_lv local time = statelv*2 local atk_rad = 7 local hpdmg = Atk_Raise ( atk_rad , role , target ) if ((hp - hpdmg) > 1) then Hp_Endure_Dmg ( target , hpdmg ) PlayEffect(target,271) SystemNotice ( role , "Spirit Activated Thunder Skill to help you in battle!") SystemNotice ( target , "Opponents Fairy activated Thunder Skill") ALLExAttrSet(role) end end function Lelf_effect(role,target) -- Light Fairy Effect Bonus local pet_lv = 1 local statelv = 2 * pet_lv local time = statelv*2 PlayEffect(role,168 ) AddState( role , role , STATE_TSHD, statelv , time ) SystemNotice ( role , "Spirit Activated Light Skill to help you in battle!") SystemNotice ( target , "Opponents Fairy activated Light Skill") ALLExAttrSet(role) end function Delf_effect(role,target) -- Darkness Fairy Effect Bonus local pet_lv = 1 local statelv = 3 * pet_lv local time = statelv*2 PlayEffect(target,322 ) AddState ( role , target , STATE_XN , 1 , time ) AddState ( role , target , STATE_PJ , statelv , time ) Check_Ys_Rem ( role , target ) SystemNotice ( role , "Spirit Activated Darkness Skill to help you in battle!") SystemNotice ( target , "Opponents Fairy activated Darkness Skill") ALLExAttrSet(role) end 2. I also added this to cha_timer in plugins/timer.lua, I changed the code to read from the equipment slot instead of the 4th bag slot Spoiler --Rear Fairy local target = GetChaFirstTarget(role) local pet_bg = GetEquipItemP ( role , 17 ) local pet_id = GetItemID ( pet_bg ) if pet_id == 8030 then -- Thunder local Percentage = Percentage_Random ( 1 ) if target ~= nil then if Percentage == 1 then Telf_effect(role,target) end end end if pet_id == 8031 then --Light local Percentage = Percentage_Random(0.1) if target ~= nil then if Percentage == 1 then Lelf_effect(role,target) end end end if pet_id == 8032 then --Darkness local Percentage = Percentage_Random ( 0.1 ) if target ~= nil then if Percentage == 1 then Delf_effect(role,target) end end end --Update It works! Edited September 24, 2019 by bayne94 edited timer.lua Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted September 22, 2019 u don't need "cha_timer " to activate rear pets" its work on "equipment slot " Quote Share this post Link to post Share on other sites
bayne94 1 Report post Posted September 22, 2019 @mkhzaleh I have it equipped on the rear pet slot. The issue I'm having is getting the skill bonus from equipping it. Atm I'm trying to see if I can add the effect similar to the kylin effect and see if that works. Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted September 23, 2019 u can use GetEquipItemP(cha,17) Quote Share this post Link to post Share on other sites
bayne94 1 Report post Posted September 23, 2019 @mkhzaleh Do I add the skilleffect to the cha_timer function? Quote Share this post Link to post Share on other sites
mkhzaleh 131 Report post Posted September 23, 2019 3 minutes ago, bayne94 said: @mkhzaleh Do I add the skilleffect to the cha_timer function? depends how ur "effect works" on x skill or always? Quote Share this post Link to post Share on other sites
bayne94 1 Report post Posted September 24, 2019 4 hours ago, mkhzaleh said: depends how ur "effect works" on x skill or always? It should work on x skill Quote Share this post Link to post Share on other sites