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MonkeyCode last won the day on July 14 2023

MonkeyCode had the most liked content!

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About MonkeyCode

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  1. refactor - it's good. Add_Item_Attr( ITEMATTR_VAL_BaoshiLV, item_event % 100 * 10)
  2. MonkeyCode


    Didnt say there was…? But if you want to take it there, sure, everything is wrong when the community uses a xampp/php version from the 2000s. just asking if anyones built out complete websites using other stacks…
  3. Do not delete data from a database. These data are good for analysing and auditing. You need to become familiar with SQL and the schema. True, account data exists in accountdb? (Cant remember the name) and gamedb
  4. Besides the technology stack, how do you plan to design the server architecture? Currently it looks like a monolith. Do you have any topology/diagram to show how the server will be split up? other questions, - how would you handle the server side game state? Load balancing, state transfers, container recovery methods, etc. cool project.
  5. MonkeyCode


    Why remove SQL? It’s the persistence layer. Wont be able to save the game state without SQL. Yeah, its not cheap to run a team. What does said team consist of? Remake in different engine ? Good features. What is IP? Yes, or even port the game to WebGL and Wasm would be nice! Looks like a lot of feature driven development going on. Great. Questions, - web technology still stuck at XAMPP / PHP stack?
  6. MonkeyCode


    Just cleaning out some repo and saw this . It's been almost 5-6? years since the first commits to those sources. Questions... 1) Game is still profitable? 2) Are there any high quality servers to play (with about 20-70 players). Big servers just do not give the nolstagic "private server vibe" 3) What are you currently working on (development-wise) (very nosy - yes)
  7. when you stop improving (even just graphics) you get left behind! Does anyone have any statistics on how many people played this game in 2022 who’s never heard of top/pko.
  8. The development community looks to be as toxic as the player base community. The guys who know how to code in the source goes around bragging everything is easy without a single contribution and the ones who know nothing does all the scamming. Thanks @V3ct0r for your genuine support and guidance. Without you, I won’t even look back to see the progress and state of this community. Sad to see you baby sit a bunch of grown men.
  9. Why delay creation of characters? You can do many workarounds that will become game mechanics: - countdown for when mentor is able to register another character as a disciple - disciple pays system a fee to get a mentor - character cannot be deleted until lv50 or Whatever number - deletion of disciple deducts mentors reputation ETC. You get the point.
  10. Why is everyone so dam cryptic over something so small. Dont show off please. if you aint going to help, dont post.
  11. Possibly. But why use the "dead game" as an excuse for poorly thought out systems... That shows zero accountability. Of course, its just my opinion... Don't get offended. The mindset displayed here reminds me of the "only 1 MAC can enter map". The casual player won't be able to bypass it but doesn't mean I can't do it, or others. Anyway, I was talking about the mindset of developers and the consequences it bring. Not how it relates to a bank. If you think the QNA is good. That's OK. There is existing system that does better job in things like this. You can look into the native captcha system.
  12. Yep, I agree its not realistic for the casual player. In software development, and anyone in it, would know that we create things that are robust and exploit free (or at least we know to the best of our knowledge that it cannot be exploit). Its just not acceptable... Unless you want to be fired by your boss and say, "oh we know that but we didnt think anyone would abuse it". It sort of scares me how we (as a community) lack the basic understanding of secure programming and push out things that are potentially exploitable - because we choose to do so and think its OK.
  13. That's good for search-related and approximation testing but I think not so much in this case. This system imo, is unfair to begin with. Players with better connection will obviously see the question first. Players with some programming can automate this. E.G hook the packet function of GMNotice, parse the question and send the answer via manual/ai mapping of questions to answer - or all 4 answers.
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