kyleflow
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hi @Eviles, My files version is 1.36 and I tried the files you made. But when using the the code, I did get +1+....+10 on the item. But there is no stats shown. I did all the steps mentioned. I just changed the ItemID from the files and others is as shown on your code. Do you have any idea why this happen. #solve. im a dummy dummy person hihi
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From the version 1.5 of the files. I have few question to clarify. 57 Nightmare Demonic Helm e1043 10110001 0000920001 0001930001 0002991001 0003010301 0 0 20 0 0 0 0 1 0 1 0 1 1 1 2000 -1,-2,-2,-2 100 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0,30 0,30 0 0 0 0 0 0 0,30 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,30 0 7000,7000 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0,0,0,0,0,0,0,0 0,0,0,0,0,0,0,0 0,0 0 0 Nightmare Demonic equipments DustyNightmare = function(role, Item) local Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local HasItem = CheckBagItem(role, NaHelm.conf['dustID']); if HasItem < 1 then BickerNotice(role,"["..GetItemName(NaHelm.conf['dustID']).."] is not in inventory!"); UseItemFailed(role); return else ---------------------------------------------------------------- -- Set attributes to helm by default: +1% Mx HP/SP, +1% Mspd; -- ---------------------------------------------------------------- local r1, r2 = MakeItem(role, NaHelm.conf['HelmID'], 1, 25) -- If not set quality 25, awaken will not work; local Awaken = GetChaItem(role, 2, r2) SetItemAttr(Awaken, ITEMATTR_COE_MXHP, NaHelm.conf['Mxhp_Awaken']); -- MAX HP Modulus Bonus; SetItemAttr(Awaken, ITEMATTR_COE_MXSP, NaHelm.conf['Mxsp_Awaken']); -- MAX SP Modulus Bonus; SetItemAttr(Awaken, ITEMATTR_COE_MSPD, NaHelm.conf['Mspd_Awaken']); -- MSPD Modulus Bonus; SetItemAttr(Awaken, 55, 1); -- Set Awaken level; Notice(''..GetChaDefaultName(role)..', sucesfully unsealed '..GetItemName(NaHelm.conf['dustID'])..'!'); end end Based on this 2 code. 1. The quality used in the nightmare is 20 right? Why its is check for 25? or is this an edit issue when release. 2. What is the value 55 used here throughout the files, is it the ItemID? 3. If I want to add more ItemAttr to change, I just simply add as per example of the existing Attr used above?
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Suggestion. Can you open the log mentioned in the error? and share it here for better understanding by the community.
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The way to fix it actually in the previous reply. 1. Check your client version. 2. Find in the forum the same version. 3. Download it 4. Paste the files from the new download and put the files in client/system.
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This is a matter of the files is not available in your top client/system. Try taking it from other files of the same version. It should help. If you use source to create the client. then its a different story. probably there is a files you did not properly build.
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XeroShop IGS when trying to open it gets the "LOADING" screen
kyleflow replied to luanv's topic in Questions & Help
I don't know your issues since you did able to open it sometimes. But based on experience. This is a few things I can say. 1. If its a new acc, the first time it load the IGS, the ISG will have a loading prompt since it need to create a new log in the database. 2. If the gameserver.cfg which the map your open it from does not have the same IGS setup as the other gameserver.cfg, it will not work. 3. Inside the safety tab of "trade.db" , you did not make copies of the setting for the same number of the gameserver.cfg you had, will not work also. -
Then I think you may look into the code for cape. I dont have that on my files so I cant say for sure how to do it. But it have the same way. click an item an the stats increase.
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I'm not entirely sure the mechanism you have here that you said upgraded unsealed 65 gets extra strength. Is this what you mean. 1. Kylin to Upgraded Kylin as example ? thats 2 seperate item that have different stats. Just that the process in game have it exchange through an NPC. 2. Or did it like the effect of BB ring where you get certain buff from equipping the item ? In my opinion better taking the path of Upgraded kylin since its easier to be done.
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Tried the solution you suggest but the result still the same. Anyways thanks @mastersea
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This code, the base is from the Mega folder. I manage to include more maps in it. The current problem is I tried to have full heal when its revived. Any idea how ? --chalice of ressurection local map_ResList = { "garner", "garner2", "darkblue", "darkswamp", "bountypk", "eastgoaf", "abandonedcity", "abandonedcity2", "abandonedcity3", "puzzleworld", "puzzleworld2", "hell", "hell2", "hell3", "hell4", "hell5", "magicsea" } local playerCurrentMap = GetChaMapName(role) for _, value in pairs(map_ResList) do if value == playerCurrentMap then --if playerCurrentMap == "garner" then local Item_Revive = CheckBagItem(role, 7437) if(Item_Revive > 0)then -- if has the item if(IsChaLiving(role) ~= 1)then -- check if player is dead SetRelive(role,role,1,"Hey! Do you wish to be revived?") -- revive the player TakeItem( role,0,7437,1) end end end end
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The value 150 indicate in seconds? so lets says its 00:00, 2 min 30 sec later the mobs spawn ? may I know how to set the timing of spawning
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Can you share the txt files of your gameserver? you dont have to put the details of ip or anything. more context to people to help understanding
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I tested the effects but the effects pertain after closing the editor. how do i clear it ? @Cohet
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Thanks everyone on the input for viewing effect. this help a lot
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I did do as u said and the editor viewer is out. I got 1 blank box with 4 small box with " ? " marking. How do I operate it to view effect ?