Foxseiz 138 Report post Posted June 19, 2016 First of all u go to Game editor Then Press TAB and check Effects then u can preview ea by clicking on them Choose one of the Effects then go to:- Server files>Resouce>Skilleff.txt Now copy BBRing effect 200 Lv85 BB Cow Ring -1 0 State_BBRING1_Add State_BBRING1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 574 2 0 0 0 0 0 0 0 Now lets say from sceneffectinfo you want example 271 strc.par Lightning Bolt P Sea Wave 0 0 -1 -1 0 1 0 -1 This effect is thunder from Lightning Bolt its the last effect with make your body with thunder Now your costume skilleff.txt line ID costume1 -1 0 State_costume1_Add State_costume1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 271 2 0 0 0 0 0 0 0 Now for Skilleffect.lua Go Resource>Script>Calculate>Skilleffect.lua BB Ring effect -----BBRING1---85BBإ£½ن function State_BBRING1_Add ( role , statelv ) local strsb_dif = 10 local strsb = StrSb( role ) + strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 8 local consb = ConSb( role ) + consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local defsb_dif = 100 local defsb = DefSb(role) + defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local fleesb_dif = 10 local fleesb = FleeSb(role) + fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) local hitsb_dif = 10 local hitsb = HitSb(role) + hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) local hrecsb_dif = 6 local hrecsb = HrecSb(role) + hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) local pdef_dif = 4 local pdef = ResistSb(role) + pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end function State_BBRING1_Rem ( role , statelv ) local strsb_dif = 10 local strsb = StrSb( role ) - strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 8 local consb = ConSb( role ) - consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local defsb_dif = 100 local defsb = DefSb(role) - defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local fleesb_dif = 10 local fleesb = FleeSb(role) - fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) local hitsb_dif = 10 local hitsb = HitSb(role) - hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) local hrecsb_dif = 6 local hrecsb = HrecSb(role) - hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) local pdef_dif = 4 local pdef = ResistSb(role) - pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end Lets say we will just remove all for just good looking effect no bonus And we will edit effect name to costume1 function State_costume1_Add ( role , statelv ) end function State_costume1_Rem ( role , statelv ) end Now for variable.lua Resource>script>calculate Add your line 226 = state_costume1 --- ID = STATE_NAME Now you have your own skilleff.txt line and effect Also you can add bonus to skilleffect.lua line if you want Now for the effect showing with armor+ring Resouce>script>caculate>functions.lua Search for Dina local Dina_xl = GetEquipItemP(role,8) local Dina_xl_ID= GetItemID (Dina_xl) local Dina_x2 = GetEquipItemP(role,2) local Dina_x2_ID= GetItemID (Dina_x2) if Dina_xl_ID==5824 and Dina_x2_ID==289 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_HYFS , statelv , statetime ) elseif Dina_xl_ID==2578 and Dina_x2_ID==2820 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING2 , statelv , statetime ) elseif Dina_xl_ID==2579 and Dina_x2_ID==2823 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING3 , statelv , statetime ) elseif Dina_xl_ID==2580 and Dina_x2_ID==2826 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING4 , statelv , statetime ) elseif Dina_xl_ID==2581 and Dina_x2_ID==2832 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING5 , statelv , statetime ) elseif Dina_xl_ID==2582 and Dina_x2_ID==2829 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING6 , statelv , statetime ) else local statelv_bbring1 = GetChaStateLv ( role , STATE_BBRING1 ) if statelv_bbring1~=0 then RemoveState ( role , STATE_BBRING1 ) end local statelv_bbring2 = GetChaStateLv ( role , STATE_BBRING2 ) if statelv_bbring2~=0 then RemoveState ( role , STATE_BBRING2 ) end local statelv_bbring3 = GetChaStateLv ( role , STATE_BBRING3 ) if statelv_bbring3~=0 then RemoveState ( role , STATE_BBRING3 ) end local statelv_bbring4 = GetChaStateLv ( role , STATE_BBRING4 ) if statelv_bbring4~=0 then RemoveState ( role , STATE_BBRING4 ) end local statelv_bbring5 = GetChaStateLv ( role , STATE_BBRING5 ) if statelv_bbring5~=0 then RemoveState ( role , STATE_BBRING5 ) end local statelv_bbring6 = GetChaStateLv ( role , STATE_BBRING6 ) if statelv_bbring6~=0 then RemoveState ( role , STATE_BBRING6 ) end end Make your own elseif Dina_xl_ID==RINGID and Dina_x2_ID==ARMORID then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_costume1 , statelv , statetime ) And down with the removing local statelv_costume1 = GetChaStateLv ( role , STATE_costume1 ) if statelv_costume1~=0 then RemoveState ( role , STATE_costume1 ) end Now compile your skilleff.txt and open your server and go inside the game and use your armor and ring Tadaaaaa!!!! Effect works... This guide was made by Saeed 2 Quote Share this post Link to post Share on other sites
AnaMutaz 7 Report post Posted August 29, 2017 I did all the steps and the glow won't up on the new armor and ring ?? Quote Share this post Link to post Share on other sites
DangThao 81 Report post Posted August 29, 2017 1 hour ago, AnaMutaz said: I did all the steps and the glow won't up on the new armor and ring ?? Sometimes its the sceneffectinfo that will also affect this. Such as the id height after the glow effect id itself, try to play between -2 to 2 and see if the effect show up. If not then, something is not right. Quote Share this post Link to post Share on other sites
Dan 184 Report post Posted January 18, 2018 On 8/29/2017 at 5:57 AM, AnaMutaz said: I did all the steps and the glow won't up on the new armor and ring ?? Try around the lines of 5467 , I tested and sometimes it depends on where you put the code from line range. Quote Share this post Link to post Share on other sites
Fajar 1 Report post Posted December 15, 2018 i got error when i put the 226 = state_costume1 in variable.lua Quote Share this post Link to post Share on other sites
Dan 184 Report post Posted December 15, 2018 12 hours ago, Fajar said: i got error when i put the 226 = state_costume1 in variable.lua STATE_Costume1 = 226 1 Quote Share this post Link to post Share on other sites
Fajar 1 Report post Posted December 16, 2018 @GOAT thanks Quote Share this post Link to post Share on other sites
frago12 0 Report post Posted December 29, 2018 (edited) Here is how I tried: I did this costume1 in the place of DUMB effect, because the limit is 240 and it wont let me go further. 155 costume1 -1 0 State_costume1_Add State_costume1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 123 2 0 0 0 0 0 0 0 where --> 123 is the effect ID after that I edited the BBRing effect to: function State_costume1_Add ( role , statelv ) end function State_costume1_Rem ( role , statelv ) end then in variable.lua -> line 91 (it didnt work if I did 155 = STATE_Costume1), but it isn't working like this either STATE_Costume1 = 155 Then at Dina in functions.lua: elseif Dina_x1_ID==2346 and Dina_x2_ID==7996 then local statelv = 1 local statetime = 3600 AddState( role , role , STATE_costume1 , statelv , statetime) -- AND local statelv_costume1 = GetChaStateLv ( role , STATE_costume1 ) if statelv_costume1~=0 then RemoveState ( role , STATE_costume1 ) end These are the 2 conditions but I wrote them seperately at the elseif and the second one at the if where the eff is removed am I doing something wrong? I also tried to edit the numbers between -2 and 2 but still nothing. Then I copied the compiled skilleff.bin and txt to client and compiled again there aswell. Could you guys help please? Thank you in advance!! Edited December 29, 2018 by frago12 Quote Share this post Link to post Share on other sites
Eviles 179 Report post Posted December 29, 2018 Hello @frago12! In that case you forget an optional statement "else", which executes when the boolean expression is false, in that case the "elseif". So basically to fixing your codes just add a simple "else" before "local statelv_costume1". https://www.tutorialspoint.com/lua/if_else_statement_in_lua.htm Quote Share this post Link to post Share on other sites
frago12 0 Report post Posted December 29, 2018 (edited) 32 minutes ago, Satan said: Hello @frago12! In that case you forget an optional statement "else", which executes when the boolean expression is false, in that case the "elseif". So basically to fixing your codes just add a simple "else" before "local statelv_costume1". https://www.tutorialspoint.com/lua/if_else_statement_in_lua.htm That is written within the else statement, only in my question I posted it like this. It is inside of the else statement So basically the remove condition looks like: else if <my code> end if .... Other statements end end Edited December 29, 2018 by frago12 Quote Share this post Link to post Share on other sites
bugerman 0 Report post Posted June 15, 2019 Hello just wanna ask when the ring is equipped in right ring slot the glow will show. How can i make it work in the left side? Quote Share this post Link to post Share on other sites
Brothers 24 Report post Posted January 25, 2020 Is there a code, to keep effect when fused armor? Quote Share this post Link to post Share on other sites
DarkMesser 0 Report post Posted June 14, 2020 how add new glow in item info? Quote Share this post Link to post Share on other sites
ratonter 3 Report post Posted August 14, 2020 On 6/19/2016 at 2:29 PM, Foxseiz said: First of all u go to Game editor Then Press TAB and check Effects then u can preview ea by clicking on them Choose one of the Effects then go to:- Server files>Resouce>Skilleff.txt Now copy BBRing effect 200 Lv85 BB Cow Ring -1 0 State_BBRING1_Add State_BBRING1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 574 2 0 0 0 0 0 0 0 Now lets say from sceneffectinfo you want example 271 strc.par Lightning Bolt P Sea Wave 0 0 -1 -1 0 1 0 -1 This effect is thunder from Lightning Bolt its the last effect with make your body with thunder Now your costume skilleff.txt line ID costume1 -1 0 State_costume1_Add State_costume1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 271 2 0 0 0 0 0 0 0 Now for Skilleffect.lua Go Resource>Script>Calculate>Skilleffect.lua BB Ring effect -----BBRING1---85BBإ£½ن function State_BBRING1_Add ( role , statelv ) local strsb_dif = 10 local strsb = StrSb( role ) + strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 8 local consb = ConSb( role ) + consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local defsb_dif = 100 local defsb = DefSb(role) + defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local fleesb_dif = 10 local fleesb = FleeSb(role) + fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) local hitsb_dif = 10 local hitsb = HitSb(role) + hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) local hrecsb_dif = 6 local hrecsb = HrecSb(role) + hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) local pdef_dif = 4 local pdef = ResistSb(role) + pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end function State_BBRING1_Rem ( role , statelv ) local strsb_dif = 10 local strsb = StrSb( role ) - strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 8 local consb = ConSb( role ) - consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local defsb_dif = 100 local defsb = DefSb(role) - defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local fleesb_dif = 10 local fleesb = FleeSb(role) - fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) local hitsb_dif = 10 local hitsb = HitSb(role) - hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) local hrecsb_dif = 6 local hrecsb = HrecSb(role) - hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) local pdef_dif = 4 local pdef = ResistSb(role) - pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end Lets say we will just remove all for just good looking effect no bonus And we will edit effect name to costume1 function State_costume1_Add ( role , statelv ) end function State_costume1_Rem ( role , statelv ) end Now for variable.lua Resource>script>calculate Add your line 226 = state_costume1 --- ID = STATE_NAME Now you have your own skilleff.txt line and effect Also you can add bonus to skilleffect.lua line if you want Now for the effect showing with armor+ring Resouce>script>caculate>functions.lua Search for Dina local Dina_xl = GetEquipItemP(role,8) local Dina_xl_ID= GetItemID (Dina_xl) local Dina_x2 = GetEquipItemP(role,2) local Dina_x2_ID= GetItemID (Dina_x2) if Dina_xl_ID==5824 and Dina_x2_ID==289 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_HYFS , statelv , statetime ) elseif Dina_xl_ID==2578 and Dina_x2_ID==2820 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING2 , statelv , statetime ) elseif Dina_xl_ID==2579 and Dina_x2_ID==2823 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING3 , statelv , statetime ) elseif Dina_xl_ID==2580 and Dina_x2_ID==2826 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING4 , statelv , statetime ) elseif Dina_xl_ID==2581 and Dina_x2_ID==2832 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING5 , statelv , statetime ) elseif Dina_xl_ID==2582 and Dina_x2_ID==2829 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING6 , statelv , statetime ) else local statelv_bbring1 = GetChaStateLv ( role , STATE_BBRING1 ) if statelv_bbring1~=0 then RemoveState ( role , STATE_BBRING1 ) end local statelv_bbring2 = GetChaStateLv ( role , STATE_BBRING2 ) if statelv_bbring2~=0 then RemoveState ( role , STATE_BBRING2 ) end local statelv_bbring3 = GetChaStateLv ( role , STATE_BBRING3 ) if statelv_bbring3~=0 then RemoveState ( role , STATE_BBRING3 ) end local statelv_bbring4 = GetChaStateLv ( role , STATE_BBRING4 ) if statelv_bbring4~=0 then RemoveState ( role , STATE_BBRING4 ) end local statelv_bbring5 = GetChaStateLv ( role , STATE_BBRING5 ) if statelv_bbring5~=0 then RemoveState ( role , STATE_BBRING5 ) end local statelv_bbring6 = GetChaStateLv ( role , STATE_BBRING6 ) if statelv_bbring6~=0 then RemoveState ( role , STATE_BBRING6 ) end end Make your own elseif Dina_xl_ID==RINGID and Dina_x2_ID==ARMORID then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_costume1 , statelv , statetime ) And down with the removing local statelv_costume1 = GetChaStateLv ( role , STATE_costume1 ) if statelv_costume1~=0 then RemoveState ( role , STATE_costume1 ) end Now compile your skilleff.txt and open your server and go inside the game and use your armor and ring Tadaaaaa!!!! Effect works... This guide was made by Saeed hey i make all of that and still not work can help? Quote Share this post Link to post Share on other sites
soilder12 1 Report post Posted July 24, 2021 what game editor i can use for this? Quote Share this post Link to post Share on other sites