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frago12

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About frago12

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  1. Do this: Edit the iteminfo.txt file Make a backup of the old iteminfo.txt file Move the edited iteminfo.txt file into the resource folder Delete old iteminfo.bin Run game server -> this compiles the iteminfo.txt into iteminfo.bin Move both .txt and .bin to client/scripts/table use a compiler to compile the files from the client done
  2. Anyone else getting an error when compiling where in the stdafx.h file, the files from include are missing from the directory?
  3. A more elaborate description would help. Do you want to create a patcher that downloads a patch or only a .zip file that contains certain updates that you have done?
  4. This might be an error somewhere in the GM system code. As the error message says, a value is nil, when it should be something else. Pretty hard to tell without seeing the whole code.
  5. Hello! Does anyone know the reason why my skillinfo names look like this? 0384 #RESOURCE_SKILLINFO_TXT_000316# 1 -1,10 1,-1 1,-1 1,-1 -1 0 1 1 -1 -1 1 2 2 0 1 1 0 0 0 0 0 0 0 0 0 Skill_ChuanZhiQianXing1_Begin Skill_ChuanZhiQianXing1_End 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 1 11 -1 46 -1 121 0 0 0,0 0,0 0 -1 -1 0 0 0 -1 0 -1 0 0 0 0 0 2675 #RESOURCE_SKILLINFO_TXT_000313# 0 0 Each line looks like this: #RESOURCE_SKILLINFO_TXT_000316# and I don't know the names. I am making a skill learner npc but I need the names of the skills from skill info.
  6. That is written within the else statement, only in my question I posted it like this. It is inside of the else statement So basically the remove condition looks like: else if <my code> end if .... Other statements end end
  7. Here is how I tried: I did this costume1 in the place of DUMB effect, because the limit is 240 and it wont let me go further. 155 costume1 -1 0 State_costume1_Add State_costume1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 123 2 0 0 0 0 0 0 0 where --> 123 is the effect ID after that I edited the BBRing effect to: function State_costume1_Add ( role , statelv ) end function State_costume1_Rem ( role , statelv ) end then in variable.lua -> line 91 (it didnt work if I did 155 = STATE_Costume1), but it isn't working like this either STATE_Costume1 = 155 Then at Dina in functions.lua: elseif Dina_x1_ID==2346 and Dina_x2_ID==7996 then local statelv = 1 local statetime = 3600 AddState( role , role , STATE_costume1 , statelv , statetime) -- AND local statelv_costume1 = GetChaStateLv ( role , STATE_costume1 ) if statelv_costume1~=0 then RemoveState ( role , STATE_costume1 ) end These are the 2 conditions but I wrote them seperately at the elseif and the second one at the if where the eff is removed am I doing something wrong? I also tried to edit the numbers between -2 and 2 but still nothing. Then I copied the compiled skilleff.bin and txt to client and compiled again there aswell. Could you guys help please? Thank you in advance!!
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