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GOAT

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GOAT last won the day on December 16

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About GOAT

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  1. GOAT

    Ancient Online [Project]

    Beta testing will be available on December 21st, 2018.
  2. Video on New Class out: 

     

  3. I can not kick people out, can you fix me?

  4. Aduan

    Dan

    1. Aduan

      Aduan

      why im banned from u discord?

  5. I understand the rename of the file. But I can teach you how to change the picture of the effect.

    E5253208-147A-4931-8163-C836706220D2.png

    B540BEB9-ACBA-433B-B18C-7A48C30CDBC1.jpeg

     

  6. GOAT

    Change the details of the item.

    Change Energy Level. Example: DoE is 7000,7000 = Red Change 7000,7000 to 5000,5000 = Purple (Sealed Color) You can use CSved and then open your ItemInfo for reading Columns easier //ID Item Name ICON Item Model Lance Texture Carsise Texture Phyllis Texture Ami Texture Ship Symbol ship siz number Type obtain prefix rate set ID Forging Level Stable value only ID Tradeable Or Not picked Discard Confirm to delete stackable is it instantiation SELLING PRICE Lance=1,Carise=2,Phyliss=3,Ami=4 Character Level Class Character Nick Character Reputation item can equip location item switch location item obtain into location determine Str modulus bonus Agi modulus bonus Dex modulus bonus Con modulus bonus Spr modulus bonus Luk modulus bonus ASPD Bonus ???????? ????????? ????????? Percent Def Bonus Percent HP Bonus Percent SP Bonus flee modulus bonus Hit modulus bonus crt modulus bonus mf modulus bonus hrec modulus bonus srec modulus bonus mspd modulus bonus col modulus bonus STR (STAT) AGI (STAT) ACC (STAT) CON (STAT) SPR (STAT) Lukconstant bonus ???????? ???????? Min Attack Power Max Attack Power + Defense + Max HP Bonus + Max SP Bonus + Dodge Rate Bonus hitconstant bonus crtconstant bonus mfconstant bonus HP Recovery Speed Bonus SP Recovery Speed Bonus + MSPD Bonus colconstant bonus Physical Resist item left hand exert identifier Item Energy Durability Max instantiation hole value Ship durability recovered can contain cannon quantity ship member count member label Cargo Capacity Fuel consumption Cannonball Path of Flight speed ship movement speed usage effect display effect item bind effect item bind effect dummy Display item effect (item put at object slot 1 to show effect) item drop model effect item usage effect Description (Item level) Remark 0775 Dance of Evanescence w0204 10100001 01010021 02010006 01010021 0 0 00 1 10 0 0 4 1 1 1 1 1 1 1 0 1,3 55 9,10 0 0 9,6 -1 0 0,0 0,0 0,0 0,0 0,0 0,0 90,90 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 4,4 4,4 0,0 0,0 0,0 0,0 0,0 0,0 128,134 156,166 0,0 60,60 0,0 8,8 0,0 0,0 0,0 0,0 4,4 0,0 0,0 0,0 1 7000,7000 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  7. ----Modified Forge Rate---- --1 = 100% 0.X or .X = that % I.E: .2 or 0.20 = 20% local Check_A local CheckFaild if Baoshi_NeedLv < 4 then --Gem Below Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 4 then -- Gem Lv4 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 5 then -- Gem Lv5 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 6 then -- Gem Lv6 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 7 then -- Gem Lv7 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 8 then -- Gem Lv8 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) elseif Baoshi_NeedLv == 9 then -- Gem Lv9 Check_A = 1 CheckFaild = Percentage_Random ( Check_A ) end -- Combine Rate function Check_CG_HechengBS ( Item_Lv , Item_Type , Sklv ) Item_Lv = Item_Lv - 1 if Item_Type == 49 then local a local b if Item_Lv < 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 3 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 4 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 5 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 6 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 7 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 8 then a = 1 b = Percentage_Random ( a ) elseif Item_Lv == 9 then a = 1 b = Percentage_Random ( a ) end
  8. GOAT

    Client Crashing

    Try removing music folder out of client or renaming to music-
  9. Hello everyone, Does anyone know the address color of Color Title Necklace? ItemID: 0822 (Color Red) 0823 (Color Purple)
  10. GOAT

    Team Error

    You have so many errors, what files are you using?
  11. GOAT

    Creating weapon glow

    Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago. Some reference that I can give you: Notice in the still picture, I have multiple things within the weapon. I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video) and a blue spinning circle 360 around the bow that goes blue/purple I also have a feather like effect around my bow I also have 2 ball effects on bow ends of the bow that go blue/purple I also have another effect that when I run with the character, a trail of lights follow. My gems also are Eye/Aggr/Great Strike Means: Red/Blue/Red Now compare to my Sword Model Weapon Colors -> Can determine what glow color it can have StoneInfo -> Determines what gem the color glow should be ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size This is all trial and error, and you will need to compile until you get a desired glow. --- in StoneInfo.txt Example: 12 Gem of Rage 0863 1,2 4 ItemHint_NRage ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail Gem Color Glow -> 1 = Red 2 = Blue 3 = Green? 4 = Yellow (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.) This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo. ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Full Line 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
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