Jump to content

Home

Community
  • Content Count

    115
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Home

  1. Home

    Private Server

    Hi friends, I'll open my own server very soon... It will be an original pko server files. im not experienced with private servers, so if possible, i want some tips. for example: what should i know before opening an server? Thank.
  2. Home

    Anti Dupe 2.0

    I didn't find a the Kickcha function, anyway when it tries teleports an cloned char it's automatically removed
  3. Home

    Anti Dupe 2.0

    I see, i'll try to improve it, and update... The problem with &updateall is that changes the name of the current server to "guardian" turning the anti dupe obsolete...
  4. Is just a focus for the channel, cuz i dont like to play other games.
  5. Hi friends, Istart a youtube game play channel, just for pko private server... If you want me to gameplay your server just let a message in my box with your server link... channel link https://www.youtube.com/channel/UCL7S34TCB8zg8jlcpsnmT8Q DONT FORGET TO SUBSCRIBE
  6. Home

    Anti Dupe 2.0

    Explanation It just consists of checking if there's a cloned character around the game servers, and them automatically remove's it, without the necessity of punishing the player... HOW TO USE 1 - Make folder called players resource/script/ resource/script/players 2 - Add the fellowing functions in anywhere of your functions.lua function GetCurrentGameServer() local ret, npc = GetEudemon() return GetChaDefaultName(npc) end function SaveFile (path, name, extension, content) local file = io.open (path .. name .. extension, "w") file:write (content) file:close () end function ReadFile (path, name, extension) local file = io.open (path .. name .. extension, "r") local content = file:read () file:close () return content end function SaveGameServer (role) SaveFile(PLAYERS_DIR, GetRoleID(role), '.txt', GetCurrentGameServer()) end function AfterEnter(role) SaveGameServer(role) end function RemoveClonedCha(role) local RoleID = GetRoleID(role) local SavedGameServer = ReadFile(PLAYERS_DIR, RoleID, '.txt') local CurrentGameServer = GetCurrentGameServer() if SavedGameServer ~= CurrentGameServer then MoveCity(role, 'Prison Island') end end 3 - Add the fellowing inside of cha_timer() if Cha_Num >= 1 and Cha_Num <= 4 then RemoveClonedCha(role) end 4 - Add the fellowing inside of every map ctrl.lua, after_enter_mapname function.. ( if there's not ctrl.lua for the map of even the after_enter_* function so create it one AfterEnter(role) 5 - Add the fellowing CONSTANT to variables.lua PLAYERS_DIR = "resource/script/players/" And its done... thanks for PKODEV members tips. ATTENTION DONT USE &updateall COMMAND, cuz it'll bug the anti dupe system...
  7. Home

    Anti Dupe Method

    @Billy @KONG @V3ct0r @Totoka @xSeth @Treuno86 How can i delete an character instance using lua?
  8. Home

    Anti Dupe Method

    xSeth , can you explain how it works?
  9. Hi friends, what you guys think about sharing a creation of an documentation for the PKO Server API, so we can make progress faster creating new resources...
  10. Is mimefy usefull for the server api performance?
  11. i'll also create an MoveCity interceptor, that will store the player destination map, and automatically teleport him when enters the source map again, after a dupe trying
  12. HOW IT WORKS STEPS 1 - Everytime a player enters a map, it saves they CURRENT GAMESERVER in a file resource/script/players/playername.txt 2 - When player leaves the map it saves the text "out" in the resource/script/players/playername.txt 3 - When the player teleports to another map the destiny will check if the playername.txt contains "out" or its gameserver name"... ... if not ... shows a message ... "GOD IS WATCHING YOU" gameserver.cfg equment = System00 gameserver1.cfg equment = System01 gameserver2.cfg equment = System02 gameserver3.cfg equment = System03 gameserver4.cfg equment = System04 Functions.lua code --> place it anywhere function GetCurrentGameServer() local ret, npc = GetEudemon() local GSName = GetChaDefaultName(npc) return GSName end function GetSavedGameServer (role) f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "r") SavedGameServer = f:read () f:close () return SavedGameServer end function SaveGameServer (role) local gameserver = GetCurrentGameServer() f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "w") f:write (gameserver) f:close () end function CleanGameServer (role) f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "w") f:write ("out") f:close() end all maps ctrl.lua code after enter ( Here is where you can do whatever you want if caught the trying to dupe... ) I just show a message ('God is watching you') savedGS = GetSavedGameServer(role) currentGS = GetCurrentGameServer() if (savedGS ~= "out" and savedGS ~= currentGS) then Notice("God is watching you...") end SaveGameServer(role) before leaves CleanGameServer(role)
  13. Home

    Anti Dupe Method

    Hi Friends... I made this Anti Dupe method, for teleporting ways, let me explain how it works... EXPLANATION PLAYER teleports from Argent City(GS0) to Shaitan City ( GS1) ... TELEPORTER gives him a GS1 "token"... IF Player arrives to destination GS1 Token is deleted by destination map ELSE if PLAYER tries to DUPE closing the game before teleporting,then when the player enter the map again the source map will check for the GS1 Token if it's there PLAYER will be automaticaly teleported to DESTINATION MAP, no having time to trade the itens or even droping It worked here on my tests... DEMO Resource with this method - ( ONLY BETWEEN Argent Teleporter and Shaitan Teleporter ) -- http://www.mediafire.com/download/p1u26j4a7vtdvo7/resource(2).rar The modifications are in GoToWhere function garner.ctrl magicsea.ctrl variables ... I'll finish it after i take a bath
  14. Home

    Item dupe

    I made a solution for this
  15. Hi, can you create a new forum category or section for PKO Source code development... so we can advance on this area faster.. Thanks

  16. Home

    Item dupe

    What you guys think will happen if i change the order? Player teleport... Server saves player... Server deletes source gs player instance... Server creates new intance in dest gs
  17. Home

    Item dupe

    its possible to retrieve and store the user inventory data in a lua variable?
  18. Home

    Item dupe

    Is that the regular process of teleportation? PLAYER clicks to teleport... SERVER creates a character instance in the Destination Game Server SERVER updates the character data in database with Source GameServer character instance data SERVER deletes current Source Game Server character instance...
  19. Home

    Item dupe

    How's the blueprint dupe method?
  20. Home

    Item dupe

    is was wrong
  21. Home

    Item dupe

    What i know about duping... Little Explanation Inventory, Temp Bag, Bank are stored in resource table Inventory, Temp Bag, Bank data are stored in memory by the current GameServer while the play dont leaves GameServer Even if the player trade, drops, store in bank or receive itens for another player it is only updated in memory, and not in resource table, until the player leaves GameServer When a player teleports from Argent City to Shaitan City, Shaitan Ciy Game Server gets the data from resource table, and not from Argent City Game Server
×
×
  • Create New...