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Service 1: Server Files Cloning Need a copy of a server file?! - Send me a video of the server. or - Provide the website URL(if the server is still active). and I'll create an copy of their server files. Service 2: Server File Tasks and Bug Fixing Incase you Already have your own server files but need help with bugs or tasks? I'm here to assist Send me a message on Discord Discord: protectionleet
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Hi, Im planning to open my own server, however i have some doubts and fears about item dupe... I want you guys to tell me how exactle the players dupe itens, and so i can try to make a script... Thanks.
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HOW IT WORKS STEPS 1 - Everytime a player enters a map, it saves they CURRENT GAMESERVER in a file resource/script/players/playername.txt 2 - When player leaves the map it saves the text "out" in the resource/script/players/playername.txt 3 - When the player teleports to another map the destiny will check if the playername.txt contains "out" or its gameserver name"... ... if not ... shows a message ... "GOD IS WATCHING YOU" gameserver.cfg equment = System00 gameserver1.cfg equment = System01 gameserver2.cfg equment = System02 gameserver3.cfg equment = System03 gameserver4.cfg equment = System04 Functions.lua code --> place it anywhere function GetCurrentGameServer() local ret, npc = GetEudemon() local GSName = GetChaDefaultName(npc) return GSName end function GetSavedGameServer (role) f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "r") SavedGameServer = f:read () f:close () return SavedGameServer end function SaveGameServer (role) local gameserver = GetCurrentGameServer() f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "w") f:write (gameserver) f:close () end function CleanGameServer (role) f = io.open ("resource/script/players/" .. GetChaDefaultName (role) .. ".txt", "w") f:write ("out") f:close() end all maps ctrl.lua code after enter ( Here is where you can do whatever you want if caught the trying to dupe... ) I just show a message ('God is watching you') savedGS = GetSavedGameServer(role) currentGS = GetCurrentGameServer() if (savedGS ~= "out" and savedGS ~= currentGS) then Notice("God is watching you...") end SaveGameServer(role) before leaves CleanGameServer(role)
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Hi Friends... I made this Anti Dupe method, for teleporting ways, let me explain how it works... EXPLANATION PLAYER teleports from Argent City(GS0) to Shaitan City ( GS1) ... TELEPORTER gives him a GS1 "token"... IF Player arrives to destination GS1 Token is deleted by destination map ELSE if PLAYER tries to DUPE closing the game before teleporting,then when the player enter the map again the source map will check for the GS1 Token if it's there PLAYER will be automaticaly teleported to DESTINATION MAP, no having time to trade the itens or even droping It worked here on my tests... DEMO Resource with this method - ( ONLY BETWEEN Argent Teleporter and Shaitan Teleporter ) -- http://www.mediafire.com/download/p1u26j4a7vtdvo7/resource(2).rar The modifications are in GoToWhere function garner.ctrl magicsea.ctrl variables ... I'll finish it after i take a bath