Home 50 Report post Posted April 11, 2018 (edited) Hi everyone. By this simple tutorial i'll show you guys how to create a new glow for weapons and also change its color. 1 - ItemRefineInfo The Itemrefininginfo is a list of all weapons and its respectively glow details. It basically receives the weapon ID, Name, and the existing glows id and size for every char type (lance, ami, carsise, phyllis). The itemrefininginfo doesn't creates any new glows it just sets existing glows from itemrefiningeffectinfo to a given weapon: example: 776 Blade of Enigma 3 9 0 12 26 0 25 0 24 0 0 27 0 0 0.6 0.6 0.6 0.6 776 - weapon id Blade of Enigma - weapon name 3 - red gems respective glow id 9 - blue gems respective glow id 0 - unknown 12 - yellow gems respective glow id 26 - unknown 0 - unknown 25 - unknown 0 - unknown 24 - unknown 0 - unknown 0 - unknown 27 - unknown 0 - unknown 0 - unknown 0.6 - lance glow size 0.6 - carsise glow size 0.6 - phyllis glow size 0.6 - ami glow size example of a giant blue glow for Blade of Enigma with any gem combination. 776 Blade of Enigma 9 9 0 9 26 0 25 0 24 0 0 27 0 0 2.6 2.6 2.6 2.6 example of a little green glow for Darkness Emissary with any gem combination. 2331 Darkness Emissary 63 63 0 63 26 0 25 0 24 0 0 27 0 0 0.1 0.1 0.1 0.1 By this first part you'll be able to set custom glows for any weapon, however if you wanna go futher you should create new glow types in itemrefiningeffectinfo. 2 - ItemRefiningeffectInfo The itemrefiningeffectinfo is a list that stores all the glows itself is there where you can find the glows id you need to customize your weapon glows in itemrefininginfo. It contains all kind of glows, green, blue, yellow, red, staff, sword, dagger, gun etc. For example, this line has a green glow for guns ( if you put it on itemrefininginfo on any weapon it will give it a green glow gun ) 44 Gun Poison 4 354 0 354 0 1 353 0 353 0 0 0 0 0 0 0 0 0 0 0 0 using it on itemrefininginfo Darkness Emissary line for any gem: 2331 Darkness Emissary 43 43 0 43 26 0 25 0 24 0 0 27 0 0 0.1 0.1 0.1 0.1 Edited April 11, 2018 by Home 6 1 Quote Share this post Link to post Share on other sites
Leba 12 Report post Posted August 31, 2018 Is it possible to mix glows using this method? I've managed to make weapons glow either red, blue or yellow (and green but less important) but I'm interested in the possibility of making a weapon glow purple for example (as it would with a red + blue gem), rather than either blue or red. Additionally, does anyone know where the colors each gem provides are stored or how exactly the system works? Quote Share this post Link to post Share on other sites
Dan 190 Report post Posted August 31, 2018 (edited) Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago. Some reference that I can give you: Notice in the still picture, I have multiple things within the weapon. I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video) and a blue spinning circle 360 around the bow that goes blue/purple I also have a feather like effect around my bow I also have 2 ball effects on bow ends of the bow that go blue/purple I also have another effect that when I run with the character, a trail of lights follow. My gems also are Eye/Aggr/Great Strike Means: Red/Blue/Red Now compare to my Sword Model Weapon Colors -> Can determine what glow color it can have StoneInfo -> Determines what gem the color glow should be ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size This is all trial and error, and you will need to compile until you get a desired glow. --- in StoneInfo.txt Example: 12 Gem of Rage 0863 1,2 4 ItemHint_NRage ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail Gem Color Glow -> 1 = Red 2 = Blue 3 = Green? 4 = Yellow (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.) This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo. ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Full Line 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Edited May 26, 2019 by GOAT 1 Quote Share this post Link to post Share on other sites
Dan 190 Report post Posted May 26, 2019 (edited) https://i.imgur.com/N9Ts2fM.gifv (Purple glow experiment) https://imgur.com/XDvBlht (White glow experiment) Edited May 26, 2019 by GOAT Quote Share this post Link to post Share on other sites
Kovu 10 Report post Posted May 30, 2019 @GOAT how you get this color ? edit textures or some ? Quote FORO EN ESPAÑOL :) ---------------------------------------------------------------------------- Share this post Link to post Share on other sites
gainster81 8 Report post Posted April 28, 2020 (edited) On 8/31/2018 at 4:05 PM, FruitJuice said: Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago. Some reference that I can give you: Notice in the still picture, I have multiple things within the weapon. I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video) and a blue spinning circle 360 around the bow that goes blue/purple I also have a feather like effect around my bow I also have 2 ball effects on bow ends of the bow that go blue/purple I also have another effect that when I run with the character, a trail of lights follow. My gems also are Eye/Aggr/Great Strike Means: Red/Blue/Red Now compare to my Sword Model Weapon Colors -> Can determine what glow color it can have StoneInfo -> Determines what gem the color glow should be ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size This is all trial and error, and you will need to compile until you get a desired glow. --- in StoneInfo.txt Example: 12 Gem of Rage 0863 1,2 4 ItemHint_NRage ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail Gem Color Glow -> 1 = Red 2 = Blue 3 = Green? 4 = Yellow (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.) This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo. ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Full Line 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 @FruitJuice Sup, amazing glows dude. Do you have the itemrefiningeffectinfo and itemrefineinfo lines to add those 2 glows? Edited April 28, 2020 by gainster81 . 1 Quote Share this post Link to post Share on other sites
ratonter 4 Report post Posted June 1, 2020 On 8/31/2018 at 2:05 PM, FruitJuice said: Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago. Some reference that I can give you: Notice in the still picture, I have multiple things within the weapon. I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video) and a blue spinning circle 360 around the bow that goes blue/purple I also have a feather like effect around my bow I also have 2 ball effects on bow ends of the bow that go blue/purple I also have another effect that when I run with the character, a trail of lights follow. My gems also are Eye/Aggr/Great Strike Means: Red/Blue/Red Now compare to my Sword Model Weapon Colors -> Can determine what glow color it can have StoneInfo -> Determines what gem the color glow should be ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size This is all trial and error, and you will need to compile until you get a desired glow. --- in StoneInfo.txt Example: 12 Gem of Rage 0863 1,2 4 ItemHint_NRage ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail Gem Color Glow -> 1 = Red 2 = Blue 3 = Green? 4 = Yellow (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.) This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo. ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Full Line 5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61 Hello man how i can change the type of effect for the glow of sword? Quote Share this post Link to post Share on other sites
Mesut 28 Report post Posted January 13, 2022 this work for item info too? Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted January 14, 2022 On 5/30/2019 at 2:10 PM, Kovu said: @GOAT how you get this color ? edit textures or some ? @Dan Can we get an answer to this? I’m interested to know aswell. Quote Share this post Link to post Share on other sites
Dan 190 Report post Posted January 14, 2022 9 hours ago, Rinor said: @Dan Can we get an answer to this? I’m interested to know aswell. They are just gun glow effects from SS gun glows. The colors will vary depending on the effect in ItemRefineInfo. 1 Quote Share this post Link to post Share on other sites
Rinor 59 Report post Posted January 14, 2022 (edited) 2 hours ago, Dan said: They are just gun glow effects from SS gun glows. The colors will vary depending on the effect in ItemRefineInfo. My bad, I meant about the white glow experiment that you shared above, not from the pictures that you posted. For example i never seen a white glow in any server, i guess it requires some different editing or? Still same as you said now Edited January 14, 2022 by Rinor Quote Share this post Link to post Share on other sites
Kovu 10 Report post Posted January 14, 2022 @Rinor i got white glow for sell you can check it in my post Quote FORO EN ESPAÑOL :) ---------------------------------------------------------------------------- Share this post Link to post Share on other sites
Rinor 59 Report post Posted January 15, 2022 17 hours ago, Kovu said: @Rinor i got white glow for sell you can check it in my post Who said im buying? It’s up there already i just asked Dan how he made it and thats it. Why would you re-sell his work anyway? @Dan Quote Share this post Link to post Share on other sites
Dan 190 Report post Posted January 15, 2022 6 hours ago, Rinor said: Who said im buying? It’s up there already i just asked Dan how he made it and thats it. Why would you re-sell his work anyway? @Dan There are many different methods to making purple or white glow, I shared the purple glow, it is the same to make white, just need to repaint to white. https://pkodev.net/topic/5564-dannys-version-of-purplewhite-glow/ Quote Share this post Link to post Share on other sites
Mesut 28 Report post Posted January 17, 2022 this work for iteminfo too? Quote Share this post Link to post Share on other sites
Dan 190 Report post Posted January 17, 2022 4 hours ago, Mesut said: this work for iteminfo too? Well, you would have to develop some kind of thing for it to read ItemInfo, as ItemRefineInfo already directs to ItemID #. You can try something like CO where it reads stoneinfo, for you to change color. 1 Quote Share this post Link to post Share on other sites