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  1. The World Map (Ascaron, Magic Sea, Deep Blue continents on the same map) A single map file containing Ascaron, Magic Sea, Deep Blue continents as well as all associated islands. How to install the map Client: 1) Put the files world.map, world.obj, world.rbo from the "Client\map" folder from the attached .zip into corresponding folder of your game client; 2) Put the minimap file "Client\texture\minimap\world\world.pk" from the attached .zip into corresponding folder of your game client; 3) Add the following line into the mapinfo.txt file ("Client\scripts\table"): XX world World 1 2202,2782 255,255,255 Where XX – the latest unused ID. 4) Compile mapinfo.bin. Server: 1) Put the "GameServer\resource\world" folder from the attached .zip into "GameServer\resource" folder of your server files; 2) Add the following line into the file "GameServer\resource\script\MisScript\ScriptDefine.lua" AddMap("world", "World") 3) Add the map into GameServer.cfg for startup: map = world Some useful coordinates Main cities: Argent City 2145, 3410 (&move 2145, 3410, world) Shaitan City 3085, 3250 (&move 3085, 3250, world) Icicle Castle 1015, 500 (&move 1015, 500, world) Thundoria Castle 650, 2080 (&move 650, 2080, world) Islands: Summer Island 3455, 1755 (&move 3455, 1755, world) Spring Island 3506, 797 (&move 3506, 797, world) Autumn Island 2915, 1460 (&move 2915, 1460, world) Isle of Fortune 1600, 1320 (&move 1600, 1320, world) Zephyr Isle 1405, 2405 (&move 1405, 2405, world) Cupid Isle 2055, 2490 (&move 2055, 2490, world) Canary Isle 3900, 3450 (&move 3900, 3450, world) Isle of Chill 3050, 2280 (&move 3050, 2280, world) Glacier Isle 2240, 1940 (&move 2240, 1940, world) Isle of Ruin 2720, 3670 (&move 2720, 3670, world) Arena Isle 1225, 2765 (&move 1225, 2765, world) Practical application peculiarities 1) The map was not thought over in terms of design and was projected "by eye" to fit the main continents and islands in an area of 4096 x 4096. So, for example, the geographical and climatic features were not taken into account: the "summer" islands are located next to the snow-covered continent, and the "winter" ones are next to the deserted. The purpose of creating this map was to demonstrate the possibility of such developments; 2) The map is completely blank. This means that you need to add to it: birth points for player characters, NPCs, respawn points for monsters, resources, portals, docks, weather regions, and the like; 3) Since there will be many objects on one map, including the player characters, it is not known how GameServer.exe will work in terms of performance and whether it will have enough memory. Probably, the three main continents were divided by the game developers into different maps precisely for reasons of performance and resource allocation. However, you can try adjusting the following parameters from GameServer.cfg: [Entity] max_ply = 3000 max_cha = 15000 max_item = 30000 max_tnpc = 300 4) The server side files world.atr and world.blk were obtained using the YAMMI program. When converting the .map file to .atr and .blk, a warning was received that this function is experimental and, when using these files on the server side, unexpected problems may occur. If such problems do arise, and if necessary, the development of our own converter .map -> .atr and .map -> .blk is considered; 5) Generating a minimap takes about 4 hours, and the resulting .pk file weighs 849 Megabytes (the size of a whole client!). This is due to the fact that each chunk of the minimap has a resolution of 256 x 256 and is saved in the .bmp format, as well as due to the larger number of chunks than on any other map ("empty" fragments with the sea are not saved to the .pk file). At the same time, chunks, for example, from the garner minimap have dimensions of only 64 x 64. Therefore, in theory, you can significantly reduce the size of the world.pk file by patching Game.exe and making it generate 64 x 64 chunks. It is also worth noting that PK Viewer does not work with such large .pk files; 6) Map files are large: world.map (86,4 MB), world.obj (22,3 MB), world.atr (48,0 MB), world.blk (8,00 MB). How this map was created This map was made using the Map glue and cut tool with the following program: #include <iostream> #include "Map.h" // Entry point int main(int argc, char* argv[]) { // Path to directory with maps const std::string base{ "C:\\pkodev\\map" }; // Print a welcome message std::cout << "Map cut & glue tool by V3ct0r from PKODev.NET" << std::endl; std::cout << std::endl; try { // Write a message std::cout << "Building world map, it can take a time . . ." << std::endl; // Main maps pkodev::MapWrapper garner, magicsea, darkblue; // Load main maps garner.load(base + "\\garner"); magicsea.load(base + "\\magicsea"); darkblue.load(base + "\\darkblue"); // Main continents pkodev::MapWrapper argent, shaitan, icicle; // Cut main continents from main maps argent = garner.cut( { 168, 980 }, { 2364, 3272 } ); shaitan = magicsea.cut( { 522, 2816 }, { 1880, 3900 } ); icicle = darkblue.cut( { 386, 178 }, { 3248, 1076 } ); // Some islands pkodev::MapWrapper autsumspr, fortune, cupid, arena, bridge, chill, glacier, zephyr; // Cut islands from main maps autsumspr = darkblue.cut( { 2088, 2371 }, { 4000, 3660 } ); // Autumn island + Summer island + Spring island fortune = darkblue.cut( { 1414, 1681 }, { 1771, 2024 } ); // Isle of Fortune cupid = magicsea.cut( { 2368, 2330 }, { 2675, 2608 } ); // Cupid isle arena = darkblue.cut( { 372, 3376 }, { 518, 3498 } ); // Arena isle bridge = darkblue.cut( { 762, 3344 }, { 964, 3524 } ); // Unknown isle nearly arena isle chill = magicsea.cut( { 2274, 370 }, { 2554, 782 } ); // Isle of Chill glacier = garner.cut( { 2134, 1069 }, { 2325, 1222 } ); // Glacier isle zephyr = garner.cut ({ 3200, 3045 }, { 3610, 3390 } ); // Zephyr isle // Use Ascaron map as base map garner.del( { 0, 112 }, { 4095, 4000 } ); // Free main maps magicsea.clear(); darkblue.clear(); // Add main continents + Autumn/Summer/Spring islands to the base map garner.glue( { 80, 1600 }, argent); argent.clear(); garner.glue( { 2700, 2500 }, shaitan); shaitan.clear(); garner.glue( { 2200, 600 }, autsumspr); autsumspr.clear(); garner.glue( { 80, 160 }, icicle); icicle.clear(); // Remove some garbage from the map garner.del( { 1119,1872 }, { 2372,2987 }); garner.del( { 1265, 1660 }, { 1770, 1980 }); garner.del( { 2621, 1765 }, { 2945, 1935 }); garner.del( { 2016, 1810 }, { 2115, 1875 }); garner.del( { 3912, 2623 }, { 4095, 3050 }); garner.del( { 1082, 1980 }, { 1124, 2024 }); garner.del( { 1125, 1819 }, { 1246, 1864 }); garner.del( { 2239, 3000 }, { 2289, 3036 }); garner.del( { 2948, 600 }, { 2970, 648 }); garner.del( { 245, 588 }, { 282, 620 }); garner.del( { 324, 680 }, { 390, 906 }); garner.del( { 2768, 3442 }, { 2882, 3480 }); garner.del( { 2935, 3428 }, { 2965, 3460 }); garner.del( { 3096, 3404 }, { 3226, 3447 }); garner.del( { 2240, 3572 }, { 2279, 3605 }); garner.del( { 3383, 3327 }, { 3603, 3459 }); garner.del( { 3743, 3204 }, { 3864, 3257 }); garner.del( { 3880, 3076 }, { 3915, 3105 }); garner.del( { 4010, 3168 }, { 4036, 3205 }); garner.del( { 3359, 908 }, { 3607, 1090 }); garner.del( { 1032, 1944 }, { 1055, 1968 }); garner.del( { 3254, 1192 }, { 3367, 1299 }); garner.del( { 3093, 1471 }, { 3153, 1610 }); garner.del( { 3075, 1679 }, { 3117, 1714 }); garner.del( { 3783, 671 }, { 3881, 793 }); garner.del( { 3695, 805 }, { 3727, 836 }); garner.del( { 2963, 615 }, { 2977, 631 }); garner.del( { 2040, 1685 }, { 2224, 1850 }); // Add islands to the map garner.glue( { 1388, 1036 }, fortune); fortune.clear(); garner.glue( { 1900, 2420 }, cupid); cupid.clear(); garner.glue( { 1125, 2740 }, arena); arena.clear(); garner.glue( { 2944, 1932 }, chill); chill.clear(); garner.glue( { 2656, 3632 }, bridge); bridge.clear(); garner.glue( { 2096, 1885 }, glacier); glacier.clear(); garner.glue( { 1348, 2160 }, zephyr); zephyr.clear(); // Save new map to file garner.save(base + "\\garner"); // Write a message std::cout << "Done!" << std::endl; } catch (const pkodev::map_file_exception& e) { std::cout << ".map file error: " << e.what() << std::endl; return 1; } catch (const pkodev::obj_file_exception& e) { std::cout << ".obj file error: " << e.what() << std::endl; return 2; } catch (...) { std::cout << "Unknown error!" << std::endl; return 3; } return 0; } Download The World Map (596,3 MB) If you have any questions or have problems, then feel free to write in this thread.
  2. Hi friends, Do someone heard about this old moliyo server? someone know how to get its client?
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