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  1. [Mod] Displaying coordinates under NPC This modification for the game client displays coordinates under non-player characters (NPC) and highlights NPC names in yellow. Information about the modification Name: pkodev.mod.npcpos; Version: 1.1; Author: V3ct0r; Type: for the game client (Game.exe); Supported executable .exe files: GAME_13X_0, GAME_13X_1, GAME_13X_2, GAME_13X_3, GAME_13X_4 and GAME_13X_5. Installing the modification 1. Install mod loading system pkodev.mod.loader if it hasn't already been installed; 2. Place the mod DLL file pkodev.mod.npcpos.client.13x_{ID}.dll for your version of Game.exe in the mods folder of the game client; 3. Modification installed! Customizing the modification If necessary, the coordinates display format can be changed in the "dllmain.cpp" file in the "void __fastcall hook::CHeadSay__Render(void* This, void*, structure::D3DXVECTOR3& Pos)" function: const std::string text = std::format("({0}, {1})", cha->GetX(), cha->GetY()); The color used to highlight the NPC names can be changed in the same function: utils::set<unsigned int, 0x38>(This, 0xFFFFFF00); // Set NPC color name (Yellow) Note: After the changes are made, you need to rebuild the modification. Download 1) Modification binary files for the client (.dll); 2) Repository on GitHub with the source code of the modification for Visual Studio 2022 Community (C++). If you encounter any problem, bug or have any questions, then feel free to write in this thread.
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