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Gamez Pirates

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Everything posted by Gamez Pirates

  1. When using Yammi you must apply the "height blending" option in order for the height to be corrected. When placing down buildings with a height, press f9 (as if you were to set the building's boundaries) in order to build the building's height. Careful though as you cannot ever remove the generated "height" (blue area when pressing f5 - walk-able area). To fix objects such as bridges and whatnot, use the bridge tool in the desired area and apply height blending again.
  2. Gamez Pirates

    TOP 3 ?!

    "They"? The game has been developed by Moliyo using Esenthel Engine.
  3. Locked forging on ItemID function of can_forge_item_main local ItemID = GetItemID ( Item_Jinglian ) if ItemID == itemid then SystemNotice(role, "Item locked! Forging failed!") return 0 end You can figure out the rest, same principle. All within forge.lua
  4. Player key has a logical error as far as I know. It can be bypassed.
  5. Perhaps read before replying like a robot. Poor guy wants to know how it works.
  6. There is still a giant Chinese server out there. I believe it's an alpha build of the game or so I've heard.
  7. I think the point is somewhat mentioned but lost at the same time. The aim of the enforced forum rules would guide threads and topics to be made in the right sections, written in a 'clearer' way than what we have at the moment. A lot of flaming and useless spam is allowed which shouldn't be. Makes the entire forum look like it's abandoned and is just grasping onto thin air, which is exactly the state of PKO's existence at the moment. Forum rules should never look at how to get rid of users, rather, look at how to enforce policies so that there is a sense of 'tidyness' on the forum, rather than a pile of mess.
  8. Moderate on what basis? There are no forum rules that can be enforced (none that I've found anyway. The only rules I've found are the "Paid Service" rules.
  9. There is a way to edit your client so you have an extended variety of emoticons and such. This could be the possibility of it. Try patching over your Game.exe with another one, keep recreating it, I don't think there is another way to solve it. Other than that, I'd suggest looking into the logs that are created within the client. Could lead to something else!
  10. Glows are like God. Nobody knows how it works. Glows are supposedly taking on the model 'looks' of the sword. So, depending on the actual model's "existing shape?" (sorry if that's confusing), it will only glow as the model looks. I don't know if there is a trick around this, perhaps increasing the glow or changing the type of the glow? I've experienced this as well, newly added swords that might not have properly configured models, a small normal glow might be huge or even, tiny as the model isn't being read correctly. Keep on trying, try bow glows, gun, staves, swords, daggers, something will work. I also suggest, if you want more of a "one-colour glow", check inside your itemrefineffect (decompile it) and choose a number that you like, change the number on the entire line (except the last 4 as they control the size) and you'll see an even glow on the entire sword, no matter the class or gems.
  11. Stringset.bin, there's guide on how to edit them in Lucky's archives I believe? I believe the limit is 20 characters although not sure, never really needed to edit them.
  12. Join the discord chat! https://discord.gg/bFWwmwx
  13. Assisted through teamviewer, @tellon didn't consider the tabs being in place.
  14. I assume by "fails" you mean it crashes or stops responding? Do the following; Clean unnecessary monsters from the maps; increase your max monsters limit from within your gameserver configuration; remove unnecessary maps
  15. Tried running Game.exe in compatibility mode? Right click on Game.exe -> properties -> WinXP compatibility -> Apply.
  16. The issue has been mentioned in the discord chat.
  17. Looks fine perhaps a compiler error. Just checking this is solely for your client right? If you make the changes server side you'll run into issues as mentioned by blanq.
  18. Whatever gives an error, e.g serverset whatever, just add a serverset config to it and ignore it once using the .bins. Will save you time from closing the windows.
  19. Any ideas anybody? Thanks in advance.
  20. Sorry for the disturbance once again, seems I'm off my game recently I've ran into an issue with the following quest where the quest is either 1. Counting mobs that weren't killed (IF the flags go up by 10 (10,20,30etc) OR 2. The mobs bug and do not count in the questlog itself (IF the flags go up by 20's or 30's. so 10, 40, 70 etc) DefineMission(6001,"Mark of a Warrior",1302) MisBeginTalk("<t>Use your wisdom and bravery to eradicate these demons from this world! 30 Swift Snow Leopards, 30 Sword Demons, 30 Arctic Spirits, 30 Evil Stone Dragons, 30 Icy Souls and 30 Crimson Golem in Aurora 1,2 Areas.") MisBeginCondition(HasRecord,1301) MisBeginCondition(NoRecord,1302) MisBeginCondition(NoMission,1302) MisBeginAction(AddMission,1302) MisBeginAction(AddTrigger, 13021, TE_KILL, 1107, 30) MisBeginAction(AddTrigger, 13022, TE_KILL, 1102, 30) MisBeginAction(AddTrigger, 13023, TE_KILL, 1103, 30) MisBeginAction(AddTrigger, 13024, TE_KILL, 1104, 30) MisBeginAction(AddTrigger, 13025, TE_KILL, 1106, 30) MisBeginAction(AddTrigger, 13026, TE_KILL, 1108, 30) MisCancelAction(ClearMission, 1302) MisNeed(MIS_NEED_DESP, "Kill 30 Swift Snow Leopards, 30 Sword Demons, 30 Arctic Spirits, 30 Evil Stone Dragons, 30 Icy Souls and 30 Crimson Golem in Aurora 1,2 Areas.") MisNeed(MIS_NEED_KILL, 1107, 30, 10, 30)-- amt, flag, amt MisNeed(MIS_NEED_KILL, 1102, 30, 40, 30) MisNeed(MIS_NEED_KILL, 1103, 30, 70, 30) MisNeed(MIS_NEED_KILL, 1104, 30, 100, 30) MisNeed(MIS_NEED_KILL, 1106, 30, 130, 30) MisNeed(MIS_NEED_KILL, 1108, 30, 160, 30) MisHelpTalk("<t>Kill them.") MisResultTalk("<t>You have good skills. Learn from me from now on. This Fragment represents Wisdom. Take it to fulfill your dream. Rumored that rebirth allows you to reselect class.") MisResultCondition(HasMission,1302 ) MisResultCondition(NoRecord,1302) MisResultCondition(HasFlag, 1302, 39) --mission number, FLAG + AMT NEED - 1 example: 10+30-1 MisResultCondition(HasFlag, 1302, 69) MisResultCondition(HasFlag, 1302, 99) MisResultCondition(HasFlag, 1302, 129) MisResultCondition(HasFlag, 1302, 159) MisResultCondition(HasFlag, 1302, 189) MisResultAction(GiveItem, 2228, 1, 4 ) -- Leo Rune MisResultAction(ClearMission, 1302 ) MisResultAction(SetRecord, 1302) MisResultBagNeed(1) InitTrigger() TriggerCondition( 1, IsMonster, 1107 ) TriggerAction( 1, AddNextFlag, 1302, 10, 30 ) -- FLAG, AMT RegCurTrigger( 13021 ) InitTrigger() TriggerCondition( 1, IsMonster, 1102 ) TriggerAction( 1, AddNextFlag, 1302, 40, 30 ) RegCurTrigger( 13022 ) InitTrigger() TriggerCondition( 1, IsMonster, 1103 ) TriggerAction( 1, AddNextFlag, 1302, 70, 30 ) RegCurTrigger( 13023 ) InitTrigger() TriggerCondition( 1, IsMonster, 1104 ) TriggerAction( 1, AddNextFlag, 1302, 100, 30 ) RegCurTrigger( 13024 ) InitTrigger() TriggerCondition( 1, IsMonster, 1106 ) TriggerAction( 1, AddNextFlag, 1302, 130, 30 ) RegCurTrigger( 13025 ) InitTrigger() TriggerCondition( 1, IsMonster, 1108 ) TriggerAction( 1, AddNextFlag, 1302, 160, 30 ) RegCurTrigger( 13026 ) Please note; I've tried setting the flags going up by 10's, the issue there is some mobs get counted after 20 or so kills on one type.
  21. Option 1. Navigate into your database, remove all skills and clear the inventory of that character. Option 2. Does your server have a working mentor-disciple system or what are the recent updates you may have done that affected that character? Characters don't bug out of no reason. Locate your "logfile" in your client and post anything that's there.
  22. Download any ToP2 server file and take it from skillinfo?
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