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Keuvyn T.

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About Keuvyn T.

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    Cabin Boy

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  1. I'm also having this problem, has anyone managed to solve it?
  2. Good afternoon, PKOdev! Recently I was doing a test, in my game when I have a level 10 character (minimum level for fairy coin chest), I use Fairy Coin Chest and the character always jumps to a high level between level 30-36 (With low luck). I found this strange because I do not remember this in the original game, so I tested it on a supposedly original (clean) serve file and the same thing happened. I wanted to know if this is normal, if happens also in Tales of Pirates. Can anyone tell me? I also noticed that on the JackPot (Thundoria) machine, when we use the fairy coins on the machine, it is very easy to get a lot of AMPS XP / DROP and lots of money. I suppose with 10 stacks of 99 you get a lot, with little luck, 50k, 10k, Black market equipament, etc... could let me know if this is also normal? Thank you in advance for all your help.
  3. Hello Pkodev! I've been researching but I could not find something that could give me this I want, could any one help me? How can I make a chest give Gems Lv1-4 as the following example: Chest of Soul Package: Give Lv1, Lv2, Lv3 and Lv4 Gem of Soul and Lv1, Lv2, Lv3 and Lv4 Refining Gem.
  4. Good afternoon to all again of Pkodev. I know that lately I have asked a lot of questions but I do them because I know that I have obtained answers. I would like to know the following, usually when I reboot my server and the players are disconnected, some account is in a loop type basically online without the person actually logged in. This prevents us from logging into the account, so what I wanted to know is how to force the account to be removed without restarting the server? A command, anything? In Original when you tried to connect to an account that was logged in, the person who was logged in would eventually disconnect, but this does not happen on my server, on my server it just says that the account is malfunctioning. Lately I to resolve this, I'm having to restart the server.
  5. I can not repeat this error because I do not know how it was caused. But with your answers I could get a "north", I will check my client and game.exe. Yes V3ct0r, i make changes. Thanks for the help.
  6. Good afternoon to all of Pkodev. Today we had something very suspicious on the server in which only the players a guild (the strongest) started to take error in the client and then the game of the player was closed .. the curious fact is that only this guild took the disconnections while the rival Was standing. The players told me about a message, list or emoticon something as soon as it is sent to a player by PM or Mensage Box and then he is disconnected, I do not know how send a picture here if I would not send it. I need your help to solve or find out who is causing this, probably someone from the rival guild. Do you know what this is? Or how can I check messages sent by pm from an online player? So not only will I find out how to solve a problem but I will penalize the player. Need help. -- ERROR OF CLIENT BEFORE CLOSE --
  7. Sorry to be late, I'm back! I still need help with this.
  8. Hello Pkodev I've been trying to work on a map that was made available here on pkodev, I've had some issues with it and wanted someone who understands of MapFunctions, scripts, .lua files, can help me make it work as I want. I need the following things on the map: 1 - Configure the function what teleport a group of 5 people for the map. 2 - Apply an entry condition, each player can only enter only 2x per day. 3 - Configure to each group go to a map copy, for example the first group goes to the original arena map, the second group goes to the original map arena copy, the third group goes to another copy of the original arena map and so on. (This is so that the groups are not on the same map). I believe this is MapCopy .. I go pay for the service. If there is anyone, could you tell me how much this service costs?
  9. Hello, I would like to know if anyone can help me with this, I need someone who understands the moon and scripts, I want to put some conditions on a survival map that I did. The conditions are as follows. 1. If there is a player alive on the map, another team can not enter until it is dead. 2. When a player dies inside the map, he can not return. 3. When the last player dies on the map, the map resets (restarts) automatically. is this possible?
  10. Good afternoon, I have a website with ItemMall configured and wanted to know how I can create a buy via paypal button, where the player buys points for money, and also if it would be possible for everything to happen automatically, buy points through paypal and receive automatically The points in your account. It would be possible? How would I do that?
  11. Hello everyone, I need a great force of yours because I have no idea how to do it. The problem of my map is the following, when a group of 5 players enters it the map starts the waves script, so far is ok. The problem occurs when another 5-player group enters, instead of opening it like a new map and starting the script from scratch for the new team, the new team is directed to the map of the previous team, when in fact they should be directed to a "copy" of this map which will then start scripting from zero to the new team. This is what I mean with map_copy, I believe the PvP arena uses this system, just see this battles occur on the same map at the same time, can someone help me? Here is the Crtl.lua, Entry.lua and Instancy_Vars.lua, of the map that I want to do this. --- CRTL.LUA OF MAP INFERNAL ABYSS -------------------------------------------------------------------------- -- -- -- -- -- ctrl.lua -- -- -- -- -- -------------------------------------------------------------------------- print( "Loading InfernalAbyss Ctrl.lua" ) function config(map) MapCanSavePos(map, 0) MapCanPK(map, 0) MapCanTeam( map, 1 ) MapType( map , 3 ) MapCopyNum(map, 1) SingleMapCopyPlyNum(map, 300) MapCanStall(map , 0) end function get_map_entry_pos_InfernalAbyss() SetMapEntryTime(map, "2006/10/18/14/0", "0/24/0", "0/24/0", "0/24/0") end function init_entry(map) end function after_enter_InfernalAbyss( role , map_copy ) end function before_leave_InfernalAbyss( role ) end function map_copy_run_special_InfernalAbyss( map_copy ) end function map_run_InfernalAbyss(map) end function map_copy_run_InfernalAbyss( map ) local copy = GetMapCopyID2(map) local playersIn = GetMapCopyPlayerNum(map) if(playersIn == 0)then return 0 end -- Timer -- if(Instance.tick[copy] == nil)then Instance.tick[copy] = 1 else Instance.tick[copy] = Instance.tick[copy] + 1 if(Instance.tick[copy] >= (Instance.timer * 60))then Instance_FuncAll(Instance.players[copy],"BickerNotice","Failed clearing all waves within "..Instance.timer.." minutes! challenge canceled!") Instance_FuncAll(Instance.players[copy],"MoveCity","") end end -- Main Scripts -- local waveid = Instance.waveNow[copy] local party = Instance.players[copy] if(Instance.monsters[copy][waveid] == nil)then if waveid == 1 then if(Instance.waveDelay[copy] == nil)then Instance.waveDelay[copy] = 8 end Instance.waveDelay[copy] = Instance.waveDelay[copy] - 1 Instance_FuncAll(Instance.players[copy],"BickerNotice","First wave starting in "..Instance.waveDelay[copy].." second(s)! All adventurer prepare for the battle!") if(Instance.waveDelay[copy] <= 0)then Instance:spawnWave(map,waveid) Instance.waveDelay[copy] = 5 end else Instance:spawnWave(map,waveid) end else if(Instance:AllDead(copy,waveid) == 1)then if(Instance.waveDead[copy][waveid] == nil)then if(Instance.waveDelay[copy] == nil)then if(Instance.boss[Instance.waveNow[copy] + 1] == true)then Instance_FuncAll(Instance.players[copy],"BickerNotice","Wave No."..waveid.." is defeated! Abyss Demon - Efreet is spawning!") else if(Instance:MaxWave(copy) == 0)then if(Instance.boss[Instance.waveNow[copy] + 1] ~= true)then Instance_FuncAll(Instance.players[copy],"BickerNotice","Wave No."..waveid.." is defeated! Next wave is spawning soon!")--Need to improve text/talk end if(Instance.boss[Instance.waveNow[copy]] == true)then Instance_FuncAll(Instance.players[copy],"BickerNotice","Demon Efreet: I admired your ability. Even my Incarnation also cowered in defeat. Come forth to me as you have awakened my bloodlust! Do not disappoint me!") Instance_FuncAll(Instance.players[copy],"Instance_Reward",waveid) end end end end if(Instance:MaxWave(copy) == 1)then if(Instance.closeCount[copy] == nil)then Instance_FuncAll(Instance.players[copy],"BickerNotice","Congratulations! You have cleared the trials!")--Need to improve text/talk Instance.closeCount[copy] = 30 if(Instance.boss[Instance.waveNow[copy]] == true)then Instance_FuncAll(Instance.players[copy],"BickerNotice","Demon Efreet: This icy feeling is the feeling of death? It has been 3 thousand years since I have experienced it, imbecile mortals! Killing me does not change anything! There will always be greed, despair and misery! I will be back one day!") Instance_FuncAll(Instance.players[copy],"Instance_Reward",waveid) end end else if(Instance.waveDelay[copy] == nil)then Instance.waveDelay[copy] = 21 end Instance.waveDelay[copy] = Instance.waveDelay[copy] - 1 Instance_FuncAll(Instance.players[copy],"BickerNotice","Next wave starting in "..Instance.waveDelay[copy].." second(s)!") if Instance.waveDelay[copy] <= 0 then Instance.waveDead[copy][waveid] = true Instance.waveNow[copy] = Instance.waveNow[copy] + 1 Instance.waveDelay[copy] = nil end end if(Instance.closeCount[copy] ~= nil)then Instance.closeCount[copy] = Instance.closeCount[copy] - 1 Instance_FuncAll(Instance.players[copy],"BickerNotice","Warning! [Infernal Abyss] will collapse in "..Instance.closeCount[copy].." seconds! All adventurer prepare to hide!") if(Instance.closeCount[copy] <= 0)then Instance_FuncAll(Instance.players[copy],"MoveCity","") end end end end end end function map_copy_before_close_InfernalAbyss( map_copy ) end function map_copy_close_InfernalAbyss( map_copy ) end -- ENTRY.LUA OF INFERNAL ABYSS function config_entry(entry) end function after_create_entry(entry) end function after_destroy_entry_InfernalAbyss(entry) end function after_player_login_InfernalAbyss(entry, player_name) end function check_can_enter_InfernalAbyss( cha, copy_mgr ) end function begin_enter_InfernalAbyss(role, copy_mgr) end function before_leave_InfernalAbyss ( role ) end -- INSTANCE_VARS.LUA OF INFERNAL ABYSS print(" ---* Loading [Infernal Abyss] Instance *---") print(" Loading Instance_Vars.lua") --print("* Loading Instance Functions PACK !") function ResetInstanceVARS() ------------------------------------------ --------- DO NOT EDIT THESE -------------- ------------------------------------------ Instance = { boss = {}, tick = {}, wave = {}, masterwave = {}, rewards = {}, players = {}, bossNow = {}, waveNow = {}, waveDead = {}, closeCount = {}, waveDelay = {}, monsters = {}, openDay = {}, deadMob = {}, waveKill = {}, copyNow = 1 } ------------------------------------------- ------------ Modify These ----------------- ------------------------------------------- Instance.map = "InfernalAbyss" -- Map name Instance.path = GetResPath(Instance.map.."/cache/") -- cache path Instance.timer = 20 -- Time for the challenge to end in minutes Instance.birth = "InfernalAbyss" -- Birth name from birthconf.lua Instance.name = "Infernal Abyss" -- Days the map open Instance.openDay["Monday"] = true Instance.openDay["Tuesday"] = true Instance.openDay["Wednesday"] = true Instance.openDay["Thursday"] = true Instance.openDay["Friday"] = true Instance.openDay["Saturday"] = true Instance.openDay["Sunday"] = true -- Enterance Requirements Instance.reqLv = 60 Instance.reqPt = 1 dofile(GetResPath("InfernalAbyss/Instance_monsterConf.lua")) dofile(GetResPath("InfernalAbyss/Instance_functions.lua")) end ResetInstanceVARS() --print("* Instance Function PACK loaded!") -- I download the map from here.
  12. Recommended. It is great in php, he solved my problem with the itemmall on my website and also fixed several bugs. Thanks @Blanquitoh.
  13. Hello Everyone, I need a special help with people who understands about SITE/Item mall and resource script. I Want request services here to: - Configure my Item Mall. - Make a function (map copy) to one new map. I would like to be able to speak with someone who is experienced, preferably someone who speaks my language, but I do not think it will be possible. If is possible i pay by service , I'm sure of it will be fair. I would like to received assistence via Skype or TeamView.
  14. Hello @V3ct0r,

     

    I need a special help with someone who understands of SITE, item mall, forum and server. I would like to be able to speak with someone who is experienced, preferably someone who speaks my language, the portuguese, but I do not think it will be possible.

     

    Depending if is possible I pay you, I'm sure it will be fair. Is it possible to talk to you on skype or something? I believe you can help me. :ok:

    1. Angelix

      Angelix

      You can alternatively post on the services section to see who is qualified with everything you need or pay different people for different things which the most common way. 

  15. Ok, Thank you very much @Rinor.
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