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x3w0r

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Everything posted by x3w0r

  1. These are the released source codes edited & fixed by a Chinese developer named Zhang to work on Android devices; I believe he has spent quite a time doing that and I doubt if someone here has them.
  2. Has anyone got an idea about modifying port as well in game.exe?
  3. To make an installer, you need ClickTeam installation maker.
  4. First one goes to functions.lua (the very bottom) The second one to your map ctrl.lua If in map_copy_run doesn't work, put it in after_enter_map function in either entry or ctrl.lua
  5. Oh wait, didn't pay attention, sec..
  6. entrydata = entrydata or {} SetMapEntryEventNameHook = SetMapEntryEventName function SetMapEntryEventName(entry, name) SetMapEntryEventNameHook(entry, name) map_name, posx, posy, tmap_name = GetMapEntryPosInfo(entry) entrydata[tmap_name] = entry end function GetEntryDataByName(map) return entrydata[map] end function SetPortalName(map, name) local entry = GetEntryDataByName(map) if entry ~= nil then SetMapEntryEventName(entry, name) end end --put this into ctrl.lua of a map function map_copy_run_x( map_copy ) SetPortalName("garnerexample", "Garner - Alive Players: "..GetMapActivePlayer(map_copy).."") end PS:Make sure to run your map with the same map that has the portal to have the function working.
  7. Yes, there is, GMSystem by Troller.
  8. You can't have it working good without defining what's "i"
  9. I didn't mean these since they are the same thing repeated, I am talking about local variables (i)
  10. quite a pain but I guess no version is released for 2.x, you've gotta do it the normal way bud.
  11. x3w0r

    VIP NECK

    Rename functions and change Item IDs? or if you want the same effect just add "or ItemIDVar == x then"
  12. x3w0r

    Top Mounts

    You need to work yourself in the SRC first, here are my tips, I guess the mounts are somehow like the swings: -You have to make a mod for them to get supported on MindPower -You may need a new DLL injection to your Game.exe as well as GameServer.exe -Sitting on the mount and else is going to be needed on Game.exe -About animations of moves etc... I am not sure about it as I have never tried to do such a thing. -New inventory slots will have to be coded in GameServer/Database(I'm not sure as every slot has a place in databases) & also game.exe to support the new special UI for them. I wouldn't bother to do that until I have a huge spare of time, quite a pain.
  13. 2009 TOP2.Exists on PKO 2.x era clients.
  14. I used 2008 to compile it after fixing errors.
  15. It will not compile until you fix the stated errors, this is how it is, I have spent so much time fixing errors until I was able to successfully compile it.
  16. Provide your skilleff lines here, please.
  17. Download "DriverPack Solution" And update your drivers.
  18. I believe he uses 2.0 with removed updates/reversed binaries which led to having a 1.38 version one.
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