x3w0r
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Everything posted by x3w0r
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These are the released source codes edited & fixed by a Chinese developer named Zhang to work on Android devices; I believe he has spent quite a time doing that and I doubt if someone here has them.
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Has anyone got an idea about modifying port as well in game.exe?
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... check lucky's archive
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To make an installer, you need ClickTeam installation maker.
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First one goes to functions.lua (the very bottom) The second one to your map ctrl.lua If in map_copy_run doesn't work, put it in after_enter_map function in either entry or ctrl.lua
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http://prntscr.com/i7ncp9
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Simple Archive (Foxseiz)
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Edited.
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Oh wait, didn't pay attention, sec..
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entrydata = entrydata or {} SetMapEntryEventNameHook = SetMapEntryEventName function SetMapEntryEventName(entry, name) SetMapEntryEventNameHook(entry, name) map_name, posx, posy, tmap_name = GetMapEntryPosInfo(entry) entrydata[tmap_name] = entry end function GetEntryDataByName(map) return entrydata[map] end function SetPortalName(map, name) local entry = GetEntryDataByName(map) if entry ~= nil then SetMapEntryEventName(entry, name) end end --put this into ctrl.lua of a map function map_copy_run_x( map_copy ) SetPortalName("garnerexample", "Garner - Alive Players: "..GetMapActivePlayer(map_copy).."") end PS:Make sure to run your map with the same map that has the portal to have the function working.
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Yes, there is, GMSystem by Troller.
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You can't have it working good without defining what's "i"
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I didn't mean these since they are the same thing repeated, I am talking about local variables (i)
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quite a pain but I guess no version is released for 2.x, you've gotta do it the normal way bud.
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You need to work yourself in the SRC first, here are my tips, I guess the mounts are somehow like the swings: -You have to make a mod for them to get supported on MindPower -You may need a new DLL injection to your Game.exe as well as GameServer.exe -Sitting on the mount and else is going to be needed on Game.exe -About animations of moves etc... I am not sure about it as I have never tried to do such a thing. -New inventory slots will have to be coded in GameServer/Database(I'm not sure as every slot has a place in databases) & also game.exe to support the new special UI for them. I wouldn't bother to do that until I have a huge spare of time, quite a pain.
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2009 TOP2.Exists on PKO 2.x era clients.
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I used 2008 to compile it after fixing errors.
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It will not compile until you fix the stated errors, this is how it is, I have spent so much time fixing errors until I was able to successfully compile it.
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Provide your skilleff lines here, please.
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Download "DriverPack Solution" And update your drivers.
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I believe he uses 2.0 with removed updates/reversed binaries which led to having a 1.38 version one.