x3w0r
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x3w0r last won the day on August 11 2018
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33 NeutralAbout x3w0r
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Tell your buddy "Jimmy" to keep "Zakaria" name out of this crap. Thanks.
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I do not advise you to ask about anything related hacking here, you will not get an answer and you should not seek an answer. Hacks are being done by many methods and not simple programs everybody can use, requires a brain and logical thinking and knowledge. And it's not even program related, unless you make one for yourself. :)
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Since I have launched my server, I have been experiencing attacks that a lot of people claim that are coming from mordo.ru developers/owners. And this is done due to a bot logging the same account with a lot of clients (I have tested this when they start their crap, I can log my account on two clients) When the count exceeds 1000 Currently Logged in, the server can no longer let anyone log and disconnects everyone. GroupServer gets cut out, so if you send a world message or a PM you disconnect. We want to know if somebody can help us, we can not afford to keep our server up with large expenses without solving the issue.
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Certainly, it is.
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PK server styles are not suited for this game. This game was built to be all vanilla with few modern touches if needed. It is best to develop something that will work long term and create an enjoyable environment for players. As @Verax stated above, Old School style servers are the best and the most ones to last long.
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Allow 127.0.0.1 on dbo.safety/TradeDB
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Looking for Offline Mode and others...
x3w0r replied to Elektrike's topic in Paid services & Requests
You can do that as well by modifying it. -
Looking for Offline Mode and others...
x3w0r replied to Elektrike's topic in Paid services & Requests
Requires a single modification, however, should do the trick. Credits go to Vasil. -
Source code 1.3x usable with 1.36 files? or 1.38 files?
x3w0r replied to Snovie's topic in Questions & Help
You can downgrade 2.x by removing every update that has been done to them, then you can run at 1.3x version. -
I have an idea to improve this program, but I do not know if it is possible or not since developing programs is not my thing. -Give the program a special list of effects that will be removed (nothing more or less) -Make the program execute the first option Second idea: (I don't know if this is how the program works but...) -IF all sceneeffectinfo.txt effect files are all used and there are ONLY necessary files on it, I suggest making the program require your own sceneeffectinfo.txt so it deletes everything else not included on that list.
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Pretty much any special or custom effect you add to the client after using this program it get's removed.