Jump to content

Jones

Community
  • Content Count

    109
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Jones

  1. Does anyone know how & where it's coded? Any information is good. Thanks for the help in advance.
  2. sweet development @V3ct0r @Anthoni a lot of time and energy is spent creating unique files, u should understand if people don't feel like sharing everything they make mate
  3. @V3ct0r u mean, using 1.38 files for ToP II client? or what does this mean?
  4. questionable to why u would do that but if GetGmLv > 0 then KickCha ( role ) end in cha_timer probably works.
  5. @Anthoni Change your files
  6. Why do u like this forums? For me, I like it because of the theme (Easy to read, easy to the eye) and the Community (sharing good knowledge, helpful, and not toxic)
  7. hahah nice story @xtc I guess i was too noob back then to do fierce dw pk LOL got a +1 BoE tho so I got that going ._.
  8. Back in old days when I used to be a newb at ToP, my best experience was Setting Stalls up at night when I bought items for cheap and selling for more Adding newbs as disciple then letting them level themselves (LOL) Forsaken City and the classic stuff Getting a Goddess Blessing(?) when doing NSS on my lv 40 character (Preparing for future rebirth that I never did) Whats yours?
  9. Item Quality: 2 -- Grey 12 13 14 15 16 17 18 19 20 -- 0 CP
  10. yeh but the thing is I don't think it works the same because when the skill is on cooldown ure not actually triggering anything on it, thus not making anything appear? Is it possible to implement into 1.36?
  11. Is there a way to notify the player of the skill cooldown left when they try to use a skill that's not CD'ed yet? Thanks
  12. @Rinor It might be a bug. Try to do this.. it might fix it Use this GameServer, and then go die, try gm commands, etc and when it works change back to ur other GameServer and then try to see if it's fixed.
  13. Yep i found this also when i was checking some scripts. I think it will work! Created something in Guides section, maybe it will be helpful in organizing events.
  14. Simple script -- Put this script in -->> function after_player_kill_player( ATKER, DEFER ) with the others. (functions.lua) if map_name_ATKER == "chaosicicle" or map_name_DEFER == "chaosicicle" then -- Change the map that you want to put in here local atk_name = GetChaDefaultName ( ATKER ) local def_name = GetChaDefaultName ( DEFER ) local Notice_all = "["..def_name.."] was slain by ["..atk_name.."] in Chaos Icicle (55)!" -- Notices the world that [x] killed [x]. You can change the messages here. Notice ( Notice_all ) GiveItem (ATKER , 0 , 3333 , 1 , 4 ) -- 3333 = Item ID, you can modify this. GiveItem (ATKER , 0 , 3334 , 1 , 4 ) -- 3334 = Item ID, if you want to add more, copy and paste under with Item ID. end I hope someone finds this helpful, i understand it's very simple
  15. function Jz_Script_SandBags(role, Item ) local MonsterID = [YOUR SANDBAG MONSTER] local Refresh = 1900000 local life = 1800000 local Cha_Boat = 0 Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Cannot use while sailing" ) UseItemFailed ( role ) return end local reg = 0 reg = IsChaInRegion( role, 2 ) -- Checks to see if you're in a Safe Zone if reg == 1 then SystemNotice( role , "Training in Safe Zone? Dream on!" ) UseItemFailed ( role ) return end local x, y = GetChaPos(role) local x_move=5 local y_move=5 x=x_move+x y=y_move+y local new = CreateChaX( MonsterID , x , y , 145 , Refresh,role ) SetChaLifeTime( new, life ) end itemEffect.lua xxxx Unlimited Sand Bag n1698 10130005 0 0 0 0 0 0 31 0 0 0 0 0 1 1 1 1 99 0 99 -1,-2,-2,-2 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0 0,0 0,0 0 0 0 0 0 0 0 0 0 Jz_Script_SandBags 0 0 0 0,0 0 0 Summon a Sand Bag monster with no limits. 0 iteminfo.txt I have not tested it yet, but it should work. Useful for doing events, etc I guess
  16. Maybe you wanted to make your own icon for an item, but don't know how to do it. Here's how! Download GIMP Photo Editor (Free Software) Download ToP Icons (Full) Converted to .png Now you can either: Look at the list of existing icons and use it for your item, or make a new one. To make a new one, install GIMP Edit an icon from the Icon Pack with GIMP Erase or Modify the icon Use Eraser tool to delete all white spaces that you dont want File > Export > [name of icon].tga Then put the Icon into the folder [YOURGAMECLIENT]/texture/icon To modify/add the icon for an item, modify the item info. 1 Short Sword [YOUR ICON] 10100001 01010001 02010001 0 0 0 0 1 0 0 0 7 1 1 1 1 1 1 1 1015 2,1,-2,-2 10 1,8,9,10,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 9,6,-2,-2,-2,-2,-2,-2,-2,-2 -1,-2,-2,-2,-2,-2,-2,-2,-2,-2 0 0 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0,10 0,10 0,10 0,10 0,10 0,0 0,0 0,0 30,58 38,70 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 0,0 1 0,1000 10000,10000 3 0 0 0 0 0 0 0 0 0 0 0 0 0,0 0 0 Sword that is slightly shorter 0 Compile ItemInfo.txt > .bin Put into [YOURGAMECLIENT]/scripts/table Finished!
  17. omg ... ._. sorry man My question is, how come this skill cause 2x 3x drops?
  18. I figured, but then it will always say "Failed to use item." Is there any other way?
  19. Is it possible to make an item that doesn't consume itself when used? Thanks, Jones
  20. @NMS3RR смогите использовать простой Идентификатор я создал. 9999 Identifier e0836 10110002 0000810002 0 0 0 0 00 22 0 0 0 0 Repair Trade Bank Drop Delete Stack 1 Price 1,3 MinLv 9 0 0 2 -1 0 %str %agi %acc %con %spr %luk %aspd %atkrange %minatk %maxatk %def %hp %sp %dodge %hr %crit %drop %hprec %sprec %mspd %matz str agi acc con spr luk aspd 0,0 minatk maxatk def maxhp maxsp dodge hr crit droprate hprec sprec mspd matz PR 0 7000,7000 20000,20000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 = неизвестный наклеить в Microsoft Word, более легком дляидентификации
×
×
  • Create New...