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Angelix

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Everything posted by Angelix

  1. Angelix

    Sun Rise Online

    Input on what? I mean, you just gave us server rates. We don't know anything about your server, your website doesn't provide any details and the forum linked there is from an old server from 2012.
  2. Thanks, trying my best to see how they fit and will feel in-game, then show it to people in this thread to see their reaction on how I can improve, so far so good. Next I'll start with Cleric and see how that goes. I meant the creation of items from ItemInfo, I think you're referring to create item function within AttrCalculate.
  3. Angelix

    Create a Quest

    Updated, enjoy. Added a part to show how to chain quests, by making a condition to have another quest already completed in order to start the new quest. Maybe in the next days I'll put up the part on how to make a quest that requires you to talk to other NPCs, just like the quest originally used in ToP that asks you to talk to other NPCs to become a voyager.
  4. Yes, the thing is, I'm trying to avoid using effects for everything, I eve removed the effects used on exp, drop, fairy and party amplifiers and used an alternative way for it. I'll be considering that, maybe more or less, apply a bit more stats according to level and difficulty of gathering the items, if that seems a bit off then apply a secondary effect. Yes, the item creation in files is a bit weird, hahah. What do you guys think of these? Weapon balancing/editing is a bit harder to think through, hahah.
  5. No such things a glows will be implemented on the extra things, since there are many effects already in the server and there's a limit, since I can't edit the max number and I don't know how to edit the SC, so I will only add it as a secondary effect not shown to players. The CA thing works, you just have to use full chaos equipment and be in the five ranks of the CA NPC. Thanks!
  6. I personally have an alt Facebook account just for ToP purposes and I'm in a lot of groups, I do see a lot of those comments, hahah. Anyway, lets not get too off track here, but what you said is true, haha.
  7. That's his skype I think, hahah. Some people use FB to register and it shows like that, other use live mail and it shows like "live:XXXXX" if I remember correctly.
  8. Well if making a gem, then that could be forged on any level unseal, would useless to use it on armor so maybe boots or gloves would be fine. The thing is, I wanted something like a permanent effect on the set which players can notice, not have them farm more to obtain an effect that's specifically designed for that unseal. Adding the function/effect is no problem for me. I already have a function for level 45 unseals to grant an extra 5% drop when using full set only inside FC, same goes for DS, to motivate players using full set. Yes, it's not "vanilla" server, but rather a low pace server. Adding things from time to time as they make progress. If I add the spike to 75, then that means I'll have to add it to 85 and 95 as well, since 85 and 95 unseal cannot be inferior to 75, so there's that to be considered. I'll be actually glad if they do take the ideas, I mean, make a player feel they accomplished something when they actually get a high-end equipment through various steps (as 75) or very low drop rate (95) and feel they are getting somewhere. Not like servers out there farm 1,000 items for this or pay 500 USD for a 40 stat equipment, I mean, there's literally a kal runestone based server opening in these few days, really? Who does kal servers nowadays. So if they can improve, then I'll be glad and maybe play their servers. I mean, I literally tried to reach out to some people before and hand them out my "Rush" scripts to give them to test before I released them here and they'd give me feedback and they rejected the idea. So it's a help for them and me at the same time. I'd like to open a server, I'm just too picky with all these modifications and trying to get smooth files whereas I can add new things by simply adding an additional line of code, not have to copy/paste a whole function, so I make something like I show here (simple functions). So that if I ever open a server, I won't have trouble fixing bugs or adding new things. Even found out things like this (additional mission trigger) to make new things. My files are based on v2.X, low rates with custom rates per class, map, hour and day. If I'm going to open? No, at least not anytime soon. I don't have time nor money to buy a host.
  9. I actually thought of that, since 75 require going through 70 frames and a shit load of farming on mirages/Abaddon, just didn't know how to put it properly and went ahead with a linear scale. Your idea of using it to enhance skills is great, the thing is, I can't put in the equipment "reduces X skill cool down by Y%" since ItemInfo doesn't allow that. I'll have to see if I adjust the stats and see what to do with 85/95. Thanks for the feedback!
  10. I have edited/created all the unseals up to level 95. I'm planning on putting the same PR for all classes on the same level equipment. So every 45 unseal will 21 PR. So far I have only done voyager, takes a bit of time finding missing equipment that most fitted and adjusting the values so they all appear on the red text like unseals. Used an excel spreadsheet to put all values and see how to scale them properly per level and then went on setting them on ItemInfo.
  11. So I finally after messing around and comparing stats with the level 40 equipment and making a scale up to level 95 unseals, I think this is a good choice which will make players choose unseals instead of the level 40 equipment from chests. Do you guys consider them good or too much? Hahah. Using the equipment from level 40 and edited them to be unseal, hahah. Couldn't find anything more fitting to the current armor from unseal 45, either way, it will get fused so the original look won't matter much.
  12. @Jap The Chaos Argent system from FoxLv was developed by me, including those things from unique/total players, kill streaks and I don't remember if at that time it also had the revenge thing where you got an extra honor point from that. Fun fact: It was developed and tested by me so I initially had it to open every hour for testing purposes and it stayed like that for a while, since Zankza only later on changed to every 4 or 6 hours since it was giving too many items, hahah.
  13. Is this good for a better unseal? Using your image for comparison. I placed those stats since it will slowly go up as the level of the unseal changes, for example: the level 55 unseal will have 24 PR, 7 main stat, 6 secondary stat, 7% Max SP, 70 DEF, 8% DEF, etc. Is that good or too much? I'm trying to make unseals stand out a bit more from chest equipment. Maybe the attributes are bit lower (5 - 4 from 6 - 6), but it should compensate from the other stat such ash HP/SP %, max HP/SP and a bit more defense and PR. Trying to go on a scale for increasing stats on unseal from 45 up to 95, also creating missing items (such as boots and gloves for some classes and levels) and create a new set of unseal 85.
  14. Now seeing the comparison between unseal and non-unseal, I do think it's necessary hahah. Never had I seen the that a piece from maze chest has more PR than the unseal, hahah.
  15. Angelix

    [1.0.0] topCMS

    Al right, I'll keep checking for things that can look better. By the way, so far the website is looking awesome! Love the site. Hope your finger gets better soon. And take a look at what I meant, could totally fix the table adjustments, but it helped a bit.
  16. Angelix

    [1.0.0] topCMS

    I got a few suggestion for a friendlier view on rankings, be great if you can do it. Maybe expand the table a bit wider so these don't look kinda messed up. Rename them and center them a bit if you can't make it a bit wider. Player name => Name Player class => Class Player gold => Gold Player type => Character Player guild => Guild Same as above, if you can maybe make the gold square a bit wider so it doesn't show like than for values above 7 digits and center the values a bit. Same, adjust the gold squares, along with the guild and the # square so it shows the double digit together instead of one number on top of another.
  17. Well that's true, thanks! I'll keep searching to see if I can add anything else though.
  18. So I want to know what are the minimum edits needed to make/open a server, like the basic things a players needs to be able to play on the server. My files are heavily customized, yet I think I'm missing things a player might need. Please do note I'm not planning on opening a server right now nor it's planned to be a specific type of server (like easy, medium, hard nor full PK as some are), I just like making edits as to what a basic server might need. I'm using v2.X files, so some things were kinda screwed up or too overpowered. So far I have these edits I can say: Newbie Chest: It has been made with minor adjustments from removing things like the unsealed level 70 armor, useless things like some emotes and such. Amplifier System: Combined the EXP, drop, party EXP and fairy growth functions into one whole system where you can't use one if you're already under one with the same effect. The effect won't be removed after logging off, not even when server resets. Stat Modifier: Being able to adjust class balances according to class, map or even both without directly modifying the base growth rates. Chaos Argent: Customized to give rewards regarding the amount of unique/total players active in the map to promote more participation. All Unique Gems were added to Expert Chests for a more equal supply to server. Prison System: When a player is found cheating, the player will be sent to prison for an X amount of time and cannot leave since system will automatically sent the player back inside. The time penalty will not be removed upon logging off nor server reset. Some quests were deleted that were useless and/or gave overpowered items. Still in the process of removing more quests that are not story related. Skills are now given through NPC and have no prior requirements except the class requirement, you may learn any skill at any level if it's your designated class. Added the ability to activate or deactivate teleport from city/haven NPCs to cities/havens. TO-DO: Maybe add a few daily quests related to mazes (FC/DS/DW) to provide gold to players. Adjust some stats for unsealed equipment? Not sure if that's a bright idea. Maybe add missing unsealed equipment for all level, like level 45 only having weapon and armor, maybe add boots and gloves. I've been making edits on core functions that are not noticeable by players to make things easier and such, now I wanted to focus a bit more on the player side.
  19. Angelix

    [1.0.0] topCMS

    Working! Suggestions: Maybe try to make it only available for users logged in the site? That way you can see who (account name) sent the report instead of showing the IP since that can change. Maybe remove the option to add a title and use the report type as a title and let them use the description only. Since people will tend to use the title thing to describe everything instead of the message box. Maybe add an option to choose one of the three characters so we can know exactly who to contact or if a character is bugged or something. This should go along with the first suggestion.
  20. Angelix

    [1.0.0] topCMS

    Alright, will give it a try once I get home in an hour or so. Will give you a heads up when tested.
  21. One thing I'd like to add is drop rates. You can add any item you like to any monster drop, but set it at a very low drop rate, enough for it to drop, but low enough so it doesn't drop too often so it creates a demand within players and eventually create an economy. That's what I see that's lacking on every server right now and they have no market since gold is useless, they give items a high drop rate and players can just farm them at a 100% drop rate without needing to buy it from other. That creates another type of market where players store and store gold up to insane values and when they try to buy an item from item mall from another player, the values are going way above 50 billion. In my point of view, that's useless, I mean, ToP never that, at most (in some seasons) an item like azrael gem or corporeal kylin reached around 1 or 2 billion, no more.
  22. Angelix

    [1.0.0] topCMS

    Downloaded new files, tried running the command and get an error.
  23. It's not the same saying "I made" to "I added". Saying "I made" means you did it and takes credit off the original maker.
  24. Perseus has an on-going proyect that he's developing a site for ToP. Found on the web section.
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