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OldHero

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Everything posted by OldHero

  1. I dont like zankza but nobody can open sucesffully avacado expect him
  2. Hahaha two dogs in 1 place lol
  3. How To cook sh1t srv what jap like lol great guy rather remove this post cos this made me laugh really.
  4. Guess did i ask you to comment anything ?
  5. Thanks @KONG i wont comment more just lock it.
  6. Who say?? Koizumi lol this guy just licking dick for get something as i show in pictures. really i will start ignore pathetic kids enjoy. + i dont even say nothing bad to you but you started it so enjoy.
  7. And?? it dont need work ppl know what that mean rofl
  8. Whos desperate now ?? @Koizumi Fake Friend
  9. 1st Learn what is Sarcasm . and i was not desperate when you was begging me to save you from ban on spo??? #FakeFriend
  10. @Sk3let0n did i say something wrong ?
  11. Hello guys i have weird prob i made in my files all mazes like ca system but in deathcircle map it dont work idk why in ca or vod map i need like 4-5 sec to kill cruz but in cod map i kill him 1 sec like 1 hit hmm ? any idea
  12. Hello this is script this in function function CheckEquipHasGem(role) local Item_CanGet = GetChaFreeBagGridNum(role) if Item_CanGet < 1 then SystemNotice(role,"You need at least 1 slot in your inventory") UseItemFailed(role) return 0 end local MainEquip = GetChaItem ( role , 2 , 3 ) local Item_Stone = {} local Item_StoneLv = {} local Param = GetItemForgeParam ( MainEquip , 1 ) Param = TansferNum ( Param ) Item_Stone[0] = GetNum_Part2 ( Param ) Item_Stone[1] = GetNum_Part4 ( Param ) Item_Stone[2] = GetNum_Part6 ( Param ) Item_StoneLv[0] = GetNum_Part3 ( Param ) Item_StoneLv[1] = GetNum_Part5 ( Param ) Item_StoneLv[2] = GetNum_Part7 ( Param ) local ItemType = CheckItem_CanJinglian(Item_mainitem) if MainEquip == nil then HelpInfo(role,0,"You must put a equipment on your 4th Inventory Slot.") return 0 end if ItemType == 0 then HelpInfo(role,0,"Item type mismatch.") return 0 end if Item_Stone[0] == 0 and Item_Stone[1] == 0 and Item_Stone[2] == 0 then HelpInfo(role,0,"Your equipment is not forged with gem.") return 0 end return 1 end function GiveGemExtracted(role) if CheckEquipHasGem(role) == 0 then return end local MainEquip = GetChaItem ( role , 2 , 3 ) local Num = GetItemForgeParam ( MainEquip , 1 ) Num = TansferNum ( Num ) local lg_Num = Num local Item_Stone = {} local Item_StoneLv = {} local Item_StoneID = {} Item_Stone[0] = GetNum_Part2 ( Num ) Item_Stone[1] = GetNum_Part4 ( Num ) Item_Stone[2] = GetNum_Part6 ( Num ) Item_StoneLv[0] = GetNum_Part3 ( Num ) Item_StoneLv[1] = GetNum_Part5 ( Num ) Item_StoneLv[2] = GetNum_Part7 ( Num ) Item_StoneID[0] = StoneTpye_ID[Item_Stone[0]] Item_StoneID[1] = StoneTpye_ID[Item_Stone[1]] Item_StoneID[2] = StoneTpye_ID[Item_Stone[2]] local r1 = 0 local r2 = 0 local Item_Lv = 0 local item_tureID = 0 if Item_StoneID[0] ~= 0 then item_tureID = Item_StoneID[0] Item_Lv = Item_StoneLv[0] Item_StoneLv[0] = Item_StoneLv[0]-1 if Item_StoneLv[0] == 0 then Item_Stone[0] = 0 end elseif Item_StoneID[0] == 0 and Item_StoneID[1] ~= 0 then item_tureID = Item_StoneID[1] Item_Lv = Item_StoneLv[1] Item_StoneLv[1] = Item_StoneLv[1]-1 if Item_StoneLv[1] == 0 then Item_Stone[1] = 0 end elseif Item_StoneID[0] == 0 and Item_StoneID[1] == 0 and Item_StoneID[2] ~= 0 then item_tureID = Item_StoneID[2] Item_Lv = Item_StoneLv[2] Item_StoneLv[2] = Item_StoneLv[2]-1 if Item_StoneLv[2] == 0 then Item_Stone[2] = 0 end else HelpInfo(role,0,"Gem extraction ID error") return end r1,r2 = MakeItem ( role , item_tureID , 1 , 2 ) local Item_ture = GetChaItem ( role , 2 , r2 ) SetItemAttr ( Item_ture , ITEMATTR_VAL_BaoshiLV , Item_Lv ) Num = SetNum_Part2 ( Num , Item_Stone[0] ) Num = SetNum_Part3 ( Num , Item_StoneLv[0] ) Num = SetNum_Part4 ( Num , Item_Stone[1] ) Num = SetNum_Part5 ( Num , Item_StoneLv[1] ) Num = SetNum_Part6 ( Num , Item_Stone[2] ) Num = SetNum_Part7 ( Num , Item_StoneLv[2] ) SetItemForgeParam ( MainEquip , 1 , Num ) local cha_name = GetChaDefaultName ( role ) LG( "Extract Gem Sucessfull" ,cha_name, item_tureID , Item_Lv , lg_Num , Num ) RefreshCha(role) end and In npc sdk i added this elseif item.func == GiveGemExtracted then return GiveGemExtracted(character) hmm?
  13. Bro this error i get when i just put ur script i dont even put some set..
  14. Hello guys i install extract func from lucky arhive and i have weird prob i put gemed ring in 4rd slot and when i click extract i get this bug can help me to solve ???
  15. Hello guys do any have little avacado isle client side ?? mini map and map pls some share me ?
  16. @Methz Hello bro i tested and i always get on this line error elseif Dina_xl_ID==2579 and Dina_x2_ID==2823 then This----- if check_stone >= 1 then RemoveEffectStone(role) else
  17. Hello may i ask do someone have remove effect stone so example if i put kylin set and this set have bbring eff and if i put this stone in inventory any slot bbring eff remove hm???
  18. Ty Guys 1x more request in this how i can make when you use that command so it take you 5 fairy coin example hmm?? cmd.list['buff'] = { gm = 0, param = {'number'}, info = '/buff', help = 'Gives Buff to Player', func = function(role, param) if param.n ~= 1 then BickerNotice(role, 'This command requires one parameters! /buff minutes') return end param[1] = tonumber(param[1]) if type(param[1]) == 'number' then SystemNotice(role, 'Player granted '..param[1]..' min(s) of buff!') param[1] = param[1] * 60 AddState(role, role, STATE_XLZH, 10, param[1]) AddState(role, role, STATE_SHPF, 10, param[1]) AddState(role, role, STATE_TSHD, 10, param[1]) AddState(role, role, STATE_MLCH, 10, param[1]) AddState(role, role, STATE_FZLZ, 10, param[1]) return else BickerNotice(role, 'Parameters of /buff must be numerical values!') return end end }
  19. Ye bro i have that but still wer is comnmand script ..
  20. Hello Guys. i have request do some have command script for /buff or like in spo /pot Hmm ???
  21. On neoncube put [server] patch_site =127.0.0.1 and on patchlist need be like this 1 FLD nameofurupdate.rar hmm
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