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OldHero

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Everything posted by OldHero

  1. Look my prob is i want stop ppl from feed so i want make in map if u want enter map u cant enter with some nab set or something like that i want if ppl want enter map they need have 95 uns .. atleast.
  2. Wer u put this lua on script calculate or in script folder?
  3. i puted this in my files and i still can enter in cod with 95 uns or without set.. . i put all maps id of set and still
  4. so if i want kylin set fused put in this script i put true ? right
  5. But on ur script map1 is Fusable = true, and on map2 Fusable = false, what that mean to sets ?
  6. and yea why 1x more question what this mean Fusable = true, what if i change to false ?
  7. So this map1 and map2 need stay no need touch it or i can edit this or can just copy this and edit how i want ? ['PKmap'] = { Fusable = false, KickToMap = 'garner', Equips = { Head = nil, Armour = {825}, Gloves = {826}, Boots = {827}, LeftHand = nil, RightHand = nil, LeftRing = nil, RightRing = nil, Necklace =nil, } }, } }
  8. but how i can put more maps KickToMap = 'garner', i will put example there deathcircle what now if i want do 1x more map ??
  9. Cos i need that for feeders .. example in cod they feed with char with no eq so i want block it if they want enter in map they cant enter clean char or some nab set they atleast need have 95 uns
  10. Hm i need make clean lua for this or ??
  11. Hello guys i want ask you how i can make if you want enter in 1x map any need rto use 95 uns ?? or some set
  12. Sultan bro. But why if i add bonus in rear like str,con when i poss my max bug ?
  13. Hmm so i need remove that ?
  14. bro glow work when i have unf set.. but he wont work when i fuse set
  15. Hello guys i need help something i have this script in my files and when i fuse set ... it dont give me glow back 95 unseal -- 1st part any help?? function ZhongShenTaoZhuang(role,now_tick) local ZhongShen_Value = CheckItem_ZHONGSHEN (role) if ZhongShen_Value ~= 0 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_zhongshen , statelv , statetime ) return else local statelv_ZhongShen = GetChaStateLv ( role , STATE_zhongshen ) if statelv_ZhongShen~=0 then RemoveState ( role ,STATE_zhongshen ) return end return end end 2nd part function CheckItem_ZHONGSHEN ( role ) local body = GetChaItem ( role , 1 , 2 ) local hand = GetChaItem ( role , 1 , 3 ) local foot = GetChaItem ( role , 1 , 4 ) local Body_ID = GetItemID ( body ) local Hand_ID = GetItemID ( hand ) local Foot_ID = GetItemID ( foot ) local body_gem_id = GetItemAttr ( body , ITEMATTR_VAL_FUSIONID ) local hand_gem_id = GetItemAttr ( hand , ITEMATTR_VAL_FUSIONID ) local foot_gem_id = GetItemAttr ( foot , ITEMATTR_VAL_FUSIONID ) body_gem_id=Body_ID hand_gem_id=Hand_ID foot_gem_id=Foot_ID if body_gem_id ~= 3494 and body_gem_id ~= 3498 and body_gem_id ~= 3502 and body_gem_id ~= 3506 and body_gem_id ~= 3510 and body_gem_id ~= 3514 then return 0 end if hand_gem_id ~= 3495 and hand_gem_id ~= 3499 and hand_gem_id ~= 3503 and hand_gem_id ~= 3507 and hand_gem_id ~= 3511 and hand_gem_id ~= 3515 then return 0 end if foot_gem_id ~= 3496 and foot_gem_id ~= 3500 and foot_gem_id ~= 3504 and foot_gem_id ~= 3508 and foot_gem_id ~= 3512 and foot_gem_id ~= 3516 then return 0 end return 1 end
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