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batatafds

Edit Drop Mob

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You can change it in Charactherinfo.txt

In charactherinfo.txt you can find mob number & name, also a bit further in the info = drops & droprate.
So if you wanna change drop in darkswamp, find the monster id @ mordo.info  https://mordo.info/maps/view/mapid/79/
Then find the mob : #695 Swamp Bog... I see one of his drops are 3442Mud Slice. Lets trade it for a refining gem 885 (might be wrong number)

695    Swamp Bog    Mudman    4    5    199    0    1    1    0    0    0    0    0    0    0    487    0    0    1    141    100    260    261    262    0    0    0    0    1.281    1.393    0.916    40    1,5    2,5    399    398    0    0    0    1    1    0    0    25    100    3442,885,3927,7128,7131,7134,7137,7140    153,5000,1000,4000,4000,4000,4000,4000    0    0    0    4081    200    10    1    1000    0    0    1    0    40    6026    0    10000    0    377    566    24    130    200    162    10    154    13    0    1500    200    1500    420    0    45    25    25    145    25    25    20    0    0    0    2848    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    0    1,1,1

As you see, the 3442 is here back in the file. these few numbers are his drops. Change 3442 to anything u want it to drop.
3442,885,3927,7128,7131,7134,7137,7140 = item numbers, so his drops.
The next line = droprate. 100 = 100% 200 = 50%, 400 = 25%, 1000 = 10% etc etc.. kinda hard to do the math.
if you want him to drop a full kylin set, 100% change, then change the long numbers to this: 825,826,827 100,100,100 (just a tab between items & drop)

I hope this is what you wanted to know xd

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23 minutes ago, batatafds said:

I wonder in which file I can edit the drop of each mob, example wanted to drop gem vouncher in dark swamp xD

The file to edit is "CharacterInfo.txt" in the server files. After you edit the files based on the monster name, you compiled it and paste the new bin files in the client folder. Client>Script>table.

695	Swamp Bog	Mudman	4	5	199	0	1	1	0	0	0	0	0	0	0	487	0	0	1	141	100	260	261	262	0	0	0	0	1.281	1.393	0.916	40	1,5	2,5	399	398	0	0	0	1	1	0	0	25	100	3442,885,3927,7128,7131,7134,7137,7140	153,5000,1000,4000,4000,4000,4000,4000	0	0	0	4081	200	10	1	1000	0	0	1	0	40	6026	0	10000	0	377	566	24	130	200	162	10	154	13	0	1500	200	1500	420	0	45	25	25	145	25	25	20	0	0	0	2848	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1,1,1

In this example, the Swamp Bog, you need to change the item drop list from 3442,885,3927,7128,7131,7134,7137,7140 ( this numbering shows each drop which is currently customs to my server). Your default drop would be different. And the next stream of numbering is the drop chances. The calculation of the drop chances can be find in the forum and each location of the drop chances is placed proportional to the item drop list.

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Hello @batatafds,

 

Please use the relevant section next time. The "Guides" section is not suitable for questions. 

 

Thank you!

 

On 10/21/2016 at 7:20 PM, V3ct0r said:

Hello @Nobre!

 

Open your characterinfo.txt and find for example Piglet (ID: 237).

You will see his droplist (10 items maximum):

On the right you will see 'rate' for each item:

 

ID = Rate

1680 = 172

4416 = 370

1777 = 769

1779 = 10000

1618 = 3333

0648 = 19607

0472 = 39215

1000 = 1000

 

How to get drop chance:

Chance = 100 / 'Item rate' * MF_RAID

 

For example, let's calculate chance for Soft Pig Mane (ID: 4416). Server drop rate is x 1.

Chance = 100 / 370 * 1 = 0.27 or 27%

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