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Faller

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Everything posted by Faller

  1. Firstly I'd like to thank you for taking your timing and answering all this questions, it makes everything clear for me now. Some comments about your answers: 1. Ain't it IGG whom changed to mobile sector? I thought Moliyo was different company.. 2. Then we're lucky that they don't care about this game anymore. 3. I wonder how big companies (not that big) can get hacked so easily (or not), allowing outside people to leak their server files is a huge problem 9. Found it in pkodev's archive, thanks. 10. This really makes sense, this games usually have a license for determined years, and as the game was starting to not give them a lot of money (+ they were rebuilding the company with mobile games), plus it would cost them a lot to renew it, they just recycled it. Thanks a lot LikeAlcohol! ................................... Thanks for the information I would have never known this Korean name so far... And true! They are available in pkodev's archive, translated and working. I took a peek at it, and I found out that it has a different version than 1.3x, I'm not sure which version is that, but it surely defers. Thanks again for the information! ................................... Hello Jap! That topic would be really useful for everyone here, make sure to write it when you have time, a lot of people (including me) would appreciate it ^^ Answer to your question in my opinion: I think they were trying to improve TOP, but they could have done it differently, testing features separately and receiving players feedback, but they just made a whole new server with new database.. (which I think they migrated later, not sure). There would be one problem in it though, both servers differ a lot in a few things, like iteminfo.txt (which is actually the same but differently organized), but I'm sure they could have done that And again, thank you all! People like you keep this community alive, which is really important for this game, I hope this forum will exist for at least 5 more years.
  2. Hey guys! I'd like to ask you some random questions about Moliyo and PKO, just for my curiosity. 1. How did Moliyo die? Wasn't it a big MMORPGs company? 2. Are their work free to use by anyone without any copyrights issues? (example: TOP Private Servers) 3. How did we get access to TOP's server files? Was it leaked from their servers? 4. How did they manage handle so many server/players at the same time when TOP was big? They had GMs for every server? All the servers were active? 5. Were there any corrupt GMs inside IGG? e.g. giving away good items to players secretly. 6. What do you think that will happen to TOP in the next few years? Will it die and be forgotten in the sands of time? (this really makes me sad to think about tho) 7. In your opinion, what was the fatal blow for TOP 2 to die? 8. In your opinion, what is the key factor for a TOP Private Server work? (get many players and always progress) 9. What was this TOP version, "Zero of The World"? Is it using TOP 2.0 files? Is there any possibility that someone have access to it's server files? How come there's no pictures or anything about it on google (basically a ghost)? 10. Why didn't IGG just keep TOP2 up, as it would cost about nothing for them to keep the server + they have obtained millions from it? I know that you might not know answers for any of this questions, they are just of my curiosity, some things that I always thought about, but never could get any answers. Thank you for your attention~
  3. Thank you again, Angelix! I'll give it a try.
  4. Just edited my reply! Check it out ^^
  5. Thanks @Angelix!!! I'll look up for that thread, hope I can find it. #EDIT I found it! It's my thread hehehehe Here is the link for it: https://pkodev.net/index.php?/topic/429-pet-poss-bug/#comment-2404 Well, you guys mentioned that we should record the stats added by the Fairy Possession, but how's that possible? Could you give me one example so I apply it to the whole script? Thanks!
  6. Hey @Rinor! Using XAMPP 1.6.6 is a easy go.
  7. Hello everyone! I have a small doubt, when adding status to players with items (example: stone to add +5 str), what should I use to not bug Fairy Body? Thanks!
  8. Hey @Vasil~~ Thanks! I'll try using this part, so I won't need to hook: Appreciate it!
  9. Hey guys! Any tips on how to add money? I've tried "AddMoney ( role , 0 ,QTY )" But no success, I get the following error message: lua function [lua_AddMoney] parameter unit or type error! Thanks!
  10. Faller

    Is This Normal?

    Exactly! hahahahaha
  11. Faller

    Is This Normal?

    Is it normal to say good bye to your old host? I hope I'm not that crazy! hahahaha
  12. Issue solved! Thanks to Sir @Totoka whom always help me when I have no more hopes (I have him LMAO)! Thanks a lot!!!!! ^^ And wtf???!! I can't understand anything... really... C'mon this is alien hahahahaha
  13. Thank you for the replies! I'll try this script out, I appreciate so much that u shared it with us. Thanks <3
  14. Hey guys! I'm having a problem after I've changed my host.. =x I'm still using the same company and stuff, but different host. So, I've configurated everything; DB, Firewall OFF (to test), Server exes (no errors), website (working),.. But, I'm having a problem with the client, whenever I try to connect, I get the "Connection Failed" message, no matter what I do.. and yes, I have already changed the IP to the new one with IPChanger. I've already tested if port 1973 is open in my server, and this website: http://www.yougetsignal.com/tools/open-ports/, points that it's open. I have no idea on what I should do, I've been trying everything.. lol Any helps? My players are currently waiting on me =/
  15. Hey! I'd like if anyone has any ideas on how to make items with expiration date? I don't think there's any scripts for that, but if there is, I'd be really happy if you shared with me. Any ideas on how I can do it? I'm thinking of using log files to store the item date, but am not sure how to delete the item in-game after the expiration date.. lol Seems very complex for now. I hope you can help me, thank you!
  16. I'm trying to edit my own map, I'd like to add alot of effects, grass and objects, but this limitation is holding me down :\
  17. Hey! Thanks for your tip, but it didn't really work with me. I've tried default camera settings + 600x resolution, the problem still persists.
  18. Hey there! I'd like to ask if anybody knows how to bypass game editor's objects limitation? It's really annoying to be limited to 200~400 objects, I can't make maps as I'd like to. Error message: item on screen already reach limit [400], Unable to add new objects! I really hope you can help me, thanks!!
  19. Hey guys! I'd ask if there's any easy way of reading the logs, example: Someone lost his gloves while fusing, I'd like to find what the gems it had and their levels, is there any ways of doing it? The trade logs seems pretty hard to find anything... lol I'll try adding some better logging stuff to my scripts, because I really hate this ones from GameServer itself =x Thanks!
  20. @Sultan Thanks for the tip! I've build my own script using others and mixing them together, it seems to be working fine The only problem that still persists, is that, it doesn't give rewards to ALL players online, but it gives to most, atleast. Anyways, thanks again!
  21. Hey guys! Firsly, I'd like to thank V3ct0r again And secondly, I'm having a small problem with the SQL connection: Any helps? Thanks!
  22. Hey @Angelix! Thanks so much I ended up making my own script, I'm currently testing it, seems to be working fine. If I have any problems with mine, I'll give a try to yours, thanks alot! ~Faller
  23. Sorry for double post! but... I thought it was working properely, but nop. I configurated it to give rewards every 3600 seconds, but it's giving at random times, and sometimes 3 at once. Also, it's not giving the reward to everyone online, any tips on this? I'm using the "Online Time Drop" scripts I posted above. Really in a hurry for this, so if any1 helps, I'll be so thankful!
  24. Alright, we can give it a try Thanks for all your attention, Shako! This thread is closed, the problem was solved.
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