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Graf

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Everything posted by Graf

  1. Суть в том, что GameServer.exe постепенно потребляет все больше и больше оперативной памяти. При смене папки resource проблема исчезает. Прошу посмотреть и помочь. Готов оплатить.
  2. Graf

    fairy

    Reanswer plis, because maindev.ru is close.
  3. Всем привет. В Диспетчере задач во вкладке "Потребление" увидел "GameServer". Потребление памяти, примерно каждые 5 секунд увеличивается на 480-600Кб. Даже не знаю, что скидывать в таком случае)) Может кто помочь?) Наверное TeamViewer поможет))
  4. Спасибо. Я думал там проект C# будет((
  5. Вот DataBase для SQL 2000 Database for SQL 2000 https://yadi.sk/d/B3f7bZvK3Q5rDE
  6. Спасибо, но куда вставлять эти запросы в sql2000?)) Там нет "Создать запрос")) Или.. Есть у кого базы данных для SQL 2000? Does anyone have a database for SQL 2000? Give me plis)
  7. Проблема на скрине. Sql 2000. Запускаю от имени администратора. Пробовал базы с пиратия.су 1,3х и 2,0. Никакие не подключаются.
  8. Есть ли у кого исходники программы "автообновления" клиента? Желательно на русском/английском языке?)) Does anyone have the source code of the program "automatic update" client? It is desirable in Russian/English?))
  9. 1770 я смог получить, а 0x откуда?
  10. А как вы получили из 6000 0x1770?
  11. Это виджет для сайта, который в реальном времени отображает работу порталов на сервере : портал открыт/закрыт, время до закрытия/открытия. Автор @Totoka. Взято тут: https://pkodev.net/index.php?/topic/923-jquery-plug-in-event-timer/ Скриншот: Код: <!DOCTYPE html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <meta name="robots" content="noindex, nofollow"> <meta name="googlebot" content="noindex, nofollow"> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="//code.jquery.com/jquery-3.1.1.js"></script> <link rel="stylesheet" type="text/css" href="/css/result-light.css"> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/later/1.2.0/later.min.js"></script> <link rel="stylesheet" type="text/css" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css"> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script> <style type="text/css"> *{ margin: 0; padding: 0; } body { } .well.heading { padding-top: 4px; padding-bottom: 5px; } .row.template:hover { cursor: default; background-color: #ddd; } </style> <title>Временной отсчет</title> <script type='text/javascript'> var VanillaRunOnDomReady = function() { (function($) { later.date.UTC(); var lastexec = Date.now(); //-- Default Time Formatting var timeFormat = function(sec){ var min = Math.floor( sec / 60 ) % 60; var hrs = Math.floor( sec / 60 / 60 ); sec = sec % 60; return (hrs < 10? '0'+hrs : hrs) +':'+ (min < 10? '0'+min : min) +':'+ (sec < 10? '0'+sec : sec); }; var settings = { currentTime: Date.now(), container: null, eventList: [], template: { selector: null, selectors: { state: null, name: null, time: { curr: null, next: null, }, }, format: { time: { curr: function(remaining,base,prev,next) { if( remaining > 0 ) { return timeFormat(remaining); } return '-- : -- : --'; }, next: function(dura,base,prev,next) { var now = Math.floor(settings.currentTime / 1000); var sec = Math.floor(next.getTime() / 1000); return timeFormat(sec - now); }, }, }, onUpdate: function(dolly, info) {}, onClone: function(dolly, info) {}, } }; var evt = function($info) { var $duration = []; var $state = ''; var $opens = { exceptions: [], schedules: [] }; var $template = $(settings.template.selector).clone(); $template.find(settings.template.selectors.name) .text($info.name); $template.appendTo(settings.container); settings.template.onClone($template, $info); for (var i = 0; i < $info.time.length; ++i) { Array.prototype.push.apply( $opens.schedules, later.parse.cron( $info.time[i] ).schedules ); } for(var i = 0; i < $info.states.length; ++i ) { var state = $info.states[i]; if(typeof state.upto != 'undefined') { $duration.push( state.upto * 1000 ); continue; } $state = state.value; break; } return { info: $info, clear: function() { $opens.exceptions.length = 0; $opens.exceptions = undefined; $opens.schedules.length = 0; $opens.schedules = undefined; $opens.length = 0; $opens = undefined; $template.remove(); $duration.length = 0; $duration = undefined; }, update: function() { var now = settings.currentTime; var state = $state; var sche = later.schedule($opens); var base = new Date(now); var prev = new Date(sche.prev(1,base)); var next = new Date(sche.next(1,base)); var dura = 0; for(var i = 0; i < $info.states.length; ++i ) { if( typeof $duration[i] == 'undefined' ) { break; } var diff = now - (prev.getTime() + $duration[i]); if( diff < 0 ) { state = $info.states[i].value; dura = Math.floor( Math.abs(diff / 1000) ); break; } } if($template.find(settings.template.selectors.time.curr).is(':visible')){ $template.find(settings.template.selectors.time.curr) .html(settings.template.format.time.curr(dura,base,prev,next)); } if($template.find(settings.template.selectors.time.next).is(':visible')){ $template.find(settings.template.selectors.time.next) .html(settings.template.format.time.next(dura,base,prev,next)); } if($template.find(settings.template.selectors.state).is(':visible')){ $template.find(settings.template.selectors.state) .html(state); } settings.template.onUpdate($info,$template); delete base; delete prev; delete next; return this; }, }.update(); }; var events = []; var timer = undefined; var methods = { init: function($settings) { $.extend(true, settings, $settings); $(settings.container).empty(); for (var i = 0; i < events.length; ++i) { events[i].clear(); } events.length = 0; for (var k in settings.eventList) { var $evt = evt(settings.eventList[k]); events.push($evt); } return methods; }, start: function() { if (timer) { clearInterval(timer); } timer = setInterval(function() { settings.currentTime += Date.now() - lastexec; for (var i = 0; i < events.length; ++i) { events[i].update(); } lastexec = Date.now(); }, 1000); }, stop: function() { if (timer) { clearInterval(timer); } }, }; $.extend($, { eventTimer : function(value) { if (methods[value]) { return methods[value].apply(this, Array.prototype.slice.call(arguments, 1)); } if (typeof value === 'object') { return methods.init(value); } $.error('Unhandled calling '+ typeof value +' @value on jQuery.eventTimer') }}); })(jQuery) var timer = jQuery.eventTimer({ currentTime: Date.now(), container: 'div#map-timers>.table.body', template: { selector:'div#map-timers>.template', selectors: { state:'.state', name: '.name', time: { curr: '.curr', next: '.next', }, }, onUpdate: function( dolly, info) { }, onClone: function( dolly, info) { dolly.removeClass('hidden'); }, }, eventList: [ { name: 'Хаос Аргента', //-- Больше информации тут: https://en.wikipedia.org/wiki/Cron time: [ '0 1/2 * * *' ], /* Работает каждые 2 часа с 01:00 */ states: [ { upto: 30 * 60, value:'<span class="label label-success">Открыт</span>' }, //-- Время работы портала { upto: 45 * 60, value:'<span class="label label-warning">Активен</span>' }, //-- Время работы карты { value: '<span class="label label-danger">Закрыт</span>' }, ], }, ] }); timer.start(); } var alreadyrunflag = 0; if (document.addEventListener) document.addEventListener("DOMContentLoaded", function(){ alreadyrunflag=1; VanillaRunOnDomReady(); }, false); else if (document.all && !window.opera) { document.write('<script type="text/javascript" id="contentloadtag" defer="defer" src="javascript:void(0)"><\/script>'); var contentloadtag = document.getElementById("contentloadtag") contentloadtag.onreadystatechange=function(){ if (this.readyState=="complete"){ alreadyrunflag=1; VanillaRunOnDomReady(); } } } window.onload = function(){ setTimeout("if (!alreadyrunflag){VanillaRunOnDomReady}", 0); }//]]> </script> </head> <body> <div id='map-timers'> <div class='hidden row template'> <div class='col-xs-4'> <h4 class='name text-left'> </h4> </div> <div class='col-xs-3'> <h4 class='next text-center'> </h4> </div> <div class='col-xs-3'> <h4 class='curr text-center'> </h4> </div> <div class='col-xs-2'> <h4 class='state text-center'> </h4> </div> </div> <div class='table well heading'> <div class='row'> <div class='col-xs-4'> <h4 class='text-left'> Название </h4> </div> <div class='col-xs-3'> <h4 class='text-center'> До следующего открытия </h4> </div> <div class='col-xs-3'> <h4 class='text-center'> До закрытия </h4> </div> <div class='col-xs-2'> <h4 class='text-center'> Статус </h4> </div> </div> </div> <div class='table well body'> </div> </div> <script> if (window.parent && window.parent.parent){ window.parent.parent.postMessage(["resultsFrame", { height: document.body.getBoundingClientRect().height, slug: "pm30r9c6" }], "*") } </script> </body> </html>
  12. Graf

    Zodiac Map

    Give pliz link on full texture for map.)))
  13. Я не имел в виду id. Я думал он не разобрался в профах)
  14. Собственно есть hex-редактор(HxD). Нужно изменить ограничения iteminfo. 8+к предметов не запускает. Подскажите пожалуйста, как искать эти данные? В какой формат переводить? Заранее спасибо.
  15. Всем привет. Собственно, есть у кого компилятор для такого iteminfo?))
  16. Нашел https://pkodev.net/index.php?/topic/1715-server-gameserver-files-with-a-limit-of-32k-iteminfotxt/#comment-11642
  17. И снова здравствуйте. Прошу объяснить, как поменять ограничения в gameserver.exe . Был гайд на maindev, но... Вы сами знаете)
  18. Вот 100% рабочий. У меня стоит. function ItemUse_85weapon( role , Item ) local Cha_Boat = GetCtrlBoat ( role ) if Cha_Boat ~= nil then SystemNotice( role , "Не может быть использовано, когда Вы в море. " ) UseItemFailed ( role ) return end local Item_CanGet = GetChaFreeBagGridNum ( role ) if Item_CanGet < 1 then SystemNotice(role ,"Чтобы открыть Сундук требуется 1 свободный слот в Вашем инвентаре. ") UseItemFailed ( role ) return end local job = GetChaAttr(role, ATTR_JOB) local lv = GetChaAttr(role, ATTR_LV) local star_rad=math.random ( 1, 2 ) if lv < 85 then SystemNotice(role ,"Ваш уровень ниже 85. Невозможно использовать предмет. ") UseItemFailed ( role ) elseif job == 9 then -- круз GiveItem ( role , 0 , 4274 , 1 , 4 ) elseif job == 8 then --чамп GiveItem ( role , 0 , 4275 , 1 , 4 ) GiveItem ( role , 0 , 4281 , 1 , 4 ) elseif job == 12 then --шарп GiveItem ( role , 0 , 4277 , 1 , 4 ) GiveItem ( role , 0 , 4278 , 1 , 4 ) elseif job == 16 then --вой GiveItem ( role , 0 , 4276 , 1 , 4 ) elseif job == 13 then --клер GiveItem ( role , 0 , 4279 , 1 , 4 ) elseif job == 14 then --см GiveItem ( role , 0 , 4280 , 1 , 4 ) else SystemNotice(role ,"\207\240\229\228\236\229\242 \236\238\230\229\242 \225\251\242\252 \232\241\239\238\235\252\231\238\226\224\237 \242\238\235\252\234\238 \239\238\241\235\229 \226\251\225\238\240\224 \226\242\238\240\238\227\238 \238\241\237\238\226\237\238\227\238 \234\235\224\241\241\224!") --SystemNotice(role ,"Предмет может быть использован только после выбора второго основного класса!") --SystemNotice(role ,"Class mismatch. Item can only be used after second class advancement!") UseItemFailed ( role ) end end
  19. Сама суть в скриншоте) Log: [11-17 15:53:56]GameServer Begin... [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]CGameApp::ProcessPacket (cmd = 1005) Begin... [11-17 15:53:56]CGameApp::ProcessPacket (cmd = 1005) End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[46]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[62]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[62]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[46]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[63]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[47]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:56]PEEKPACKET End! [11-17 15:53:56]Loop End, RunTime[46]ms! [11-17 15:53:56]Loop Begin... [11-17 15:53:56]MgrUnitRun End! [11-17 15:53:56]GameItemRun End! [11-17 15:53:56]MapMgrRun End! [11-17 15:53:56]TimeSkillMgrRun End! [11-17 15:53:56]SaveMap End! [11-17 15:53:56]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[62]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[62]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[46]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[63]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[46]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[62]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:57]PEEKPACKET End! [11-17 15:53:57]Loop End, RunTime[47]ms! [11-17 15:53:57]Loop Begin... [11-17 15:53:57]MgrUnitRun End! [11-17 15:53:57]GameItemRun End! [11-17 15:53:57]MapMgrRun End! [11-17 15:53:57]TimeSkillMgrRun End! [11-17 15:53:57]SaveMap End! [11-17 15:53:57]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[47]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[46]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[63]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[47]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[46]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[47]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[63]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]PEEKPACKET End! [11-17 15:53:58]Loop End, RunTime[46]ms! [11-17 15:53:58]Loop Begin... [11-17 15:53:58]MgrUnitRun End! [11-17 15:53:58]GameItemRun End! [11-17 15:53:58]MapMgrRun End! [11-17 15:53:58]TimeSkillMgrRun End! [11-17 15:53:58]SaveMap End! [11-17 15:53:58]GameAppRun End! [11-17 15:53:58]GameServer End! Проблема произошло из-за релога. Никаких изменений не было. Думал, что карт много запущено, но нет. Есть идеи?)
  20. Проблема решена, путем подключении библиотеки мультипротоколов. Тему можно закрывать.
  21. Допустим есть сайт. Есть "HD/GM online" по ссылке https://pkodev.net/index.php?/topic/687-php-%D1%81%D0%BA%D1%80%D0%B8%D0%BF%D1%82-%D0%B4%D0%BB%D1%8F-%D0%B2%D1%8B%D0%B2%D0%BE%D0%B4%D0%B0-%D1%81%D0%BF%D0%B8%D1%81%D0%BA%D0%B0-hd-%D0%B8-gm-%D0%B2-%D0%B8%D0%B3%D1%80%D0%B5/ Обязательно ли грузить хост программами типа xampp/open server... Или же есть возможность вставить код, заменив ip на внешний с небольшими танцами с бубнами? Если чуть-чуть уточнить, то при запуске файла online.php на Web-хостинге, используя внешний ip-адрес, появляется сообщение "Ошибка: Не удалось подключиться к серверу баз данных!" Методом гугла узнал про "Удаленную базу данных". Но как её настроить на 2000 sql...
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