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Studweiser21

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Everything posted by Studweiser21

  1. Where are you inserting the demonic fruits? Do you receive any errors on system notice?
  2. Sorry @FapFap if I'm asking dumb questions, I'm just hoping to troubleshoot this with you. Have you tried Winter? Wondering if the problem exists on a global level vs just those 3 cities (It appears global, but I think Winter could/would confirm that). Have you edited the harbor operators or any of that coding? What client are you using? Have you tried patching another client to see if this fixes the issue? What else have you tried on your end? What server files are you using as your base? Wondering if we get those answered we could get some more technical support besides me. LOL
  3. Almost sounds like your Sea area isn't defined. Are you trying to launch out of one of the three cities?
  4. Can you get us a screenshot? I'm not sure I can help, but I'm sure a visual will aid someone who can.
  5. You don't happen to have his contact details for either Skype or Discord?
  6. I've tried @V3ct0r as well, but haven't gotten a response. Anyone else developing these? Or anyone have some insight as to what I would need to look for if I were to try and locate someone outside the PKOdev community?
  7. Hey everyone! As ESO nears completion, we are looking for a developer to sell us Offline Stall, unlimited apparel and other mods that are commonly offered by community leaders like @KONG and @Wrexor. If this is something you are interested in, please get in touch with me! Thanks so much!!!
  8. I know that the items are there separate from normal drops, but what links these two together? It seems to me that there has to be something on the CharacterInfo that tells the game, "only players with this mission can get these drops", but I couldn't find the link.
  9. @Angelix I just want to thank you for the very helpful guide. Between referencing your guide, and working with known quests, I was able to play with some variables and conditions to get where I wanted to. I had an idea though when I was working in a Story quest, and remembered that there are monsters that drop items when you are in a quest, essentially quest items, and with that thought, I wondered if you had explored this and had any insight? The quest I'm referring to is "Food for the Navy". It requires 3 items, but you'll notice that two of the items show up in blue text, and only drop when you have the quest. There are more quests that have this same thing, but I couldn't find the tie between the quest, and the iteminfo and how it decided when a character was on the appropriate mission!
  10. Hi everyone! Under advisement from Kong, I'm exploring dedicated servers for my BETA/ Official launch. I was hoping someone could help me with a good breakdown of what my needs might be. I figure if I can plan on different levels of scaling, it should help when shopping for one! Currently it is being ran on: 8 Core, 32gb machine (Internet speeds 30-35mbps download, and 8-14 upload), which could be upgraded speeds of 175mbps, and around 18 upload. I'm curious if anyone could recommend what I SHOULD use for: 150-200 players 400-500 players 600+? Additionally, if anyone has a server recommendation, or if they get a "kick back" for "referring a friend" I'm happy to help if it ends up being the best choice. I think being able to scale up/down depending would be helpful, since I really have no idea on what my potential player count could be. I'm trying to avoid undershooting too much and performance being an issue, but at the same time, overshooting and being out the additional expenses. Thank you all ahead of time!!
  11. Sorry to Zombie this thread, but I'm very curious how! If you're still around BotPRO I'd love to know. If not, I hope someone else can give me some guidance. Thanks so much!!
  12. Tried different ways, and checked for additional functions with the same "Skill_WuYin_En" and was still unable to get it to work. Very strange all together.
  13. If you change it to 1,-1 you are removing the weapon requirement from the skill.
  14. You understood my question perfectly. I did try what you mentioned and was unable to get it to work. Cant help but wonder if the coding is somewhere else too and maybe you have to change both? I don't know. Ill try yours once in home just to make sure I didn't mess something up the first time.
  15. @saa0dI can help you with whatever items you're looking to code. I used to use Razvan's item maker a long time ago, but once I started comparing items against each other, I was able to figure out which one had the similar qualities I wanted and re-coded myself. Let me know if you need any help learning this, and you'll never need an item maker again. =)
  16. Hi all! I'm trying to edit the rebirth skills base damage. Ideally, I'm thinking of having skill level increases similar to how normal skills work. I've tried different calulations, but I can't seem to get the damage to increase beyond the default. function SkillArea_Circle_WuYin( sklv ) local side = 1000 SetSkillRange ( 4 , side ) end function SkillCooldown_WuYin( sklv ) local Cooldown = 30000 return Cooldown end function SkillSp_WuYin ( sklv ) local sp_reduce = 125 return sp_reduce end function Skill_WuYin_Begin ( role , sklv ) local sp = Sp(role) local sp_reduce = SkillSp_WuYin ( sklv ) if sp - sp_reduce < 0 then SkillUnable(role) return end Sp_Red (role , sp_reduce ) end function Skill_WuYin_End ( ATKER , DEFER , sklv ) --Ethereal Slash local sklv = sklv local dmg = math.random ( 999 , 1000 ) * sklv Hp_Endure_Dmg ( DEFER , dmg ) end This is the latest one, which you can see I've tried assigning math.random to it, and then just tightening up my damage levels to be within the 1 point of 1,000 that I wanted. And here's the original code: function SkillArea_Circle_WuYin( sklv ) local side = 800 SetSkillRange ( 4 , side ) end function SkillCooldown_WuYin( sklv ) local Cooldown = 30000 return Cooldown end function SkillSp_WuYin ( sklv ) local sp_reduce = 125 return sp_reduce end function Skill_WuYin_Begin ( role , sklv ) local sp = Sp(role) local sp_reduce = SkillSp_WuYin ( sklv ) if sp - sp_reduce < 0 then SkillUnable(role) return end Sp_Red (role , sp_reduce ) end function Skill_WuYin_End ( ATKER , DEFER , sklv ) local dmg = math.random ( 350 , 650 ) Hp_Endure_Dmg ( DEFER , dmg ) end Ideally, I'm looking for the correct part to add where the damage would be 1,000 base + an additional 1,000 per skill level. And admittedly, if anyone has a solid understanding of Headshot (where PR is not calculated), I'd like that to be configured in as well. Thanks so much!
  17. A lot of stuff has changed since my GM days. I'll look into both of these and see if I generate any answers (and hopefully less questions).
  18. Hi All. Thinking of building a NPC that would need to pull stats from SQL's database. It would need to figure out the % of Crusaders/Champs in relationship to the server's quantity of 2nd advancement characters. I'll do the best I can to explain in formula. W= Server total of 2nd advancement characters X= Number of Champs/Crus Y= Number of SS Z= Number of Voy/SM/Cleric W = X + Y + Z NPC would need to identify that the player is either part of X group, Y group or Z group. Then exchange rate would be: A champ/Crus using the NPC would exchange 1 item for: W - (Y+Z) = Number of items. A Cleric using this same NPC would get: W (X+Y) = Number of items. I feel like trying to explain this generically is kind of hard, but I hope this is a start. Maybe as some of you see this, you'll know what questions need to be asked/answered so I can help. Thanks in advance all!
  19. Hi Kong, Given that the machine is a dedicated machine, and behind a secondary router that has no connection to my personal machines, I'm not worried about privacy attacks on it. The machine was a clean install, with nothing but the server files being added. As far as IP changing, I know that you can use websites to direct your traffic to your ever changing IP. I can't speak for downtime as I haven't had a server operational in years, but I do know that I was able to keep it running upwards of 99% of the time. To any future players who might end up playing my server some day, I will say I'm inexperienced. I've already admitted to that. That is why I'm here, asking everyone who will listen for advice, guidance and help building something that doesn't feel inexperienced. In terms of investing, I'm happy to buy scripts, security features and anything else the server needs, and if by some chance my server became something like a ROSO size server, then yes, I'd move it to an offsite server. I guess I struggle because I don't see this as a business but as an opportunity to give back to the community which has given me years of valued entertainment. A business would have a clear, definitive line and intent to make money, where I don't. I just assumed any profits made from an item mall would go into the server, whether that is increased internet speeds, a VPS, scripts, and other developments. Please don't take any offense to my response, I'm simply presenting my side and my understanding which is based off of two previous servers I ran. I could very well come back to you in a few months and say "Kong, you were right". And thank you for taking your time to discuss these valid points. Maybe this topic will help other new admins figure out the best course of action for their servers as well. =)
  20. I just figured with the server I'd have a physical asset if it failed (to which I could resell if need be). I don't have a clear timeline yet on deployment so starting a monthly cost before I get clear on the goals and hopefully team members seemed like a tough choice either way. At least this way would allow me to see what has been successful and make full use of the supporters on PKODev. I imagine if I'm ever in the 300-500 player range, then a VPS would be my go to choice, but until then, this progression seems the most logical to me.
  21. Good to know for next time. Right now, I'm set up with a 8 core, 32gb ram. I just want to avoid any bottlenecks for the end user as much as I can. I figure then the only issue might be read/write speed then internet speeds. Thank you all for the support already. Its been enlightening. =)
  22. Last ones I used a dedicated machine. Is there some benefit to using a VPS? I guess I'm not entirely sure of the difference. I just assumed owned hardware where I could customize the settings and check it at my physical location was the best/only option.
  23. Hi all, First off, thanks for even checking out this post. I'm hoping beyond hope that I get some hits back on this. A bit about me: I'm an adult (30+) looking to make my 3rd server. My first two were many years ago (Twilight Sea Online and Immortal Sea Online). Both held their own for about 6-10 months. They would be considered medium/hard difficulty. My wife and I were extremely active GMs, but due to duping and general lack of understanding at the time, we had to shut down. I'm hoping to start something new after trying SO many of the new servers. I have lots of ideas and thoughts, and can execute most of them, but for what I can't, I'm hoping for experienced players and scripters who LOVE this game. I'll be buying/building a desktop to run it at my house and if it gains enough traction, I am able to possible run it off of a dedicated off site server out of my own pocket. My ideal candidates are mature, easy to get along with, and excited about a new project that I hope re-defines what we all want in our gaming experiences. So if you think this might be for you, then message me! Share a story of your best TOP moment, or the biggest success or failure. Lets bond over why we are all here, and see if we can make something awesome. Oh, and if anyone has any public questions they think would be best a part of this topic, please ask too. Thanks all for reading! TL;DR (An entirely too positive person, hoping to find like minded individuals to build ANOTHER TOP server *gasp*)
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