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Showing content with the highest reputation on 07/28/2023 in all areas

  1. 1 point
    ofc. Tell me if you find something too
  2. 1 point
    local rad = math.random ( 1, 100 ) This means it'll randomly choose a number between 1 and 100 if rad<=50 then If the random number is less than or equal to 50 do this local Elf_URE = GetItemAttr(Item_Traget,ITEMATTR_URE) --当前耐久记录剩余封印点数 str = str + 1 if Elf_URE >= 50 then Elf_URE = Elf_URE-50 end SetItemAttr( Item_Traget ,ITEMATTR_VAL_STR ,str ) SetItemAttr( Item_Traget ,ITEMATTR_URE ,Elf_URE ) Else (meaning >=51), do the curse part. You can: Decrease the maximum value, eg. math.random (1, 60) Increase the threshold for positive result (not cursing), eg. if rad<=70 then Or both!
  3. 1 point
    Didnt say there was…? But if you want to take it there, sure, everything is wrong when the community uses a xampp/php version from the 2000s. just asking if anyones built out complete websites using other stacks…
  4. 1 point
    Well. I have been working on the design of the new characters for my project, and I wanted to see the opinion of others What do you think? is the height correct? Is the design okay? Look at some pictures Bueno. He estado trabajando en el diseño de los nuevos personajes para mi proyecto, y queria ver la opinion de los demas ¿Qué piensas? la altura es correcta? ¿Está bien el diseño? mira algunas fotos
  5. 1 point
    1. no need to modify the engine. It is the same engine and if they can be used as is but using many meshes costs more resources. The best thing to do is to use a mesh with few polygons and well defined. 2. They are the 4 original classes, only I added the woman and the small child
  6. 1 point
    looks silly but it is something that not many have achieved. compared to the old models I think it is ideal my project is a long time since the source code came out As you have already seen, the images are the protagonists I'm recreating the character creator so I can use 6 playable characters I have removed all the forms so I can use another system of user interfaces I intend to remodel all the characters and structures use 256x256 textures for low mesh items and 512x512 for models with higher resolution with 24bit png extension and thus save a lot of memory I already have the server clean removed all maps except 1 for testing quest ,items and skill removed I practically started from 0 and I intend to do a complete rework
  7. 1 point
    Hello @Hobbiest, We used this program to get models from the client: To export animations, as I remember, we used this plugin for 3D max: The buildings and trees were animated by hand in Blender. Objects floating on water, fire, smoke and flags were made using Unity3D resources.
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