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Lone Tower - Instance

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System Name: Lone Tower - Instance

 

Screenshot_1.png.5c88ff36fa1debb6b0df47f3ab02b65b.png

 

 

Credits:

@Wisdom Pirates Online

@AngelixRush map scripts helped me a lot to creating this.

@KONG, an old bugged extension helped me a lot to creating this.

 

Lone Tower Instance - Showcase

 

Introduction:

The Lone Tower Instance is a map where party must complete waves before the time given by the system ends.

Your main goal is to eliminate a certain amount of monsters to summon the boss on the map and thus advance to next floor.

After entering the map together with your party the leader must activate the map so that the monsters appear and the time begins to count.

Each floor will grant rewards upon the boos is been defeated.

The instance consists in a total of 6 waves.

Each wave has a total duration of 3 minute(s).

Completing a wave before the time gone will accumulate the time of next wave.

 

Features:

- Most common functions from map can be configured thought variables;

- Non-pk zone;

- Totally easy to understand and modify functions;

- Configurable ADS system to inform players remaining time to complete a wave;

- Functionally map copies;

- When advancing to next floor, dead members are teleported out of instance;

- If all party members die, the instance is closed;

 

Any suggestion welcome.

 

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I'm assuming if you are using KONG's LT.

There were a few mobs, spawning outside the map area (Don't recall which floor).

Another bug that was known was spawning of members, where 1 of the members if full party, would not be able to move, and spawned in a certain spot near their team. (Don't recall which floor).

Overall, nice edition.

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20 hours ago, FruitJuice said:

I'm assuming if you are using KONG's LT.

There were a few mobs, spawning outside the map area (Don't recall which floor).

Another bug that was known was spawning of members, where 1 of the members if full party, would not be able to move, and spawned in a certain spot near their team. (Don't recall which floor).

Overall, nice edition.

Hello @FruitJuice !

No, i'm not using KONG's LT.

All scripts are coded from zero using as base Rush Map from Angelix as like i said, meaning that these bugs are not present there.

 

Thanks for comment.

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