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martinx09

Skill (animation) speed faster based on atk speed?

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Is there a way to make skills (or their animations, I guess) faster based on attack speed?

 

For example make conch ray or spiritual bolt faster based on atk speed,

or at least make it so that the wait/delay before you can move again after casting is shorter.

 

I know that the basic attack has this, since the animation is faster based on atk speed,

but I have no idea if you can apply that same concept to other skills/animations from script.

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54 minutes ago, martinx09 said:

Is there a way to make skills (or their animations, I guess) faster based on attack speed?

 

For example make conch ray or spiritual bolt faster based on atk speed,

or at least make it so that the wait/delay before you can move again after casting is shorter.

 

I know that the basic attack has this, since the animation is faster based on atk speed,

but I have no idea if you can apply that same concept to other skills/animations from script.

The only way currently available is animation tweak. we remove totally most of the animation. I'm not sure about your request.

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54 minutes ago, kyleflow said:

The only way currently available is animation tweak. we remove totally most of the animation. I'm not sure about your request.

That's editing CharacterAction.tx, right?

Only question I have regarding that, is how do you know which ID is equal to which specific skill?

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36 minutes ago, martinx09 said:

That's editing CharacterAction.tx, right?

Only question I have regarding that, is how do you know which ID is equal to which specific skill?

Just search for the ready to use tweak. Already solved all your concerned.

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On 7/10/2023 at 7:10 AM, champ said:

If I remember correctly you can modify velocity variable in CCharacterModel::PlayPose

As champ said, the correct way would be to change the velocity float modifier inside source. CharacterAction.tx contains only the base animation duration I believe.


"Beware of bugs in the above code; I have only proved it correct, not tried it."

- Donald E. Knuth

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