martinx09 0 Report post Posted July 8, 2023 Is there a way to make skills (or their animations, I guess) faster based on attack speed? For example make conch ray or spiritual bolt faster based on atk speed, or at least make it so that the wait/delay before you can move again after casting is shorter. I know that the basic attack has this, since the animation is faster based on atk speed, but I have no idea if you can apply that same concept to other skills/animations from script. Quote Share this post Link to post Share on other sites
kyleflow 35 Report post Posted July 8, 2023 54 minutes ago, martinx09 said: Is there a way to make skills (or their animations, I guess) faster based on attack speed? For example make conch ray or spiritual bolt faster based on atk speed, or at least make it so that the wait/delay before you can move again after casting is shorter. I know that the basic attack has this, since the animation is faster based on atk speed, but I have no idea if you can apply that same concept to other skills/animations from script. The only way currently available is animation tweak. we remove totally most of the animation. I'm not sure about your request. Quote Share this post Link to post Share on other sites
martinx09 0 Report post Posted July 8, 2023 54 minutes ago, kyleflow said: The only way currently available is animation tweak. we remove totally most of the animation. I'm not sure about your request. That's editing CharacterAction.tx, right? Only question I have regarding that, is how do you know which ID is equal to which specific skill? Quote Share this post Link to post Share on other sites
kyleflow 35 Report post Posted July 8, 2023 36 minutes ago, martinx09 said: That's editing CharacterAction.tx, right? Only question I have regarding that, is how do you know which ID is equal to which specific skill? Just search for the ready to use tweak. Already solved all your concerned. Quote Share this post Link to post Share on other sites
martinx09 0 Report post Posted July 8, 2023 13 minutes ago, kyleflow said: Just search for the ready to use tweak. Already solved all your concerned. I want to change stuff myself, but thanks anyway. Quote Share this post Link to post Share on other sites
wolfenx 108 Report post Posted July 9, 2023 if you speak spanish you can explain by discord wolfendev or Wolfen#1498 Quote Discord: rewolfen Share this post Link to post Share on other sites
mkhzaleh 134 Report post Posted July 9, 2023 (edited) this case show only , you need source to done it Edited July 9, 2023 by mkhzaleh Quote Share this post Link to post Share on other sites
champ 147 Report post Posted July 10, 2023 If I remember correctly you can modify velocity variable in CCharacterModel::PlayPose Quote Share this post Link to post Share on other sites
Mdrst 42 Report post Posted July 12, 2023 On 7/10/2023 at 7:10 AM, champ said: If I remember correctly you can modify velocity variable in CCharacterModel::PlayPose As champ said, the correct way would be to change the velocity float modifier inside source. CharacterAction.tx contains only the base animation duration I believe. Quote "Beware of bugs in the above code; I have only proved it correct, not tried it." - Donald E. Knuth Share this post Link to post Share on other sites