noanshadow
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Posts posted by noanshadow
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anyone know how I can make an expecific mob drop items to all users who attack it?
for example, to make a world boss and everyone can get a prize, not just the one who kills him.
I try to base myself on this, but I can't find a way: Killed by (Using function GetExp_New ) -
Hi v3ct0r, I take the opportunity to release the section with some ideas.
*button with maps events time function (CA,FC,DS,DW)
*Buttom AutoTrace function
*Mounts system
*Hp and SP Bar below the character or HP percentage
*Guild system with guild bank
* Extension Bank or bank shared
* buttom battle power system (Earn a higher title by increasing your Power)
* buttom Achievements system ( for example if you kill 5 mobs first time obtain items or tittle)- 1
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as it is visualized in the first image, I try to add more land, but I can not find a solution, because if I approach the two fragments of the map, visually it looks bad.
in the second image I show how the terrain, has the same colors referring to its height -
I am trying to join two fragments of maps, but I have the disadvantage that they are at different heights, I use "heigth map generator" but I can not make it work correctly, even putting heigth = 0 in some specific areas, it continues in the same way.
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could guide me please how to create a system of the type promotional code of a single use, since I do not know how to implement so that it can be used only once
example
/2a1xjq for claim X item
or
/welcome for claim welcome chest -
I would like to know how to get those random attributes or have the option to create specific attributes.
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I was trying to create a pet, but I had problems that it starts to generate imaginary attributes every time it loses stamina, since they do not upload statistics, they are only visual.
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I have reviewed much of the forum and I can not find the solution, I seemed to have seen someone who explained how to do it. I would like the statistics of the items to be displayed.
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32 minutes ago, V3ct0r said:Hello @noanshadow!
You have to compile this code into DLL library in Visual Studio. Send your Game.exe, I will help you with it.
Game.exe
Thx V3ct0r! -
I can't understand how to make it work, you could guide me a little please, since I don't understand much c++
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I would like to know if there is anyone who knows how to do it and could please explain to me or if there is a guide in Russian
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does anyone know or have the function to count how many players are inside a map?
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would you like to know if there is a guide on how to create/edit mobs?
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Hello everyone, I am trying to use a function provided by the user @Angelix , but I am unable to enter the first conditional related to time, I implemented a print to check if it entered, but I cannot find a way.
function map_copy_run_garner2(MapCopy) ChaosArgent.Alive = GetMapActivePlayer(MapCopy) if ChaosArgent.Alive > 0 then ChaosArgentCheater(MapCopy) end local Second = tonumber(os.date("%S")) local Minute = tonumber(os.date("%M")) if (Minute - math.floor(Minute / 5) * 5) == 0 and Second == 0 then --Problem Here Notice("<"..ChaosArgent.Config.General.MapName..">: There are still "..ChaosArgent.Alive.." players alive.") ChaosArgent.SpawnNum = Minute/5 if ChaosArgent.Config.Monsters[ChaosArgent.SpawnNum] ~= nil then if ChaosArgent.Alive >= 1 then for i = 1, table.getn(ChaosArgent.Config.Monsters[ChaosArgent.SpawnNum]), 1 do local ID = ChaosArgent.Config.Monsters[ChaosArgent.SpawnNum][i].ID local X = ChaosArgent.Config.Monsters[ChaosArgent.SpawnNum][i].X * 100 local Y = ChaosArgent.Config.Monsters[ChaosArgent.SpawnNum][i].Y * 100 local Monster = CreateChaEx(ID, X, Y, 145, 60, MapCopy) SetChaLifeTime(Monster, 299000) end end end end end
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Hi, could someone provide me with a guide on how to use xampp to install a web page?
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Map glue and cut tool
in Development
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Hello @V3ct0r, I would like to know if you could explain some method similar to the ".cut" function instead of it being rectangular, making round cuts or even uniform. as well a function to rotate a fragment to be cut