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Content Count
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Joined
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Days Won
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Posts posted by Angelix
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Do you have LuaSQL added in your GameServer? Check if it was added correctly.
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What "fake" rates?
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3 hours ago, BugsBunny said:Great, thank you @Angelix ! I never made a quest but question is, do i have to edit "Day-week-year" stuff or this is how they work?
Would you mind reading the guide?
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MISSION_TYPE: This can only be two choices (they have to be typed as followed, even with quotation marks):
- "Daily": Quest only repeatable once a day.
- "Weekly": Quest only repeatable once a week.
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MISSION_TYPE: This can only be two choices (they have to be typed as followed, even with quotation marks):
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You won't get your hands on FoxLV II files since they were never shared and probably won't. As for V2.4 files, you can get them on from around the forum, they've been shared including it's corresponding TradeServer files.
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2 hours ago, BugsBunny said:@Angelix Hello there <3
How can I create a Daily quest just like the Winter one ?
Read the guide, “Custom Quest Part IX” mentions how to do it as a daily quest.
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38 minutes ago, Serenity said:local aspd = math.floor ( 100000/ (math.min ( math.floor( 65 + Agi(role) * Aspd_agi_rad[job] ) , 9999 ) ) )
so thats the way to do it? or how i want it to be 9999!
It will be 9999 without modifiers like Berserk or other effects.
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That the formula where it caps at 300...
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Try checking out the function "ExAttrCheck" within AttrCalculate.lua, it sets a maximum of 300 base attack speed.
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The code takes 2 crystals when it fails, get this piece of code:
local a = Check_CG_beuplv ( Item_beuplv_Lv ) if a == 0 then R1 = RemoveChaItem ( role , Item_ScItem_ID , 1 , 2 , ItemBag [0] , 2 , 1 , 0 ) R2 = RemoveChaItem ( role , Item_YxItem_ID , 1 , 2 , ItemBag [2] , 2 , 1 , 0 ) if R1 == 0 or R2 == 0 then LG( "beuplv" , "Delete item failed" ) end local cha_name = GetChaDefaultName ( role ) LG( "JingLian_ShiBai" , "Player "..cha_name.." Strengthening has failed" ) SystemNotice( role , "Sorry, Strengthening has failed. Some items have disappeared!") return end
And remove this:
R1 = RemoveChaItem ( role , Item_ScItem_ID , 1 , 2 , ItemBag [0] , 2 , 1 , 0 ) R2 = RemoveChaItem ( role , Item_YxItem_ID , 1 , 2 , ItemBag [2] , 2 , 1 , 0 )
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Updated the guide a bit.
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On 7/3/2018 at 8:44 PM, ZidSliverr said:QUEST MONSTER KILL:
1. The name of the search shows "Unknown search name".
2. When you kill the monster "Sleepy Nail" it is not added to the counter "0/5"
3. I receive the following errors on the screen-TriggerProc: incorrect function notification or trigger does not have any action notice! ID = 54465
-CCharMission :: Killware: the mission management function [TriggerProcc] could not return!
DefineMission( 12000, "Atrapando Caracoles", 12001 ) MisBeginTalk( "<t>Ahooy Pirata!, Esos moluscos an sobrepoblado las bordes de Argent City nesesitamos reducir su numero, aunque el Cocinero quiere sus capazones! en fin tu solo matalos!" ) MisBeginCondition(NoMission, 12001) MisBeginAction(AddMission, 12001) MisBeginAction(AddTrigger, 120011, TE_KILL, 71, 5 ) MisCancelAction(ClearMission, 12001) MisNeed(MIS_NEED_KILL, 71, 5, 10, 5) MisResultTalk( "<t>Menos mal que pudiste con eso sabandija, ahora te dare tu recompenza, ... no tendras algo de Ron?") MisHelpTalk( "<t>Estan en las puertas, te digo un secreto? El Gran rey Almeja(Great King Clam) anda cerca Grrrrrrr!.") MisResultCondition(HasMission, 12001) MisResultCondition(HasFlag, 12001, 14 ) MisResultAction(TakeItem, 262, 1 ) MisResultAction(AddExp, 1000, 1000 ) MisResultAction(AddMoney, 100000, 100000 ) MisResultAction(ClearMission, 12001 ) InitTrigger() TriggerCondition(1, IsMonster, 71) TriggerAction(1, AddNextFlag, 12001, 10, 5) RegCurTrigger(120011)
I'm barely going active again, I don't know if you fixed your issue by now, but I believe your issue has to do with the quest ID being too high.
Creo que tu problema es porque el ID de tu mision es muy alta, intenta poner una diferente pero mas baja, menos de 6 mil. -
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4 hours ago, wh35199 said:where server files link?
only script file?Yes, that's all you need if you really want them.
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On 4/9/2018 at 8:03 PM, BlackBarba said:its work with 1.38
and @KONG you plan to release this files are you working with source?
The files from this thread are already released, which he said not to use. As for sources, he won't release them as it's for his upcoming server.
On 4/22/2018 at 9:28 AM, wh35199 said:now 2018 @KONG where are you ?
He's busy, if you want the files from this thread, you have to look through the posts.
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Deleted.
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You can start with this!
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Can you provide me with the map files from client? I won't download almost 1GB of client from MEGA just for one map file.
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Yes I know that, but do you have a detailed guide for it? That way I know the detailed stuff and can recreate it.
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Is there a guide to it?
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Why do you need it?
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You can use the forum's search function:
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6 hours ago, x3w0r said:> Requires hexing Game Server
> Requires changing apparels durability to 25000 instead of 20000 (So that it doesn't confuse between an apparel and a normal item, else it will be messed up)
> Requires changing some lines (durability and fusion check) in forge.lua
> Requires an NPC script to set old fused items durability to 25000 (If it's a running server, if you don't do that things will be problematic)
Ah yes I know, I already have it like that.
That's why I'm saying it's possible.
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7 minutes ago, Spidpex said:Aint it possible to modify this, so that all items between 1-700 can be fused?
It's possible to make any ID fuseable.
LuaSQL
in Questions & Help
Posted · Report reply
Try changing “LuaSQL” to “LuaSql” to see how that works.