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Angelix

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Posts posted by Angelix


  1. 3 hours ago, BugsBunny said:

    Great, thank you @Angelix ! I never made a quest but question is, do i have to edit "Day-week-year" stuff or this is how they work? 

     

    Would you mind reading the guide?

     

    Quote
    • MISSION_TYPE: This can only be two choices (they have to be typed as followed, even with quotation marks):
      • "Daily": Quest only repeatable once a day.
      • "Weekly": Quest only repeatable once a week.

     

    • Haha 1

  2. The code takes 2 crystals when it fails, get this piece of code:
     

    	local a = Check_CG_beuplv ( Item_beuplv_Lv )
    	if a == 0 then
    		R1 = RemoveChaItem ( role , Item_ScItem_ID , 1 , 2 , ItemBag [0] , 2 , 1 , 0 )
    		R2 = RemoveChaItem ( role , Item_YxItem_ID , 1 , 2 , ItemBag [2] , 2 , 1 , 0 )
    		if R1 == 0 or R2 == 0 then
    			LG( "beuplv" , "Delete item failed" )
    		end
    		local cha_name = GetChaDefaultName ( role )
    		LG( "JingLian_ShiBai" , "Player "..cha_name.." Strengthening has failed" )
    		SystemNotice( role , "Sorry, Strengthening has failed. Some items have disappeared!")
    		return 
    	end

    And remove this:

    		R1 = RemoveChaItem ( role , Item_ScItem_ID , 1 , 2 , ItemBag [0] , 2 , 1 , 0 )
    		R2 = RemoveChaItem ( role , Item_YxItem_ID , 1 , 2 , ItemBag [2] , 2 , 1 , 0 )

     


  3. On 7/3/2018 at 8:44 PM, ZidSliverr said:

    QUEST MONSTER KILL:

     

    1. The name of the search shows "Unknown search name".
    2. When you kill the monster "Sleepy Nail" it is not added to the counter "0/5"
    3. I receive the following errors on the screen

    -TriggerProc: incorrect function notification or trigger does not have any action notice! ID = 54465

    -CCharMission :: Killware: the mission management function [TriggerProcc] could not return!

     

    
    DefineMission( 12000, "Atrapando Caracoles", 12001 )
    	
    	MisBeginTalk( "<t>Ahooy Pirata!, Esos moluscos an sobrepoblado las bordes de Argent City nesesitamos reducir su numero, aunque el  Cocinero quiere sus capazones! en fin tu solo matalos!" )
    	MisBeginCondition(NoMission, 12001)
    	MisBeginAction(AddMission, 12001)
    	MisBeginAction(AddTrigger, 120011, TE_KILL, 71, 5 )
    	MisCancelAction(ClearMission, 12001)
    	
    	MisNeed(MIS_NEED_KILL, 71, 5, 10, 5)
    	
    	MisResultTalk( "<t>Menos mal que pudiste con eso sabandija, ahora te dare tu recompenza, ... no tendras algo de Ron?")
    	MisHelpTalk( "<t>Estan en las puertas, te digo un secreto? El Gran rey Almeja(Great King Clam) anda cerca Grrrrrrr!.")
    	MisResultCondition(HasMission, 12001)
    	MisResultCondition(HasFlag, 12001, 14 )
        MisResultAction(TakeItem, 262, 1 )
    	MisResultAction(AddExp, 1000, 1000 )
    	MisResultAction(AddMoney, 100000, 100000 )
    	MisResultAction(ClearMission, 12001 )	
    	
    	InitTrigger()
    	TriggerCondition(1, IsMonster, 71)	
    	TriggerAction(1, AddNextFlag, 12001, 10, 5)
    	RegCurTrigger(120011)

    123.png.095bd10146684355dcab2cd9ab11883a.png

    I'm barely going active again, I don't know if you fixed your issue by now, but I believe your issue has to do with the quest ID being too high.

    Creo que tu problema es porque el ID de tu mision es muy alta, intenta poner una diferente pero mas baja, menos de 6 mil.


  4. On 4/9/2018 at 8:03 PM, BlackBarba said:

    its work with 1.38

    and @KONG you plan to release this files are you working with source?

    The files from this thread are already released, which he said not to use. As for sources, he won't release them as it's for his upcoming server.

     

    On 4/22/2018 at 9:28 AM, wh35199 said:

    now 2018 @KONG where are you ?

    He's busy, if you want the files from this thread, you have to look through the posts.

    • Like 1

  5. 6 hours ago, x3w0r said:

    > Requires hexing Game Server

    > Requires changing apparels durability to 25000 instead of 20000 (So that it doesn't confuse between an apparel and a normal item, else it will be messed up)

    > Requires changing some lines (durability and fusion check) in forge.lua

    > Requires an NPC script to set old fused items durability to 25000 (If it's a running server, if you don't do that things will be problematic)

    Ah yes I know, I already have it like that. :)

    That's why I'm saying it's possible.

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