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x3w0r

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Posts posted by x3w0r


  1. 3 hours ago, Slaiman said:

    If it's from wrexor then I assume you're using a stolen version, since wrex should have probably explained how things work (plugin folder).

    His version is from Victor's since Wrexor provides .pko as a file extension with its loader.

    • Like 1

  2. Until the original developer finishes coding this, I don't recommend using it due to so many errors I have experienced, and after I have run several tests on the website files, if your SQL service goes down, your SQL credentials will show up, I expect a nice improvement later on this, until then, should avoid using this except for testing purposes.

    • Like 1

  3. MY recommendations:

     

    -Using PKO 1.38 or 1.36 Clean server files and customizing them your own way.

    -Not using any free released website (1.0.0 pkosite should do)

    -Getting someone that can provide you a secure website coding (Releasing back doors out of it)

    -I recommend @V3ct0r for fixed server executables

    -For mods, I recommend @KONG & @Wrexor, as well as @V3ct0r

    -For design/freelance matters, @dcx

    -List of trusted developers:

    *KONG

    *Wrexor

    *V3ct0r

    *deguix

    *Angelix

     

    -Advices:

    *Don't trust whoever it is.

    *Always be aware from people.

    *Never make an opening for script kiddies (they still exist, we're close to 2018, some level up please...)

    • Like 3

  4. I don't know, I am not sure neither, but imho I don't think that building a client in 64x version would make a difference on its flexibility, rather than this, probably should make TOP client adapted to CPU hyperthreading as well as reducing the amount of ram that it consumes the more time it is open.


  5. 18 hours ago, deguix said:

    I've been attempting to fix the codes too, but I'm still stumped on 3 big ones, that's why I didn't release what I have so far. I guess I'll just release it as is then as soon as possible. I just need to make a compilation on all changes I made into commits. My files are based on the changed client/server files from 2.x.

     

    Doesn't pko run the source based on 1.38 files?

    It does actually run on that version, I guess a 1.38 version of src is floating elsewhere in the web.


  6. So, I literally spent over 2 months (not full time/student) trying to fix the source codes, each error that gets fixed makes apparition to another one, I don't believe that either IGG/Moliyo/XHDW would run a bugged game, neither be able to compile it.I believe that @jianjian is the one who sold the SRC to our community, would anyone explain why this is looking so much like been modified before being sold?There are many discontinued codes/non-existing ones.

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