Lucky 65 Report post Posted May 2, 2016 Anyone know how to fix this bug, i tried looking in .res files only "Lv" i found but for gem lv none, also tried in game.exe i looked for strings just found "Lv" called from .res file Game.exe and en_US.txt: Game.rar Quote Share this post Link to post Share on other sites
Jones 36 Report post Posted May 2, 2016 (edited) what r u trying to do? Edited May 2, 2016 by Jones Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted May 2, 2016 fix this bug from 4Lv Gem of Rage to Lv4 Gem of Rage Quote Share this post Link to post Share on other sites
Wrexor 61 Report post Posted June 22, 2016 Need to edit game.exe Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted June 22, 2016 what shud i look for ascii? %d Quote Share this post Link to post Share on other sites
Wrexor 61 Report post Posted June 22, 2016 Its not formatting a string but adding it _itoa_s(rItemForgeInfo.nStoneLevel[0], szBuf,sizeof(szBuf) ,10); // Get gem level and store it in szBuf sEquipState += szBuf; // Add level to the string sEquipState += RES_STRING(CL_LANGUAGE_MATCH_837); // Add "Lv " sEquipState += rItemForgeInfo.pStoneInfo[0]->szDataName; // Add gem name sEquipState += "\n"; // Add new line What you have to do is add CL_LANGUAGE_MATCH_837 first and then add level. You can do this by just moving code around. Original code: Level after string: Note that address will not match for you, search for "CL_LANGUAGE_MATCH_837". There are 3 occurrences, one for each socket. 3 Quote Share this post Link to post Share on other sites
Lucky 65 Report post Posted June 23, 2016 14 hours ago, Wrexor said: Its not formatting a string but adding it _itoa_s(rItemForgeInfo.nStoneLevel[0], szBuf,sizeof(szBuf) ,10); // Get gem level and store it in szBuf sEquipState += szBuf; // Add level to the string sEquipState += RES_STRING(CL_LANGUAGE_MATCH_837); // Add "Lv " sEquipState += rItemForgeInfo.pStoneInfo[0]->szDataName; // Add gem name sEquipState += "\n"; // Add new line What you have to do is add CL_LANGUAGE_MATCH_837 first and then add level. You can do this by just moving code around. Original code: Level after string: Note that address will not match for you, search for "CL_LANGUAGE_MATCH_837". There are 3 occurrences, one for each socket. its works but how i add a space between GemLv and GemName For example Lv1 Gem of Rage Quote Share this post Link to post Share on other sites