ratonter
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Posts posted by ratonter
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need help with this issues
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hello who can help me with yammi tool iam trying to open it and get this issues and some about terraininfoget this
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On 10/25/2020 at 1:06 PM, BeGood/RespectPeople said:Tool show no meshes with texture name 1.BMP. If you see no model after export - try to scale away and check texture name you used
P.S.: Teach me how to edit thread...
hello sir, iam trying to use the tool but it show many error.. can u make a video tutorial, showing us how u use it without problems. we would all appreciate it
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we all glad for ur update, thanks so much for update ur tool old bro
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28 minutes ago, BeGood/RespectPeople said:man thanks so much for that..thanks alot
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Hello everyone...
who know something to export, import (obj, lgo files)
or something like PKO Model viewer. thanks alot... -
9 minutes ago, Fisal Moha said:If you already got function on one with normal set you can use this line to get the actual id of item
local checkSlot = GetEquipItemP(role,5)-- here it will check the slot 5 is neck you could find ids in Look.lua which located at script/calculate local ItemID = 0--we set it here always 0 for failure if checkSlot ~= nil then -- check when is empty or null ItemID = GetItemFissionID (checkSlot) -- this here will get the actual ItemID from Fissioned one end
hope i helped and try use your head a bit you never learn unless you challenge yourself!
good luck buddy.
thanks man, but i still not understand
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ill msg u at discord
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EncDecTool
in Client
oh thanks to much
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On 6/19/2016 at 2:29 PM, Foxseiz said:First of all u go to Game editor
Then Press TAB and check Effects then u can preview ea by clicking on them
Choose one of the Effects then go to:-
Server files>Resouce>Skilleff.txt
Now copy BBRing effect
200 Lv85 BB Cow Ring -1 0 State_BBRING1_Add State_BBRING1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 574 2 0 0 0 0 0 0 0
Now lets say from sceneffectinfo you want example
271 strc.par Lightning Bolt P Sea Wave 0 0 -1 -1 0 1 0 -1
This effect is thunder from Lightning Bolt its the last effect with make your body with thunder
Now your costume skilleff.txt lineID costume1 -1 0 State_costume1_Add State_costume1_Rem 3 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 -1 0 0 0 271 2 0 0 0 0 0 0 0
Now for Skilleffect.lua
Go Resource>Script>Calculate>Skilleffect.lua
BB Ring effect-----BBRING1---85BBإ£½ن function State_BBRING1_Add ( role , statelv ) local strsb_dif = 10 local strsb = StrSb( role ) + strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 8 local consb = ConSb( role ) + consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local defsb_dif = 100 local defsb = DefSb(role) + defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local fleesb_dif = 10 local fleesb = FleeSb(role) + fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) local hitsb_dif = 10 local hitsb = HitSb(role) + hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) local hrecsb_dif = 6 local hrecsb = HrecSb(role) + hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) local pdef_dif = 4 local pdef = ResistSb(role) + pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end function State_BBRING1_Rem ( role , statelv ) local strsb_dif = 10 local strsb = StrSb( role ) - strsb_dif SetCharaAttr( strsb , role , ATTR_STATEV_STR ) local consb_dif = 8 local consb = ConSb( role ) - consb_dif SetCharaAttr( consb , role , ATTR_STATEV_CON ) local defsb_dif = 100 local defsb = DefSb(role) - defsb_dif SetCharaAttr( defsb , role , ATTR_STATEV_DEF ) local fleesb_dif = 10 local fleesb = FleeSb(role) - fleesb_dif SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE ) local hitsb_dif = 10 local hitsb = HitSb(role) - hitsb_dif SetCharaAttr( hitsb , role , ATTR_STATEV_HIT ) local hrecsb_dif = 6 local hrecsb = HrecSb(role) - hrecsb_dif SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC ) local pdef_dif = 4 local pdef = ResistSb(role) - pdef_dif SetCharaAttr( pdef , role , ATTR_STATEV_PDEF ) ALLExAttrSet(role) end
Lets say we will just remove all for just good looking effect no bonus
And we will edit effect name to costume1function State_costume1_Add ( role , statelv ) end function State_costume1_Rem ( role , statelv ) end
Now for variable.lua
Resource>script>calculate
Add your line226 = state_costume1 --- ID = STATE_NAME
Now you have your own skilleff.txt line and effect
Also you can add bonus to skilleffect.lua line if you want
Now for the effect showing with armor+ring
Resouce>script>caculate>functions.lua
Search for Dinalocal Dina_xl = GetEquipItemP(role,8) local Dina_xl_ID= GetItemID (Dina_xl) local Dina_x2 = GetEquipItemP(role,2) local Dina_x2_ID= GetItemID (Dina_x2) if Dina_xl_ID==5824 and Dina_x2_ID==289 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_HYFS , statelv , statetime ) elseif Dina_xl_ID==2578 and Dina_x2_ID==2820 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING2 , statelv , statetime ) elseif Dina_xl_ID==2579 and Dina_x2_ID==2823 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING3 , statelv , statetime ) elseif Dina_xl_ID==2580 and Dina_x2_ID==2826 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING4 , statelv , statetime ) elseif Dina_xl_ID==2581 and Dina_x2_ID==2832 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING5 , statelv , statetime ) elseif Dina_xl_ID==2582 and Dina_x2_ID==2829 then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_BBRING6 , statelv , statetime ) else local statelv_bbring1 = GetChaStateLv ( role , STATE_BBRING1 ) if statelv_bbring1~=0 then RemoveState ( role , STATE_BBRING1 ) end local statelv_bbring2 = GetChaStateLv ( role , STATE_BBRING2 ) if statelv_bbring2~=0 then RemoveState ( role , STATE_BBRING2 ) end local statelv_bbring3 = GetChaStateLv ( role , STATE_BBRING3 ) if statelv_bbring3~=0 then RemoveState ( role , STATE_BBRING3 ) end local statelv_bbring4 = GetChaStateLv ( role , STATE_BBRING4 ) if statelv_bbring4~=0 then RemoveState ( role , STATE_BBRING4 ) end local statelv_bbring5 = GetChaStateLv ( role , STATE_BBRING5 ) if statelv_bbring5~=0 then RemoveState ( role , STATE_BBRING5 ) end local statelv_bbring6 = GetChaStateLv ( role , STATE_BBRING6 ) if statelv_bbring6~=0 then RemoveState ( role , STATE_BBRING6 ) end end
Make your own
elseif Dina_xl_ID==RINGID and Dina_x2_ID==ARMORID then local statelv = 1 local statetime = 3600 AddState ( role , role , STATE_costume1 , statelv , statetime )
And down with the removing
local statelv_costume1 = GetChaStateLv ( role , STATE_costume1 ) if statelv_costume1~=0 then RemoveState ( role , STATE_costume1 ) end
Now compile your skilleff.txt and open your server and go inside the game and use your armor and ring
Tadaaaaa!!!! Effect works...This guide was made by Saeed
hey i make all of that and still not work can help?
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Hello some one can tell me how can i set a function for get the effect kylen while the set stil fussed.. i mean get the effect kylin while the set be fuse with an app
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EncDecTool
in Client
On 10/3/2019 at 11:50 AM, Daisuke said:did u find something for fix that?¡
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On 5/22/2017 at 10:10 PM, Ximboliex said:@nectrouler pm me on Discord
give us ur discord profile i need know how make CI like CA or change the balance of the map
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On 6/18/2016 at 5:47 AM, Syfax said:You need ItemINFO Line , Models , Texture, Sceneeffectinfo IDs
Compile
Add them all to ur client
Done , you have just added new wings
dude but u must xplain how to do that not what we need
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who know how convert obj to lmo for make object scenes
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man did u found some way to make new lmo files? or convert obj to lmo for make new object scenes
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On 8/31/2018 at 2:05 PM, FruitJuice said:Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago.
Some reference that I can give you:
Notice in the still picture, I have multiple things within the weapon.
I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video)
and a blue spinning circle 360 around the bow that goes blue/purple
I also have a feather like effect around my bow
I also have 2 ball effects on bow ends of the bow that go blue/purple
I also have another effect that when I run with the character, a trail of lights follow.
My gems also are Eye/Aggr/Great Strike
Means: Red/Blue/Red
Now compare to my Sword Model
Weapon Colors -> Can determine what glow color it can have
StoneInfo -> Determines what gem the color glow should be
ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size
This is all trial and error, and you will need to compile until you get a desired glow.
--- in StoneInfo.txt
Example:
12 Gem of Rage 0863 1,2 4 ItemHint_NRage
ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail
Gem Color Glow ->
1 = Red
2 = Blue
3 = Green?
4 = Yellow
(This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.)
This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo.
ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami
5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
Full Line
5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
Hello man how i can change the type of effect for the glow of sword?
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On 4/16/2020 at 10:52 AM, V3ct0r said:cant convert obj to lgo with webconvert
[HELP] Item Mall
in Questions & Help
Posted · Report reply
some one can help me about this issues? @V3ct0r @D3velop3r