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ratonter

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Posts posted by ratonter


  1. On 10/25/2020 at 1:06 PM, BeGood/RespectPeople said:

    Tool show no meshes with texture name 1.BMP. If you see no model after export - try to scale away and check texture name you used

    P.S.: Teach me how to edit thread...

    hello sir, iam trying to use the tool but it show many error.. can u make a video tutorial, showing us how u use it without problems. we would all appreciate it


  2. 9 minutes ago, Fisal Moha said:

    If you already got function on one with normal set you can use this line to get the actual id of item


     

    
    
        local checkSlot = GetEquipItemP(role,5)-- here it will check the slot 5 is neck you could find ids in Look.lua which located at script/calculate
    
        local ItemID = 0--we set it here always 0 for failure
        if checkSlot ~= nil then -- check when is empty or null
      		ItemID = GetItemFissionID (checkSlot) -- this here will get the actual ItemID from Fissioned one
    	end

     

    hope i helped and try use your head a bit you never learn unless you challenge yourself!

     

    good luck buddy.

    thanks man, but i still not understand :/

     

     


  3. On 6/19/2016 at 2:29 PM, Foxseiz said:

    First of all u go to Game editor

     

    Then Press TAB and check Effects then u can preview ea by clicking on them

    Choose one of the Effects then go to:-

    Server files>Resouce>Skilleff.txt
    Now copy BBRing effect
     

    
    200	Lv85 BB Cow Ring	-1	0	State_BBRING1_Add	State_BBRING1_Rem	3	0	1	1	1	1	1	1	1	1	1	1	1	1	0	0	0	-1	0	0	0	574	2	0	0	0	0	0	0	0

    Now lets say from sceneffectinfo you want example

    
    271	strc.par	Lightning Bolt P	Sea Wave	0	0	-1	-1	0	1	0	-1

    This effect is thunder from Lightning Bolt its the last effect with make your body with thunder
    Now your costume skilleff.txt line

    
    ID	costume1	-1	0	State_costume1_Add	State_costume1_Rem	3	0	1	1	1	1	1	1	1	1	1	1	1	1	0	0	0	-1	0	0	0	271	2	0	0	0	0	0	0	0

    Now for Skilleffect.lua

    Go Resource>Script>Calculate>Skilleffect.lua

    BB Ring effect

    
    -----BBRING1---85BBإ£½ن
    function State_BBRING1_Add ( role , statelv )
      local strsb_dif = 10
      local strsb = StrSb( role ) + strsb_dif
      SetCharaAttr( strsb , role , ATTR_STATEV_STR )
    
      local consb_dif = 8
      local consb = ConSb( role ) + consb_dif
      SetCharaAttr( consb , role , ATTR_STATEV_CON )
    
      local defsb_dif = 100
      local defsb = DefSb(role) + defsb_dif
      SetCharaAttr( defsb , role , ATTR_STATEV_DEF )
    
      local fleesb_dif = 10
      local fleesb = FleeSb(role) + fleesb_dif
      SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )
    
      local hitsb_dif = 10
      local hitsb = HitSb(role) + hitsb_dif
      SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )
    
      local hrecsb_dif = 6
      local hrecsb = HrecSb(role) + hrecsb_dif
      SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )
    
      local pdef_dif = 4
      local pdef = ResistSb(role) + pdef_dif
      SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )
    
      ALLExAttrSet(role) 
    end
    
    function State_BBRING1_Rem ( role , statelv )
      local strsb_dif = 10
      local strsb = StrSb( role ) - strsb_dif
      SetCharaAttr( strsb , role , ATTR_STATEV_STR )
    
      local consb_dif = 8
      local consb = ConSb( role ) - consb_dif
      SetCharaAttr( consb , role , ATTR_STATEV_CON )
    
      local defsb_dif = 100
      local defsb = DefSb(role) - defsb_dif
      SetCharaAttr( defsb , role , ATTR_STATEV_DEF )
    
      local fleesb_dif = 10
      local fleesb = FleeSb(role) - fleesb_dif
      SetCharaAttr( fleesb , role , ATTR_STATEV_FLEE )
    
      local hitsb_dif = 10
      local hitsb = HitSb(role) - hitsb_dif
      SetCharaAttr( hitsb , role , ATTR_STATEV_HIT )
    
      local hrecsb_dif = 6
      local hrecsb = HrecSb(role) - hrecsb_dif
      SetCharaAttr( hrecsb , role , ATTR_STATEV_HREC )
    
      local pdef_dif = 4
      local pdef = ResistSb(role) - pdef_dif
      SetCharaAttr( pdef , role , ATTR_STATEV_PDEF )
    
      ALLExAttrSet(role) 
    end

    Lets say we will just remove all for just good looking effect no bonus
    And we will edit effect name to costume1

    
    function State_costume1_Add ( role , statelv )
    end
    
    function State_costume1_Rem ( role , statelv )
    end

    Now for variable.lua
    Resource>script>calculate

    Add your line

    
    226 = state_costume1 --- ID = STATE_NAME

    Now you have your own skilleff.txt line and effect
    Also you can add bonus to skilleffect.lua line if you want

    Now for the effect showing with armor+ring

    Resouce>script>caculate>functions.lua
    Search for Dina

    
    local Dina_xl = GetEquipItemP(role,8)
    local Dina_xl_ID= GetItemID (Dina_xl)
    local Dina_x2 = GetEquipItemP(role,2)
    local Dina_x2_ID= GetItemID (Dina_x2)
    if Dina_xl_ID==5824 and Dina_x2_ID==289 then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_HYFS , statelv , statetime )
    elseif Dina_xl_ID==2578 and Dina_x2_ID==2820 then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_BBRING2 , statelv , statetime )
    elseif Dina_xl_ID==2579 and Dina_x2_ID==2823 then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_BBRING3 , statelv , statetime )
    elseif Dina_xl_ID==2580 and Dina_x2_ID==2826 then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_BBRING4 , statelv , statetime )
    elseif Dina_xl_ID==2581 and Dina_x2_ID==2832 then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_BBRING5 , statelv , statetime )
    elseif Dina_xl_ID==2582 and Dina_x2_ID==2829 then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_BBRING6 , statelv , statetime )
    else
      local statelv_bbring1 = GetChaStateLv ( role , STATE_BBRING1 )
      if statelv_bbring1~=0 then
          RemoveState ( role , STATE_BBRING1 )
      end
      local statelv_bbring2 = GetChaStateLv ( role , STATE_BBRING2 )
      if statelv_bbring2~=0 then
          RemoveState ( role , STATE_BBRING2 )
      end
      local statelv_bbring3 = GetChaStateLv ( role , STATE_BBRING3 )
      if statelv_bbring3~=0 then
          RemoveState ( role , STATE_BBRING3 )
      end
      local statelv_bbring4 = GetChaStateLv ( role , STATE_BBRING4 )
      if statelv_bbring4~=0 then
          RemoveState ( role , STATE_BBRING4 )
      end
      local statelv_bbring5 = GetChaStateLv ( role , STATE_BBRING5 )
      if statelv_bbring5~=0 then
          RemoveState ( role , STATE_BBRING5 )
      end
      local statelv_bbring6 = GetChaStateLv ( role , STATE_BBRING6 )
      if statelv_bbring6~=0 then
          RemoveState ( role , STATE_BBRING6 )
      end 
    end

    Make your own

    
    elseif Dina_xl_ID==RINGID and Dina_x2_ID==ARMORID then
      local statelv = 1
      local statetime = 3600
      AddState ( role , role , STATE_costume1 , statelv , statetime )

    And down with the removing

    
    local statelv_costume1 = GetChaStateLv ( role , STATE_costume1 )
    if statelv_costume1~=0 then
    	RemoveState ( role , STATE_costume1 )
    end

    Now compile your skilleff.txt and open your server and go inside the game and use your armor and ring

    Tadaaaaa!!!! Effect works...

     

     

     

    This guide was made by Saeed

    hey i make all of that and still not work can help?

     


  4. On 6/18/2016 at 5:47 AM, Syfax said:

    You need ItemINFO Line , Models , Texture, Sceneeffectinfo IDs

    Compile

    Add them all to ur client

    Done , you have just added new wings

    dude but u must xplain how to do that not what we need


  5. On 8/31/2018 at 2:05 PM, FruitJuice said:

    Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago.

    Some reference that I can give you:

     

    Notice in the still picture, I have multiple things within the weapon.

    I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video)

    and a blue spinning circle 360 around the bow that goes blue/purple

    I also have a feather like effect around my bow

    I also have 2 ball effects on bow ends of the bow that go blue/purple

    I also have another effect that when I run with the character, a trail of lights follow.

    My gems also are Eye/Aggr/Great Strike

    Means: Red/Blue/Red

     

    Now compare to my Sword Model

     

     

     

    Weapon Colors -> Can determine what glow color it can have

    StoneInfo -> Determines what gem the color glow should be

    ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size

    This is all trial and error, and you will need to compile until you get a desired glow.

     

     

    --- in StoneInfo.txt

    Example:

    12    Gem of Rage    0863             1,2                         4                            ItemHint_NRage

    ID    Gem Name       Gem ID   Forge Into ItemType      Gem Color Glow       Gem Detail

     

    Gem Color Glow ->

    1 = Red

    2 = Blue

    3 = Green?

    4 = Yellow

     

     

     

     

     

    (This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.)

    This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo.

     

    ItemID  Item Name           Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14              Glow Size for Lance  Glow Size for Carsise  Glow size for Phyllis    Glow Size for Ami

    5283    Barborosa's Knife    3    3    0    12    12    0    3    0    3    0    0    3    0    0                                  0.61                       0.61                          0.61                         0.61

     

     

    Full Line 

    5283    Barborosa's Knife    3    3    0    12    12    0    3    0    3    0    0    3    0    0    0.61    0.61    0.61    0.61

     

     

     

     

     

     

     

     

     

     

    1.PNG

    2.PNG

    3.PNG

    Hello man how i can change the type of effect for the glow of sword?

     

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