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BeGood/RespectPeople

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About BeGood/RespectPeople

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  1. Tool show no meshes with texture name 1.BMP. If you see no model after export - try to scale away and check texture name you used P.S.: Teach me how to edit thread...
  2. On testing found one weird feature. Obj can have no texture, and this is sad. Now tool ask for enter texture name if it missing in material Link to binnaries: https://mega.nz/file/LYNWlLDI#m7hzrB4kUcGrB68yyyJQx098xMfqVg1eeE9bMQKsrTk
  3. Greetings. I was a member with nickname Gamemaker, you may know me as developer of one of model viewers for pko/top resources. Time to time i receive questions about game resources, how to fix them or how to use them. I can't do many for you, but some hints. But even that may be helpful. Once person ask about making glow for custom weapon apparels, show what he had, and i found there are no any public converter for game files. You have php one, but it require webserver and it can't make glowable weapon. Well... I can't beleave you guys can't share so simple scripts... So i did it again. Here is small update for model viever, it allow to import obj files to static lgo with save submaterials correctly. Due obj file format limitation, you can't get 100% correctly weapons version, but somehow you managed with limited tools you had before and i really impressed with that. So i leave here binnaries and link to source code Lgo works fine Lab works fine Lmo works fine Export/Import are under view. For use export - first add item to export list from rightclick model on tree of objects. For use import - just select file and click import I not guarantee it should work as you want, but get a try! Also you always can to polish tool yourself, if you have enough skills. Link to binnaries: https://mega.nz/file/vNlkVTpa#Wd7C2-s-UpHshUF_pdBh5jumAVJFwCnE2zhj3hT8W5c Link to sources: https://github.com/WeaponOwl/PKO-file-viewer Be nice, respect people
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