-
Content Count
64 -
Joined
-
Last visited
-
Days Won
5
Posts posted by Julio
-
-
Increasing will cause Game.exe to overload ... according to the playing time of players NPC Items and Structures "lgo" and "dds" will also be invisible
-
thxx
-
On 7/5/2018 at 2:30 PM, V3ct0r said:Hello, @ahmad!
Try to increase the values 0x5F5E100 (100 000 000) which are located at the addresses 0x0006135C and 0x000620FE in GameServer.exe.
Note: the value 0x5F5E100 is written to the file in reverse order (00 E1 F5 05)
Note 2: addresses are given for 1.38 GameServer from PKO 1.38 Server files.
Please Offset 1.36 <3
-
The error was on the cloak. I modified it.
function cloak.getCloakLv(item) local getLv = GetItemAttr(item, 55); if(getLv ~= nil) then return getLv; elseif(IsPlayer(role) == 1) then if getLv > nil then return 0; end if getLv > 0 then return getLv; end return 0; end end
for:
cloak.getCloakLv = function(item) local getLv = GetItemAttr(item, 55); if(getLv ~= nil) then return getLv; end end
-
-
I'm facing some problem I can not see error in my script so it's something overloaded on cha_timer has anyone had this problem?
lua expand function [lua_isplayer] parameter number or type error!
-
-
I tested with Reflexil + .NET Reflector and I did not succeed I find it impossible
-
VPS comes with Firewall disabled check your port in cfg
-
888 Defoliate Pine Tree 4 6
1390 1.......
139 for :animation / 139.lab model\character : 0139000000.lgo texture\character : 0139000000.bmp
0
139000000 for model/textureif it is a custom monster you need the id in CharacterAction.tx
- 2
-
-
[AccountServer] AcctEnable =1 //0:关闭AccountServer连接;1:打开AccountServer连接 Password =GroupServerAndor1 IP =127.0.0.1 Port =1978
Change in GroupServer.cfg: Port ="1656" for "1978"
-
17 hours ago, Satan said:Well, u can fix it easily. I'm sure u can do that ... That happens because we calling native function on same way.
Thankyou
-
I really liked this conflict with V3ctor CTF
-
-
-
9 hours ago, blazi10 said:just try change "5000" on example 8000 but it may not work correct, so best way is put equipment id less than 5000
maximum work occurs until id 6999
to overtake this id needs extra work in hex
- 1
-
-
On 5/27/2018 at 9:17 PM, Joah said:The version released in Lucky's Archive works 90% fine, except the fact that when using fairy poss and teleporting etc will cause a bug to lose stats.
Example:
Poss + cape equipped = Has 1k max
Teleport while Poss is on + cape is equiped = 1k max
Take off Cape, while poss is on = 1k max
Teleport again while poss is on = 1k max, now put on cape = 1.1k max
No one has yet released a working fix.
My conclusion -> hook/serialize are loaded incorrectly, or has something to do with statetime. However, I fixed it without these conclusion but I've used a different method.
[I used trial and error repeatedly from Kong's cloak/Julio's Cloak/2 other people's cloak that I purchased before all had same problem, I noticed a pattern maybe you will too :P]
I have installed cloak for @william20 , there is no bug! when using poss or teletransport the stat does not show any change. You have made a correct installation or the cloak is in conflict with other addons
Sorry for my bad english.- 1
-
You can drop gameserver.exe from:
1 - WPE
2 - cha_timer overloaded "Old game files"3 - bad configuration Gameserver.cfg "Entity: Impact of memory occupation"
4 - Many maps open on the same GameServer
5 - Overloading in the LOGS folder- 1
-
I wonder if anyone knows where the ranking of Chaos Points is stored
-
3 hours ago, Vang said:This is done through skilleffect.lua?
This is the one provided in skillseffect.txt instructions.
function STATE_AC_Add ( role , statelv )
local strsb_dif = cloak.conf['statperLv'] * statelv
local consb_dif = cloak.conf['statperLv'] * statelv
local agisb_dif = cloak.conf['statperLv'] * statelv
local dexsb_dif = cloak.conf['statperLv'] * statelv
local stasb_dif = cloak.conf['statperLv'] * statelv
local strsb = StrSb( role ) + strsb_dif
SetCharaAttr( strsb , role , ATTR_STATEV_STR )
local consb = ConSb( role ) + consb_dif
SetCharaAttr( consb , role , ATTR_STATEV_CON )
local agisb = AgiSb( role ) + agisb_dif
SetCharaAttr( agisb , role , ATTR_STATEV_AGI )
local dexsb = DexSb( role ) + dexsb_dif
SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )
local stasb = StaSb( role ) + stasb_dif
SetCharaAttr( stasb , role , ATTR_STATEV_STA )
ALLExAttrSet(role)
SystemNotice(role, "Admiral Cloak: Activated!");
endfunction STATE_AC_Rem ( role , statelv )
local strsb_dif = cloak.conf['statperLv'] * statelv
local consb_dif = cloak.conf['statperLv'] * statelv
local agisb_dif = cloak.conf['statperLv'] * statelv
local dexsb_dif = cloak.conf['statperLv'] * statelv
local stasb_dif = cloak.conf['statperLv'] * statelv
local strsb = StrSb( role ) - strsb_dif
SetCharaAttr( strsb , role , ATTR_STATEV_STR )
local consb = ConSb( role ) - consb_dif
SetCharaAttr( consb , role , ATTR_STATEV_CON )
local agisb = AgiSb( role ) - agisb_dif
SetCharaAttr( agisb , role , ATTR_STATEV_AGI )
local dexsb = DexSb( role ) - dexsb_dif
SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )
local stasb = StaSb( role ) - stasb_dif
SetCharaAttr( stasb , role , ATTR_STATEV_STA )
ALLExAttrSet(role)
SystemNotice(role, "Admiral Cloak: Deactivated!");
endThis cloak that I sent 100% without bugs
-
8 hours ago, Vang said:@Julio I see some configurations with gems, but they are not added in your archive?
And as for Rinor, I got the cloak in 5th slot, possed. -> Checked Stats -> Teleported, stats stayed the same. -> After possed finished restored to default.
Edit: Tested this and it seems problem may still occur.
I do not use the gems because I do not see any effect
and I'm pretty sure that the servers that use cloak gems have no effect either
obs: problem is in add / remove function "need to add state_YOUCLOAKEFF_rem function"
YOUCLOAKEFF = code of the effect of your cloak added in skilleff -
Hello @Rinor
I think this is the best versionhttps://mega.nz/#!69BAUCZC!_MyhwCzp3y5GaAtzjdljwxUJFjkeAATlmYqTzuwEclo
- 1
[Request] Sceneobjinfo Limit on 1.3x
in Questions & Help
Posted · Edited by Julio · Report reply
EDIT: I made new tests, I really think this will not involve