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Julio

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Posts posted by Julio


  1. The error was on the cloak. I modified it.

    function cloak.getCloakLv(item)
    	local getLv = GetItemAttr(item, 55);
    	if(getLv ~= nil) then
    		return getLv;
    	elseif(IsPlayer(role) == 1) then
    		if getLv > nil then
    			return 0;
    		end
    		if getLv > 0 then
    			return getLv;
    		end
    		return 0;
    	end
    end

     

    for:
     

    cloak.getCloakLv = function(item)
    	local getLv = GetItemAttr(item, 55);
    	if(getLv ~= nil) then
    		return getLv;			
    	end
    end	

     


  2. 888    Defoliate Pine    Tree    4    6    139    0    1.......


     

    139 for                :animation / 139.lab
    model\character   : 0139000000.lgo
    
    texture\character  : 0139000000.bmp

    0139000000 for model/texture

    if it is a custom monster you need the id in CharacterAction.tx

    • Like 2

  3. 8 minutes ago, nectrouler said:

    Hey if you add music, when leave city bug sometimes i only add the sound effects of attacks etc... but not music :)

     

    This job it is amazing! good job!

     

    this bug has been fixed for years 

    just convert to .ogg

    551.png


  4. On 5/27/2018 at 9:17 PM, Joah said:

    The version released in Lucky's Archive works 90% fine, except the fact that when using fairy poss and teleporting etc will cause a bug to lose stats.

    Example:

    Poss + cape equipped = Has 1k max

    Teleport while Poss is on + cape is equiped = 1k max

    Take off Cape, while poss is on = 1k max

    Teleport again while poss is on = 1k max, now put on cape = 1.1k max

    No one has yet released a working fix.

     

    My conclusion -> hook/serialize are loaded incorrectly, or has something to do with statetime. However, I fixed it without these conclusion but I've used a different method.

    [I used trial and error repeatedly from Kong's cloak/Julio's Cloak/2 other people's cloak that I purchased before all had same problem, I noticed a pattern maybe you will too :P]

     

     

    I have installed cloak for @william20 , there is no bug! when using poss or teletransport the stat does not show any change. You have made a correct installation or the cloak is in conflict with other addons

    Sorry for my bad english.

    • Like 1

  5. You can drop gameserver.exe from:

    1 - WPE
    2 - cha_timer overloaded "Old game files"

    3 - bad configuration Gameserver.cfg "Entity: Impact of memory occupation"

    4 - Many maps open on the same GameServer
    5 - Overloading in the LOGS folder

    • Like 1

  6. 3 hours ago, Vang said:

    This is done through skilleffect.lua?

     

    This is the one provided in skillseffect.txt instructions.

    function STATE_AC_Add ( role , statelv ) 
        local strsb_dif = cloak.conf['statperLv'] * statelv
        local consb_dif = cloak.conf['statperLv'] * statelv
        local agisb_dif = cloak.conf['statperLv'] * statelv
        local dexsb_dif = cloak.conf['statperLv'] * statelv
        local stasb_dif = cloak.conf['statperLv'] * statelv
        
        local strsb = StrSb( role ) + strsb_dif
        SetCharaAttr( strsb , role , ATTR_STATEV_STR )
        local consb = ConSb( role ) + consb_dif
        SetCharaAttr( consb , role , ATTR_STATEV_CON )
        local agisb = AgiSb( role ) + agisb_dif
        SetCharaAttr( agisb , role , ATTR_STATEV_AGI )
        local dexsb = DexSb( role ) + dexsb_dif
        SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )
        local stasb = StaSb( role ) + stasb_dif
        SetCharaAttr( stasb , role , ATTR_STATEV_STA )    
        ALLExAttrSet(role)  
        
        SystemNotice(role, "Admiral Cloak: Activated!");
        
    end 

    function STATE_AC_Rem ( role , statelv )
        local strsb_dif = cloak.conf['statperLv'] * statelv
        local consb_dif = cloak.conf['statperLv'] * statelv
        local agisb_dif = cloak.conf['statperLv'] * statelv
        local dexsb_dif = cloak.conf['statperLv'] * statelv
        local stasb_dif = cloak.conf['statperLv'] * statelv
        
        local strsb = StrSb( role ) - strsb_dif
        SetCharaAttr( strsb , role , ATTR_STATEV_STR )
        local consb = ConSb( role ) - consb_dif
        SetCharaAttr( consb , role , ATTR_STATEV_CON )
        local agisb = AgiSb( role ) - agisb_dif
        SetCharaAttr( agisb , role , ATTR_STATEV_AGI )
        local dexsb = DexSb( role ) - dexsb_dif
        SetCharaAttr( dexsb , role , ATTR_STATEV_DEX )
        local stasb = StaSb( role ) - stasb_dif
        SetCharaAttr( stasb , role , ATTR_STATEV_STA )
        ALLExAttrSet(role)  
        
        SystemNotice(role, "Admiral Cloak: Deactivated!");
        
    end

    This cloak that I sent 100% without bugs


  7. 8 hours ago, Vang said:

    @Julio I see some configurations with gems, but they are not added in your archive?

    And as for Rinor,  I got the cloak in 5th slot, possed. -> Checked Stats -> Teleported, stats stayed the same. -> After possed finished restored to default. 

    Edit: Tested this and it seems problem may still occur.

    cloak.PNG

     

    I do not use the gems because I do not see any effect

    and I'm pretty sure that the servers that use cloak gems have no effect either

    obs: problem is in add / remove function "need to add state_YOUCLOAKEFF_rem function"
    YOUCLOAKEFF = code of the effect of your cloak added in skilleff

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