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Posts posted by gainster81
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Hey guys,
Considering the game itself has always been a bit "laggy", i have doubts when thinking what is causing it. It happens in my server that when you are running at high speed with your character, sometimes a short rollback happens, getting your char back where it was standing before. Short rollbacks also happen sometimes when running close to a wall.
Do you think that would be due to the ping (most players have 250 ping)? Or the vps ssd/ram/cores quality? Or could even be the game itself? The current VPS i am using has 4cores and 8gb ram.
In case it's the ping, i am considering moving the vps to a closer region where i should get about 170 ping instead of 250.
Thanks in advance
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On 4/30/2020 at 12:05 PM, V3ct0r said:Hello, @gainster81!
Check GMCmd.txt file in GameServer folder:
25=goto,call,move 26=hide,kick,unhide,qcha 27=make,summon,summonex,kill,setrecord,clearrecord,addmission,clearmission,delmission,addkb,addexp,addmoney 99=attr,updateall,skill,itemattr,gamesvrstop,reload
Thanks @V3ct0r it worked!
On 4/30/2020 at 11:46 AM, Falonne said:Like this :
supercmd = 1
Yeah, i have that already.
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On 8/31/2018 at 4:05 PM, FruitJuice said:Yes, you can make a weapon glow red/blue/orange/purple/yellow/green all in 1, I've done this long time ago.
Some reference that I can give you:
Notice in the still picture, I have multiple things within the weapon.
I have a glowing circle in the middle of the bow that lights yellow/orange/red (If it was a video)
and a blue spinning circle 360 around the bow that goes blue/purple
I also have a feather like effect around my bow
I also have 2 ball effects on bow ends of the bow that go blue/purple
I also have another effect that when I run with the character, a trail of lights follow.
My gems also are Eye/Aggr/Great Strike
Means: Red/Blue/Red
Now compare to my Sword Model
Weapon Colors -> Can determine what glow color it can have
StoneInfo -> Determines what gem the color glow should be
ItemRefineInfo -> Determines what Type of Glow look/what color mixture/size
This is all trial and error, and you will need to compile until you get a desired glow.
--- in StoneInfo.txt
Example:
12 Gem of Rage 0863 1,2 4 ItemHint_NRage
ID Gem Name Gem ID Forge Into ItemType Gem Color Glow Gem Detail
Gem Color Glow ->
1 = Red
2 = Blue
3 = Green?
4 = Yellow
(This is where you determine what type of glow it should look like, which is where you will guess from 1-299, some glows work on certain model weapons, and wrapped around it.)
This also determines the current glow on the weapon example if all were set to 9 9 9 9 9 9 9 9 9 9 0.61 0.61 0.61 the result would be pure blue glow, but an addition would be making your gem glow red also in the StoneInfo.
ItemID Item Name Eff1 Eff2 Eff3 Eff4 Eff5 Eff6 Eff7 Eff8 Eff9 Eff10 Eff11 Eff12 Eff13 Eff14 Glow Size for Lance Glow Size for Carsise Glow size for Phyllis Glow Size for Ami
5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
Full Line
5283 Barborosa's Knife 3 3 0 12 12 0 3 0 3 0 0 3 0 0 0.61 0.61 0.61 0.61
@FruitJuice Sup, amazing glows dude. Do you have the itemrefiningeffectinfo and itemrefineinfo lines to add those 2 glows?
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Hey guys, as the title says, i am getting the "access too low" error when trying to some specific commands with my gm (itemattr for example). I checked that the account was gm lv99 and that was ok but still can't figure out if there is any other condition to make the command. I am using lucky files 2.4. Anyone got any idea what could be wrong?
Thanks in advance.
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Characters dissapear after logging back in. Anyone know why that is happening? And also, local chat isn't working.
Thanks!
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Edit: fixed
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Abriste los puertos en el firewall?
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Hey, anyone got the client link?
Thanks!
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18 minutes ago, BETEP/macs509 said:Check to see if your ID is more than 240 in skilleff
Nope, used some of the the IDs between 160 and 180
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Hey guys, i jsust added the 125 skills to my server but when i try to learn them, some of them dont appear in the skills section, while others do. (i double click the skill, the book dissappears and the skill wont show in the section).
Anyone know why? It is weird that some work and others dont. I replaced some lines from skilleff already to make sure all skills are in.
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17 hours ago, Ximboliex said:function Skill_Lj_End(ATKER, DEFER, SkillLevel) local Damage = math.floor((80 + SkillLevel * 10 + (Sta(ATKER)) * 6) + 3 * (Lv(ATKER))) * 1.15 if (GetChaMapName(ATKER) == "garner2" or GetChaMapName(DEFER) == "garner2") and Is_NormalMonster(DEFER) == 0 then Damage = math.floor(MAGIC_Atk_Dmg(ATKER,DEFER) * math.pow(SkillLevel, 1/2)) end if BlackDragon_equipament(ATKER) == 1 and math.random(1, 100) <= 80 then Damage = Damage * 1.5 SystemNotice(ATKER, "Damage was increased due to the power of the Black Dragon equipment.") end Damage = Cuihua_Mofa(Damage, (GetChaStateLv(ATKER, STATE_MLCH))) Damage = Damage + ElfSkill_MagicAtk(Damage, ATKER) if GetChaAttr(ATKER, ATTR_CSAILEXP) > 0 and GetChaAttr(ATKER, ATTR_CSAILEXP) < 100 then Damage = Damage * 1.055 end if GetChaAttr(ATKER, ATTR_CSAILEXP) >= 100 and GetChaAttr(ATKER, ATTR_CSAILEXP) < 12100 then Damage = Damage * (1.05 + math.floor(math.pow((GetChaAttr(ATKER, ATTR_CSAILEXP) / 100), 0.5)) * 0.005) end if CheckItem_Nianshou(ATKER) == 1 then local pr = math.random(1, 100) local chance = 80 if pr <= chance then Damage = Damage*2 SystemNotice("") end end AddState(ATKER, DEFER, STATE_MB, 2, 3) Hp_Endure_Dmg(DEFER, Damage) if IsPlayer(ATKER) == 1 and IsPlayer(DEFER) == 1 then LG("Skill Log", GetChaDefaultName(ATKER), GetChaDefaultName(DEFER), GetChaMapName(ATKER), "Lightning Bolt", SkillLevel, Damage) end CheckAttackState(ATKER, DEFER) GivePetState(ATKER, DEFER) end
Replace your script whit this.
changed it but now lighting bolt doesn't deal damage, is it possible?
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Hey guys, the kylin effect of giving 80% chance of lighting bolt (voyagers) to hit x2 isn't working. I know that the file that makes that is skilleffect. Anyone got the line to add or edit? i can't find it.
Thanks in advance.
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Hey guys. my exp is somehow disabled in my server. I can neither gain exp from the exp npc nor by killing mobs. Which file in the server files might be blocking the experience?
Thanks
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4 hours ago, V3ct0r said:As usually. What is the error?
I already solved that. the problem i am having is when i try to create a char it says "Illegal birth place"
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Hi, how can i attach those database with sql? i am using sql 2014. WHen using another database i cant connect to it when running the files
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18 hours ago, Joah said:I think you need the map file for client side of the island in map folder and also the minimap -> texture -> minimap
Also need to add in your mapinfo.bin
Decompile your mapinfo.bin
You will receive mapinfo.txt
Add in your mapinfo.txt the new map you wish to add (There is a limit I forgot how many maps)
//ID File(to load from client) Name 1? Coords 2? RGB color
Example: 40 chaosicicle Nightmare Icicle 1 1350,550 3,1350,550 255,255,255
Once added to mapinfo.txt - Re-compile to get a new mapinfo.bin
And for server side;
Resource//Script/MisScript/ScriptDefine.lua -> Add ----- AddMap( "mapname", "Map Name" )
Resource//Script/birth/birth_conf.lua -> Add -- AddBirthPoint("Map Name", "mapname", X Coords,Y Coords) -- Use Yammi Tool if you want to know location of a spawn you want to pick from
Example: AddBirthPoint("Map Name","mapname", 100,100) -- Players will spawn in Map Name at 100 X, 100Y
GroupServer.cfg
[bird]
Argent City = name of your desired map (mapname)
Shaitan City = name of your desired map (mapname)
Icicle Castle = name of your desired map (mapename)These should all be the same if you are using only 1 map spawn.
(The file StringSet.bin cannot be decompiled, and must be edited with Notepad, when you complete just save.)
You can use (Ctrl+G) to go to a certain line
Now Client side -> StringSet.bin (right click and edit - choose NotePad)
[39] "Argent City"
[40] "Shaitan City"
[41] "Icicle Castle"
Should be replaced with
[39] "name of your desired map" (Map Name)
[40] "name of your desired map" (Map Name)
[41] "name of your desired map" (Mape Name
If you get an error like -> Illegal Birth Place most likely, you did Client String wrong.
(Remember to restart your server, and make sure to include the new .txt files on server side, and also mapinfo.bin/StringSet.bin for client side)
Thanks for the info, do you know where i can find the avacado map file?
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Hey guys, i am trying to set up the avacado server fiels (the island server) and i am trying to set the island as the only spawn point. I have followed some guides out there, editing group server , birthplace (serversided) and stringset (client sided) but when i try to log in with any char i am having this problem:
Is ther any solution?
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Hi guys, i am looking for a good VPS to replace the one i am currently paying. Which website is trustable and easy to set up the vps? I've read OVH is good but i checked it out and it seems the payment must be anualy without being able to pay each month.
I am hosting a server with a small active community (10-15 people max). So i am planning on improving the vps to 8gb ram and 2cores (currently 4gb ram and 1core). Is that enough?
Thanks
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6 minutes ago, V3ct0r said:I think it is not for share
Oh, didn't know, my bad.
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Hey, nice work!!! Is there any link to download the server files to try it out?
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12 hours ago, Joah said:7 hours ago, NabSlayer said:The first steps i did to add angela jr in pet marriage was following that guide. The first file i showed above was made following that guide.
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On 5/29/2018 at 11:31 PM, opexone78 said:i hope this will help you
if Item_JLone_ID ==680 or Item_JLother_ID ==680 then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end else --------- delete this line r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck ------------- delete this line end ------------- delete this line elseif Item_JLone_ID == 983 and Item_JLother_ID == 983 then
and also
elseif Item_JLone_ID == 983 and Item_JLother_ID == 983 then if lv_JLone >= 20 and lv_JLone < 25 and lv_JLother >= 20 and lv_JLother < 25 and rad >= 90 then --Pet Lv20-24 10% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 )-- Your Angela Jr ID elseif lv_JLone >= 25 and lv_JLone < 35 and lv_JLother >= 25 and lv_JLother < 35 and rad >= 80 then --Pet Lv25-34 20% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID elseif lv_JLone >= 35 and lv_JLone < 50 and lv_JLother >= 35 and lv_JLother < 50 and rad >= 70 then --Pet Lv35-49 30% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID elseif lv_JLone >= 50 and lv_JLone < 70 and lv_JLother >= 50 and lv_JLother < 70 and rad >= 60 then --Pet Lv50-69 40% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID elseif lv_JLone >= 70 and lv_JLone < 85 and lv_JLother >= 70 and lv_JLother < 85 and rad >= 50 then --Pet Lv70-84 50% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID elseif lv_JLone >= 85 and lv_JLother >= 85 and rad >= 25 then --Pet Lv85 above 75% Chance of Angela JR r1,r2 =MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID else r1,r2 = MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end end ----------add this line
so the script become
if Item_EMstone_ID ==3918 then ---Çàɬ¶ñħ¹ûʵ local j1 = TakeItem( role, 0,4530, 10 ) ---ÃÀζÎÚÔôÈâ local j2 = TakeItem( role, 0,3434, 10 ) ----·ÏÁéÎäÊ¿º¡¹Ç if j1==0 or j2==0 then SystemNotice ( role ,"Deletion of pet fairy reborn tools failed") return end local rad = math.random ( 1, 100 ) local r1 = 0 local r2 = 0 if Item_JLone_ID ==680 or Item_JLother_ID ==680 then if Item_JLone_ID==Item_JLother_ID then r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR else r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end elseif Item_JLone_ID == 983 and Item_JLother_ID == 983 then if lv_JLone >= 20 and lv_JLone < 25 and lv_JLother >= 20 and lv_JLother < 25 and rad >= 90 then --Pet Lv20-24 10% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 )-- Your Angela Jr ID elseif lv_JLone >= 25 and lv_JLone < 35 and lv_JLother >= 25 and lv_JLother < 35 and rad >= 80 then --Pet Lv25-34 20% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID elseif lv_JLone >= 35 and lv_JLone < 50 and lv_JLother >= 35 and lv_JLother < 50 and rad >= 70 then --Pet Lv35-49 30% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID elseif lv_JLone >= 50 and lv_JLone < 70 and lv_JLother >= 50 and lv_JLother < 70 and rad >= 60 then --Pet Lv50-69 40% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID elseif lv_JLone >= 70 and lv_JLone < 85 and lv_JLother >= 70 and lv_JLother < 85 and rad >= 50 then --Pet Lv70-84 50% Chance of Angela JR r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID elseif lv_JLone >= 85 and lv_JLother >= 85 and rad >= 25 then --Pet Lv85 above 75% Chance of Angela JR r1,r2 =MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID else r1,r2 = MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck end end local Item_newJL = GetChaItem ( role , 2 , r2 ) --ȡо«ÁéµÀ¾ßÖ¸Õë local Item_newJL_ID = GetItemID ( Item_newJL ) local Num_newJL = GetItemForgeParam ( Item_newJL , 1 ) local Part1_newJL = GetNum_Part1 ( Num_newJL ) --Get Num Part 1 µ½ Part 7 local Part2_newJL = GetNum_Part2 ( Num_newJL ) local Part3_newJL = GetNum_Part3 ( Num_newJL ) local Part4_newJL = GetNum_Part4 ( Num_newJL ) local Part5_newJL = GetNum_Part5 ( Num_newJL ) local Part6_newJL = GetNum_Part6 ( Num_newJL ) local Part7_newJL = GetNum_Part7 ( Num_newJL ) if lv_JLone>=20 and lv_JLother >=20 then Part2_newJL = 6 ---------ÔËÖ®¾«Áé¼¼ÄܱàºÅ Part3_newJL = 1 ---------³õ¼¶½×¶Î end if lv_JLone>=25 and lv_JLother >=25 then Part2_newJL = 6 ---------ÔËÖ®¾«Áé¼¼ÄܱàºÅ Part3_newJL = 2 ---------Öм¶½×¶Î end if lv_JLone>=35 and lv_JLother >=35 then Part2_newJL = 6 ---------ÔËÖ®¾«Áé¼¼ÄܱàºÅ Part3_newJL = 3 ---------¸ß¼¶½×¶Î end local rad1 = math.random ( 1, 100 ) if Part3_newJL==3 then GiveItem ( role , 0 , 609 , 1 , 4 ) --Expert Fairy Possession GiveItem ( role , 0 , 612 , 1 , 4 ) --Expert Self Destruct end
Edited your way but it still fails and gives me fairy of luck. here is my updated file:
if Item_EMstone_ID ==3918 then ---Çàɬ¶ñħ¹ûʵ
local j1 = TakeItem( role, 0,4530, 10 ) ---ÃÀζÎÚÔôÈâ
local j2 = TakeItem( role, 0,3434, 10 ) ----·ÏÁéÎäÊ¿º¡¹Ç
if j1==0 or j2==0 then
SystemNotice ( role ,"Deletion of pet fairy reborn tools failed")
return
end
local rad = math.random ( 1, 100 )
local r1 = 0
local r2 = 0
if Item_JLone_ID ==680 or Item_JLother_ID ==680 then
if Item_JLone_ID==Item_JLother_ID then
r1,r2 =MakeItem ( role , 681 , 1 , 4 )
elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR
r1,r2 =MakeItem ( role , 681 , 1 , 4 )
elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR
r1,r2 =MakeItem ( role , 681 , 1 , 4 )
elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR
r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR
else
r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck
end
elseif Item_JLone_ID == 983 and Item_JLother_ID == 983 then
if lv_JLone >= 20 and lv_JLone < 25 and lv_JLother >= 20 and lv_JLother < 25 and rad >= 90 then --Pet Lv20-24 10% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 )-- Your Angela Jr ID
elseif lv_JLone >= 25 and lv_JLone < 35 and lv_JLother >= 25 and lv_JLother < 35 and rad >= 80 then --Pet Lv25-34 20% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID
elseif lv_JLone >= 35 and lv_JLone < 50 and lv_JLother >= 35 and lv_JLother < 50 and rad >= 70 then --Pet Lv35-49 30% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID
elseif lv_JLone >= 50 and lv_JLone < 70 and lv_JLother >= 50 and lv_JLother < 70 and rad >= 60 then --Pet Lv50-69 40% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID
elseif lv_JLone >= 70 and lv_JLone < 85 and lv_JLother >= 70 and lv_JLother < 85 and rad >= 50 then --Pet Lv70-84 50% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID
elseif lv_JLone >= 85 and lv_JLother >= 85 and rad >= 25 then --Pet Lv85 above 75% Chance of Angela JR
r1,r2 =MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID
else
r1,r2 = MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck
end
endOn 5/29/2018 at 10:53 PM, Joah said:I think you forgot one line?
else
r1,r2 = MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck
endTIP: Do not make pets above line 500 if you do, the stats will bug when possing, it will grant random stats also passively.
Also, if it doesn't work, try changing mordo jr id 681 to your Angela Jr Id and marry 2 mordos?
Where should that line go? I read that the id should be below 1000 and the stats and poss are both working fine.
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Hey guys, my fairy marriage system isnt working. I edited forge.lua to make sure i could marry angelas to get angela jr. I gave item ID 983 and 984 to both pets. I leveled 2 angelas to lv20 and marriage them and instead of getting an angela JR i got a fairy of luck. What is wrong with my forge? It looks like the following.
if Item_EMstone_ID ==3918 then ---Çàɬ¶ñħ¹ûʵ
local j1 = TakeItem( role, 0,4530, 10 ) ---ÃÀζÎÚÔôÈâ
local j2 = TakeItem( role, 0,3434, 10 ) ----·ÏÁéÎäÊ¿º¡¹Ç
if j1==0 or j2==0 then
SystemNotice ( role ,"Deletion of pet fairy reborn tools failed")
return
end
local rad = math.random ( 1, 100 )
local r1 = 0
local r2 = 0
if Item_JLone_ID ==680 or Item_JLother_ID ==680 then
if Item_JLone_ID==Item_JLother_ID then
r1,r2 =MakeItem ( role , 681 , 1 , 4 )
elseif lv_JLone>=20 and lv_JLone<25 and lv_JLother >=20 and lv_JLother<25 and rad>=88 then --12% Chance of Mordo JR
r1,r2 =MakeItem ( role , 681 , 1 , 4 )
elseif lv_JLone>=25 and lv_JLone<35 and lv_JLother >=25 and lv_JLother<35 and rad>=50 then --50% Chance of Mordo JR
r1,r2 =MakeItem ( role , 681 , 1 , 4 )
elseif lv_JLone>=35 and lv_JLother >=35 and rad>=10 then --90% Chance of Mordo JR
r1,r2 =MakeItem ( role , 681 , 1 , 4 ) --Mordo JR
else
r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck
end
else
r1,r2 =MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck
end
elseif Item_JLone_ID == 983 and Item_JLother_ID == 983 then
if lv_JLone >= 20 and lv_JLone < 25 and lv_JLother >= 20 and lv_JLother < 25 and rad >= 90 then --Pet Lv20-24 10% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 )-- Your Angela Jr ID
elseif lv_JLone >= 25 and lv_JLone < 35 and lv_JLother >= 25 and lv_JLother < 35 and rad >= 80 then --Pet Lv25-34 20% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID
elseif lv_JLone >= 35 and lv_JLone < 50 and lv_JLother >= 35 and lv_JLother < 50 and rad >= 70 then --Pet Lv35-49 30% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID
elseif lv_JLone >= 50 and lv_JLone < 70 and lv_JLother >= 50 and lv_JLother < 70 and rad >= 60 then --Pet Lv50-69 40% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID
elseif lv_JLone >= 70 and lv_JLone < 85 and lv_JLother >= 70 and lv_JLother < 85 and rad >= 50 then --Pet Lv70-84 50% Chance of Angela JR
r1,r2 = MakeItem ( role , 984 , 1 , 4 ) --Your Angela Jr ID
elseif lv_JLone >= 85 and lv_JLother >= 85 and rad >= 25 then --Pet Lv85 above 75% Chance of Angela JR
r1,r2 =MakeItem ( role , 984 , 1 , 4 )--Your Angela Jr ID
else
r1,r2 = MakeItem ( role , 231 , 1 , 4 ) --Fairy of Luck
end
local Item_newJL = GetChaItem ( role , 2 , r2 ) --ȡо«ÁéµÀ¾ßÖ¸Õë
local Item_newJL_ID = GetItemID ( Item_newJL )
local Num_newJL = GetItemForgeParam ( Item_newJL , 1 )
local Part1_newJL = GetNum_Part1 ( Num_newJL ) --Get Num Part 1 µ½ Part 7
local Part2_newJL = GetNum_Part2 ( Num_newJL )
local Part3_newJL = GetNum_Part3 ( Num_newJL )
local Part4_newJL = GetNum_Part4 ( Num_newJL )
local Part5_newJL = GetNum_Part5 ( Num_newJL )
local Part6_newJL = GetNum_Part6 ( Num_newJL )
local Part7_newJL = GetNum_Part7 ( Num_newJL )
if lv_JLone>=20 and lv_JLother >=20 then
Part2_newJL = 6 ---------ÔËÖ®¾«Áé¼¼ÄܱàºÅ
Part3_newJL = 1 ---------³õ¼¶½×¶Î
end
if lv_JLone>=25 and lv_JLother >=25 then
Part2_newJL = 6 ---------ÔËÖ®¾«Áé¼¼ÄܱàºÅ
Part3_newJL = 2 ---------Öм¶½×¶Î
end
if lv_JLone>=35 and lv_JLother >=35 then
Part2_newJL = 6 ---------ÔËÖ®¾«Áé¼¼ÄܱàºÅ
Part3_newJL = 3 ---------¸ß¼¶½×¶Î
end
local rad1 = math.random ( 1, 100 )
if Part3_newJL==3 then
GiveItem ( role , 0 , 609 , 1 , 4 ) --Expert Fairy Possession
GiveItem ( role , 0 , 612 , 1 , 4 ) --Expert Self Destruct
end
Game/Server performance
in Questions & Help
Posted · Report reply
Tried that, it is definetely a client problem.
Sadly yes. Thanks for the answer