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gainster81

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gainster81 last won the day on May 24 2018

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  1. It worked! i was changing the skill type column but it was the "process target" column that i had to set to 1. Thanks!
  2. Hey @V3ct0r! The code i am currently using is the following: local x, y = GetSkillPos ( ATKER ) local map_name = GetChaMapName ( ATKER ) local x = math.floor (x/100) local y = math.floor (y/100) GoTo(ATKER, x,y, map_name) It also works with GetChaPos but in that case you get teleported into the enemy player instead of the clicked area. A new issue that i am having is that the skill must pass through an enemy in order to work. This means that if i select an area and no enemies are inside the zone, the teleport wont work, as if there was a condition preventing from the ending function to happen if it doesn't hit something. In the gif example below it works only because there is a shrub inside the area: Only edited client binaries for now, but i have the src as well. By realocating i mean preventing the camera to "zoom out" like in the gif i just showed that the camera goes up again and it rotates back to its standard position. Is there any way of doing that and also deleting the "level 79" text that appears?
  3. Hi @V3ct0r! Sorry for reviving this thread again. I gave up before but now i am trying to set this up again. Do you remember which is the function that allows to get the coordinates from the clicked terrain? Also, i tried again what @mkhzaleh said but added it in the conch ray script and seems to work (only when it hits a target). Now that it worked, i am wondering if its possible to remove the camera realocation and message that pops out when "GoTo" activates:
  4. BUMP, any news on this tool? Could anyone fix it to be able to import/export models without errors?
  5. Do i need to add an exception for those in SkillState.h from server source? Or which line/file is it? Sorry, i am not really into C++
  6. Which states in the server side? do i need to delete them?
  7. Hi @mkhzaleh. Were you able to find a fix for the movement bug (Bug #4)?
  8. hmm it isn't working. Do you have the skillinfo line that you are using? Perhaps i need to edit that one.
  9. Added "local x, y = GetChaPos(ATKER)" but it still didn't work. Also tried removing the /100 lines but it also didn't work. Any other thing i may be missing?
  10. Hey, I was trying to make a new skill in which you can teleport on the clicked area within a short range. I used the Mytho teleportation skill (id 296) as a guide. I setted it up but the skill isn't working (the animation happens but my char isn't teleporting to the selected area. Am i missing something in the skilleffect function? function Skill_tptp_End ( ATKER , DEFER , sklv ) local map_name = GetChaMapName (ATKER) local x = math.floor (x/100) local y = math.floor (y/100) GoTo(ATKER, x,y, map_name) end
  11. The apps are already in your client for sure, just check the iteminfo lines in which they are assigned. In case you mean the MC skins as an ingame apparel, i haven't done that.
  12. Hi!, Great post! I am having the following issue when trying to import obj models (to then export them as lgo): (translated): "System.ArgumentOutOfRangeException: The index is out of the interval. The value must be non-negative or lower than the colection. Parameter name: index in System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) in System.Collections.Generic.List`1.get_Item(Int32 index) in PKOModelViewer.ImportForm.ImportObjToLgo(String filename) en E:\Programming\Serverdev - Legacy\pko-viewver\PKO-file-viewer\PKOModelViewer\ImportForm.cs:line 384 in PKOModelViewer.ImportForm.button3_Click(Object sender, EventArgs e) en E:\Programming\Serverdev - Legacy\pko-viewver\PKO-file-viewer\PKOModelViewer\ImportForm.cs:line 78 in System.Windows.Forms.Control.OnClick(EventArgs e) in System.Windows.Forms.Button.OnClick(EventArgs e) in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) in System.Windows.Forms.Control.WndProc(Message& m) in System.Windows.Forms.ButtonBase.WndProc(Message& m) in System.Windows.Forms.Button.WndProc(Message& m) in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)" Is there any way i can fix this? Thank you!
  13. You will also need to update the spawn coordinates in birth_conf (resource/script/birth), otherwise you will spawn close to the water once you enter the portal. FC Dock coords: 303, 305 DS Dock coords: 310, 347
  14. But if i wanted to keep the purple, and also add another white glow without limiting me to use the green glow "spot", is there any way to make itemrefine link the item id to a new tga file? Been playing with it a bit:
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