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SoundX

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Everything posted by SoundX

  1. It worked exactly as should in my 1.36 files. But first I changed all the spaces in skillinfo entries into tabs, maybe make sure all values in correct columns by checking in CSVed?
  2. SoundX

    Create a Quest

    This is great guide very useful! This maybe helpful, I had asked about random quests in the past I think in serverdv forum and this is how I think it work: (though I didn't finally do it, so some things I still don't know what is) Random mob to kill: AddRandKillInfo( level , monsterid, randvalue, randscope, exp , money ) AddRandKillInfo( 10 , 206 , 3 , 2 , 4028 , 4000 ) 10 = Char level 206= id of mob to hunt (mini bee in this one) 3 = minimum number of mobs to hunt 2 = variation: minimun number + 2, quest can ask kill 3, 4, or 5 (3+2) mobs 4028: Quest gives 201g money reward at round 1 (roughly 4028/20) and each round increases by 40 (2 first digits) 4000: Quest give 200exp first round (4000/20) and increase 40 each round Random item to collect: AddRandGetItem( level, itemid, randvalue, randscope, exp, money ) AddRandGetItem( 10 , 4485 , 3 , 2 , 4028 , 4000 ) Same as above: 10 = Char level 4485= id of item to collect (Bee Wing) 3 = min number of items 2 = variation 4028 and 4000: money and exp as above Random give item to other NPC: AddRandSendInfo( level, npcid, exp, money ) AddRandSendInfo( 80 , 41 , 727500 , 86569 ) AddRandSendItem( level, item ) AddRandSendItem( 80 , 1850 ) 80 = level 41 = npc ID 727500 and 86569 money and exp 1850 is parcel Price (randomised) SetRandPrizeItem( level ) SetRandPrizeItem( 10 ) AddRandPrizeItem( level, item1, itemdata1, item2, itemdata2, item3, itemdata3, item4, itemdata4 ) AddRandPrizeItem( 10 , 290 , 810 ) level 10, item reward 290 (husk armor) and itemdata 810 I am not sure what means Cycling quests (quest complete every 10 rounds) SetRandPrizeOdds( loopnum, odds, completenum ) SetRandPrizeOdds( 1, 100, 10 ) completenum (10) is the number of quests to complete a cycle. I don't know how the other two are cacluleted
  3. Thanks so much, @V3ct0r it works great! (btw you have a small typo by the end, parenthesis must close in line before last "Take_Def_ItemURE ( DEFER" )
  4. Hi everyone, I am using 1.36 server files and I want to change herbalist class weapon to be long range, like it was in TOP2. I have 2x files for check, but I have no idea where to start. Any pointers? Is that kind of stuff stored in skilleffect.lua? (I am sure there was a thread like this in the old forum serverdev, but I've been looking through the archives and I cannot locate it) Thanks in advance
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