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Shako

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Posts posted by Shako


  1. On 5/26/2017 at 4:16 PM, Perseus said:

    Sorry about the hiatus. Was busy with university work. Will be resuming work on this shortly. 


    I would like to mention that in the case when the server is unable to connect, the password and username of MSSQL user is displayed in PDO error message.

    something that should be patched.

     

    f22ccbad2f614c959ca7b3c5ab2c225f.png

     

    P.S. The clean design looks superb :)


  2. 1 hour ago, Riizq said:

    LMAO WTF.... this is what I wanted. Now I can farm the mobs and go afk..  Thank you very much. I am so rusty at this. Started playing again after a long time

     

     

    or use a coin if you want to howl xD

    coins-keyboard-16788599.jpg

    • Like 1

  3. 9 hours ago, Keuvyn T. said:

    Good afternoon to all again of Pkodev.

     

    I know that lately I have asked a lot of questions but I do them because I know that I have obtained answers.

     

    I would like to know the following, usually when I reboot my server and the players are disconnected, some account is in a loop type basically online without the person actually logged in. This prevents us from logging into the account, so what I wanted to know is how to force the account to be removed without restarting the server? A command, anything?
     
    In Original when you tried to connect to an account that was logged in, the person who was logged in would eventually disconnect, but this does not happen on my server, on my server it just says that the account is malfunctioning.
     
    Lately I to resolve this, I'm having to restart the server.


    what server files are you using? @Keuvyn T.

     

     


    to solve this problem a different way, you can add these lines into your function cha_timer before doing a restart.

    if GetGmLv == 0 then
    
    KickCha ( role )
    
    end

    this will make sure every character is kicked before the server kicks it due to disconnection.


     


  4. 1 hour ago, iZae said:

    yep, i wasn't sure if it was atr or blk.

    But, I was right wasn't I? If you only change the .obj players can tweak it right?


    i think the obj only puts in the objects, the block is not there, it is from the server side. so players cannot tweak a map to pass walls like a wall-hack. :P

    • Like 1

  5. 53 minutes ago, iZae said:

    As far as I remember, if you add an unpassable area with map editor, you'll only change the .obj file (client side). That means that someone could manually edit and make passable the unpassable.

    If you set the restriction with yammi, it will be set server sided, so if someone tries to change it, it'll fail.

     

    As Shako said, better to draw it with yammi then add the desired objects with the editor.

     

     


    it is the .blk file on the server side.

    • Like 1

  6. 49 minutes ago, Faller said:

    Hey, PkoDev!

    I'm having an issue regard the game editor, basically, these "impassable" dummy items won't work... I still can pass it.

    I know that I can use Yammi to define areas that can't be crossed, but, that's really hard to make every object impassable through Yammi, because I can't see them (?) 

    The only way I found out at the moment is to get the coordinate of each object and "paint" it on Yammi... Which is really exhausting if you're making something big.

    I hope you guys can help me realize this... Thanks!


    i think this is what experienced map developers do.. they actually plan these blocks and then place objects on them afterwards. got to give them the credits for putting up with this >.<

    (correct me if I'm wrong, I do not work much with map creation =P)

    • Like 1

  7. 14 hours ago, Maniek said:

    Hello I Can't Fusion Unseal 95 to any apareal, any idea to fix this ?

     

    On system log " Equipment on right slot has not attibute. Unable to fuse! "

     

    Any Can help me ?

     

    Server on 1.38 files 

     

    Thanks


    it is within the range of an "apparel" (Item ID: 5000-7000) by default, so it can't be fused to anything.

     

    Change the ID or make a replica one on a different ID.

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